Millenium Conversion set
Posted: 16 Jul 2009 09:40
I have always wanted to play really long games with OpenTTD. There have been a few tries to achieve this goal with extensive modifications to OpenTTD source, but I decided to take another approach for achieving this goal using already existing features. OpenTTD supports *really* long introduction dates for almost everything in GRFs. Using this feature, I am creating a set of GRFs that allow games from year 950 onwards, substituting all vehicles with different versions that have longer model life periods and are introduced way earlier. The set does not aspire to be realistic (trucks in the dark ages?) or complex: it includes vehicles as simple as the standard ones, and uses only the standard sprites. Since the Millenium Conversion set aspires to modify every kind of date related entities editable by GRF, I decided to take a modular approach in the releases of this set. This way, anyone is able to use only the parts of the Millenium set that (s)he needs. Description and download of these individual GRFs can be found below. The rar file with all GRFs in a single package is at the end of this post.
Note that this is my first work in the field of GRFs. Feedback and advice will be greatly appretiated, as there may be some serious design or code errors.
NOTE: The Millenium Conversion set is released under the GNU General Public License (GPL v3).
Bridges
Version: 1
GRFID: A4 F0 (Version)
Status: Complete
GRF download
Source code download
This GRF scales standard bridge introduction dates.
Houses
Version: 1
GRFID: A4 F1 (Version)
Status: Work in progress
Done: Everything?
Missing: Check some defects in the GRF (see below)
GRF download
Source code download
This GRF scales standard house introduction and end dates. In theory it should scale all standard houses (including Toyland) but some houses are not changed by this GRF at all (The NewGRF field is missing from their land area information window).
Road Vehicles
Version: 1
GRFID: A4 F2 (Version)
Status: Work in progress
Done: Temperate road vehicles, Subarctic road vehicles, Tropical road vehicles.
Missing: Manual with a comparison of all vehicles. Toyland vehicles, better vehicle names than "Bus F-IX", refittable vehicles.
GRF download
Source code download
This GRF substitutes standard road vehicles, introducing two families of vehicles for each kind of cargo in each climate: "Fast" and "Heavy" vehicles. As expected, "Fast" vehicles are faster, but they carry less cargo and have less power (even if right now power OpenTTD ignores power) than their "Heavy" counterparts. Each family has 10 different vehicles that are released every 120 years, and that follow a slow progression in their capabilities. I will make a list of all included road vehicles in a "nice" format as soon as I can.
Ships
Version: --
GRFID: A4 F3 (Version)
Status: Not started
Airplanes
Version: --
GRFID: A4 F4 (Version)
Status: Not started
Trains
Version: --
GRFID: A4 F5 (Version)
Status: Not started
Note that this is my first work in the field of GRFs. Feedback and advice will be greatly appretiated, as there may be some serious design or code errors.
NOTE: The Millenium Conversion set is released under the GNU General Public License (GPL v3).
Bridges
Version: 1
GRFID: A4 F0 (Version)
Status: Complete
GRF download
Source code download
This GRF scales standard bridge introduction dates.
Code: Select all
Bridge Original Date Millenium Date
Wooden Always Always
Concrete Always Always
Girder, Steel 1930 850
Suspension, Concrete Always Always
Suspension, Steel (Bronze) 1930 850
Suspension, Steel (Golden) 1930 850
Cantilever, Steel (Bronze) 1930 850
Cantilever, Steel (Brown) 1930 850
Cantilever, Steel (Red) 1930 850
Girder, Steel (2) 1930 850
Tubular, Steel (Bronze) 1995 1500
Tubular, Steel (Golden) 2005 1600
Tubular, Silicon 2010 1650
Version: 1
GRFID: A4 F1 (Version)
Status: Work in progress
Done: Everything?
Missing: Check some defects in the GRF (see below)
GRF download
Source code download
This GRF scales standard house introduction and end dates. In theory it should scale all standard houses (including Toyland) but some houses are not changed by this GRF at all (The NewGRF field is missing from their land area information window).
Road Vehicles
Version: 1
GRFID: A4 F2 (Version)
Status: Work in progress
Done: Temperate road vehicles, Subarctic road vehicles, Tropical road vehicles.
Missing: Manual with a comparison of all vehicles. Toyland vehicles, better vehicle names than "Bus F-IX", refittable vehicles.
GRF download
Source code download
This GRF substitutes standard road vehicles, introducing two families of vehicles for each kind of cargo in each climate: "Fast" and "Heavy" vehicles. As expected, "Fast" vehicles are faster, but they carry less cargo and have less power (even if right now power OpenTTD ignores power) than their "Heavy" counterparts. Each family has 10 different vehicles that are released every 120 years, and that follow a slow progression in their capabilities. I will make a list of all included road vehicles in a "nice" format as soon as I can.
Ships
Version: --
GRFID: A4 F3 (Version)
Status: Not started
Airplanes
Version: --
GRFID: A4 F4 (Version)
Status: Not started
Trains
Version: --
GRFID: A4 F5 (Version)
Status: Not started