Cargo Loading Problem

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takas
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Cargo Loading Problem

Post by takas »

I'm currently playing the cargodest branch.

I have created a loop shuttle train (metro) service within the city. It happens that passengers are coming in the station before the train decide to leave, so the train keeps loading, for a long time, jamming the whole network. I have try using the timetable to reduce time waiting at the station to minimum, but it is still all the same. Is there any solution to this?

also, is there a way to make the passengers to take the slightly-less-than-optimal but a lot less packed route? In an extreme case, passengers simply refuse to take exactly the same route with just one intermediate stop, and instead wait at a train station with other tens of thousands of fellow travellers!
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cmoiromain
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Re: Cargo Loading Problem

Post by cmoiromain »

I think you can use conditional orders to make only have a x% load.

Balancing passengers between two available lines is something that has been wanted for a while in cargodest, but unfortunately was never implemented (IIRC, it was planned for later versions of the patch, but the project began do die away before we got there)
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subzero22
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Re: Cargo Loading Problem

Post by subzero22 »

takas wrote:I'm currently playing the cargodest branch.

I have created a loop shuttle train (metro) service within the city. It happens that passengers are coming in the station before the train decide to leave, so the train keeps loading, for a long time, jamming the whole network. I have try using the timetable to reduce time waiting at the station to minimum, but it is still all the same. Is there any solution to this?

also, is there a way to make the passengers to take the slightly-less-than-optimal but a lot less packed route? In an extreme case, passengers simply refuse to take exactly the same route with just one intermediate stop, and instead wait at a train station with other tens of thousands of fellow travellers!
Ok to use timetable correctly you first have to have one train auto timetable the time for one full travel back to the beginning station.

Once that's done edit any waiting time at a station so it won't load at 100% capacity or you can just take a few carts away before the first step.

Then as for your trains being equally apart by distance or days you will have to tell each train to go at separate times then when it gets to a station and says its late push that button to reset the late/early status.

Oh and Timetabling trains is best done when all the trains on the rout have the shared orders. look it up on the main wiki if you don't know how to do it.

although it's almost impossible to get them 100% equally apart when using more than one station to stop at. It's a very good way to work with a smooth network.

In the early years when I use 2 engines and 12 carts being a trainstation 7 spaces long. 7 days will fully load a train providing all the resources/passengers are waiting at the station.
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Are developers able to fix the problems?
Of course not. That would be silly. All they can do is stare blankly at the magic that makes the game run, it's not like they're able to read the code or find the errors.
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