Improved road vehicle acceleration (unrealistic but fun)
Posted: 07 Jun 2009 21:41
It doesn't matter that road vehicles don't accelerate 100% realistically. Simply not important for gameplay.
It does matter that an expensive 500hp, 30t, 35mph truck goes up a 10 tile slope at the same speed as a low-cost 50hp, 30t, 35mph truck. Very important for gameplay.
The current acceleration model is limited:
My suggestion is that improved RV physics would be useful, and more fun than the current RV physics. I would also like a pony please.
Unless you are either (a) a developer of road vehicle newgrfs or (b) a developer of OpenTTD patches, you are politely requested to not join this discussion
cheers,
Andy
It does matter that an expensive 500hp, 30t, 35mph truck goes up a 10 tile slope at the same speed as a low-cost 50hp, 30t, 35mph truck. Very important for gameplay.
The current acceleration model is limited:
If you get why this is a problem you won't need it explained further.

My suggestion is that improved RV physics would be useful, and more fun than the current RV physics. I would also like a pony please.
Unless you are either (a) a developer of road vehicle newgrfs or (b) a developer of OpenTTD patches, you are politely requested to not join this discussion

cheers,
Andy