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Transmitter Farms?

Posted: 04 Aug 2009 14:49
by wallyweb
NOTE: My internet access is down so uploading files is a chore! The local library does not like that.
NOTE: My daily access time is limited, so I am unable to do a proper search to see if this was previously reported.

I started a random new game with r2162. All the farms had a new crop in their fields ... Transmitter Towers ... and it is a bountiful crop too. Unforetunately they are difficult to harvest and transport.
So I investigated:
1. I turned off all grfs except for the mandatory base one. The problem remained.
2. I went to my earliest good Alpha, r2045. The problem remained.
3. I loaded 2.5 beta 9 ... No more problem.
4. I compared the patch cfg for the beta and the alphas and turned off all the new switches in the alpha cfg. No more problem.
5. I turned on the dissabled switches one by one and VOILĂ€! The culprit would seem to be experimentalfeatures.newterraingen. When this is set to off, all is well. Turn it on and the seeds of tower deceptions are sown.

Re: Transmitter Farms?

Posted: 05 Aug 2009 17:22
by aahz77
You mean like this:
SCR4.png
SCR4.png (81.94 KiB) Viewed 2681 times
... or this:
SCR5.png
SCR5.png (67.4 KiB) Viewed 2681 times
... or this:
SCR6.png
SCR6.png (53.53 KiB) Viewed 2681 times
(you get the idea)

I tried a random new game with my config, which also has newterraingen on, in r2144.

Actually, every transmitter on the map was placed within the range of a farm. Some of the places were unsuitable for a transmitter (in valleys, see SCR6.png), while others are fine (on mountains/hills, see SCR4/5.png), depending on the position of the "corresponding" farm.

When I create a random game with industries = none (the game option, not sure how it's called in the English version), no transmitters at all show up.

Re: Transmitter Farms?

Posted: 05 Aug 2009 17:41
by DaleStan
I just PM'ed Uzurpator; hopefully he can shed some light on this.

Re: Transmitter Farms?

Posted: 05 Aug 2009 17:56
by uzurpator
In all honesty - I haven't looked at that code for 3 years now, but if memory serves me - terrain gen does not touch transmitters or other map "placeables"

Re: Transmitter Farms?

Posted: 05 Aug 2009 18:54
by wallyweb
aahz77 wrote:You mean like this:
All of the above ;-)
When I create a random game with industries = none (the game option, not sure how it's called in the English version), no transmitters at all show up.
Which explains why I didn't notice it until now as usually I create a scenario or I set industries = none.

Re: Transmitter Farms?

Posted: 05 Aug 2009 19:14
by aahz77
wallyweb wrote:
aahz77 wrote:When I create a random game with industries = none (the game option, not sure how it's called in the English version), no transmitters at all show up.
Which explains why I didn't notice it until now as usually I create a scenario or I set industries = none.
Me too ;) After I reproduced the problem, I switched back to industries = none and started another game, to compare the results.