Industry Production, max = 66% transported
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Industry Production, max = 66% transported
I apologize for asking, as a search on this topic revealed several discussions. However, I can't increase the industry's production beyond 75%, and it hovers in the high 60s most of the time. I have a train waiting to fill up nonstop. Is there anything else I need to be doing? Does the speed of the train, or the frequency with which trains leave the station have an impact on this transported percentage? I'm trying to get above 80% for the increased chance of growth, but nothing I have tried has worked.
Thanks in advance,
-Ken
Thanks in advance,
-Ken
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Re: Industry Production, max = 66% transported
I quoted that page, so I'm aware of its existence. I'm referring to an industry's % transported, not the local rating of the station servicing it. If these two are linked/intended to be equal, please let me know.Conditional Zenith wrote:http://wiki.openttd.org/wiki/index.php/ ... ion_rating
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Re: Industry Production, max = 66% transported
While I haven't checked the code, the percentage transported seems to follow the station's rating closely. So I'm as sure as I can be that they are the same, without actually checking the code.
Re: Industry Production, max = 66% transported
Thanks Zenith.
Re: Industry Production, max = 66% transported
Station rating and industry percent_transported are not the same, Conditional Zenith.
Industry gives out cargo 8, 9 or 10 (forest) times a month - that is 8x or 9x or 10x production_rate.
So - station ratings dictate how much of that production rate gets to the station and then % transported is calculated out of how much cargo (in previous month) got to the station (if there's 1 station taking from an industry).
Industry gives out cargo 8, 9 or 10 (forest) times a month - that is 8x or 9x or 10x production_rate.
So - station ratings dictate how much of that production rate gets to the station and then % transported is calculated out of how much cargo (in previous month) got to the station (if there's 1 station taking from an industry).
NewGRF: Oil Wells in Temperate terrain now can Increase production, Better vehicle names, Use-able default aircraft, Oil Rig for Snowland and Desert, Speed for Suspension bridges.
Patches (OpenTTD): Improved smooth_economy [in trunk], More (diesel) smoke [in trunk], Realistic_acceleration finetune.
Keep 'em rollin'!
Patches (OpenTTD): Improved smooth_economy [in trunk], More (diesel) smoke [in trunk], Realistic_acceleration finetune.
Keep 'em rollin'!
Re: Industry Production, max = 66% transported
Sirko, thanks for the clarification. If there are two competing stations at a single industry, can the sum of the station ratings exceed 100%?SirkoZ wrote:Station rating and industry percent_transported are not the same, Conditional Zenith.
Industry gives out cargo 8, 9 or 10 (forest) times a month - that is 8x or 9x or 10x production_rate.
So - station ratings dictate how much of that production rate gets to the station and then % transported is calculated out of how much cargo (in previous month) got to the station (if there's 1 station taking from an industry).
It sounds like, from what you're saying, that the % transported cannot exceed the station rating.
Re: Industry Production, max = 66% transported
if one person has 60% right answers and another person has 70% right answers, do they have 130% right answers together?
Re: Industry Production, max = 66% transported
What Eddi said. 
Per-cent if we look at the word alone and translate it from the obscure language to English we get "part of hundred". So maximum number for either rating is 100 (a whole hundred) or 99% for percent_transported because it's represented in the game as 0-255/256.

Per-cent if we look at the word alone and translate it from the obscure language to English we get "part of hundred". So maximum number for either rating is 100 (a whole hundred) or 99% for percent_transported because it's represented in the game as 0-255/256.
NewGRF: Oil Wells in Temperate terrain now can Increase production, Better vehicle names, Use-able default aircraft, Oil Rig for Snowland and Desert, Speed for Suspension bridges.
Patches (OpenTTD): Improved smooth_economy [in trunk], More (diesel) smoke [in trunk], Realistic_acceleration finetune.
Keep 'em rollin'!
Patches (OpenTTD): Improved smooth_economy [in trunk], More (diesel) smoke [in trunk], Realistic_acceleration finetune.
Keep 'em rollin'!
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Re: Industry Production, max = 66% transported
Well obviously the percentage transported is the percentage transported last month, the label says as much, I was assuming people would be able to work that out. And I should have been more specific, when I say "the station's rating", that does mean one station, otherwise it would be "the stations' ratings" (a subtle difference that many non-native english speakers, and even many native english speakers don't get).
Re: Industry Production, max = 66% transported
The question remains: how can we maximize percentage transported? I have a two-track station at an industry, with two trains. There is always at least one train parked in the station, sucking up the product, while the other delivers it. That is, there is never product waiting on the platform; there is always a train for it to go directly into. Yet I only get about 80% transported.
Re: Industry Production, max = 66% transported
If I understand what people's responses to the thread, then what we have to do is increase the station rating. Your station rating, I'm guessing, is just above 80% (If I'm wrong, then I still don't understand the mechanic). In order to increase this you can use newer trains and make sure they have a max speed above 85km/h. From your post it seems like you are currently maximizing all the other inputs into the station rating.ryangs wrote:The question remains: how can we maximize percentage transported? I have a two-track station at an industry, with two trains. There is always at least one train parked in the station, sucking up the product, while the other delivers it. That is, there is never product waiting on the platform; there is always a train for it to go directly into. Yet I only get about 80% transported.
Does anyone replace engines every 1-2 years just for the station rating benefit? I've been struggling with the cost effectiveness of this approach. I want to keep the industry production above 80% for maximum growth, but it seems very costly to do that.
Re: Industry Production, max = 66% transported
Try to build a company-statue in the town the industry is in. (not the station, the industry). I have been able to get to 99% transported with "outstanding" happyness in towns, and a statue in town of my superior self.ryangs wrote:The question remains: how can we maximize percentage transported? I have a two-track station at an industry, with two trains. There is always at least one train parked in the station, sucking up the product, while the other delivers it. That is, there is never product waiting on the platform; there is always a train for it to go directly into. Yet I only get about 80% transported.

99% does seem to be the absolute maximum though, I have never been able to get 100%.
Guess what! I got a fever! And the only prescription...... is MORE COWBELL!
Re: Industry Production, max = 66% transported
I can understand why station ratings would dictate the portion of product that the station receives if there is a competing station. But when my station is the only game in town, this doesn't make any sense. Perhaps for passengers, but certainly not for industry.
Is this really how it works?
Is this really how it works?
Re: Industry Production, max = 66% transported
Yes, that really is how it works. For further reference I suggest you read: http://wiki.openttd.org/wiki/index.php/Game_mechanicsryangs wrote:Is this really how it works?
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Re: Industry Production, max = 66% transported
As we established at the start of this thread, that link doesn't explain the link between station rating and percent transported.
Re: Industry Production, max = 66% transported
I'm going to agree with Conditional Zenith; I read that page again and it still didn't clear anything up about percent transported.Yexo wrote:Yes, that really is how it works. For further reference I suggest you read: http://wiki.openttd.org/wiki/index.php/Game_mechanicsryangs wrote:Is this really how it works?
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Re: Industry Production, max = 66% transported
Why not upload your save game and tell us which station/industry you are trying to increase. We can then have a look at this and if we increase it then we can tell you how we did it.
Re: Industry Production, max = 66% transported
So - ryangs - you're saying if train (fully loaded) leaves the station, industry should still put cargo there with full capacity, even if route is long and it takes approx. 2 months for the train to return?
Perhaps try suggesting that under the suggestions booth of the Forum.
Anyhow - as Swansea Stu said - post a savegame with issues to clear up.
Perhaps try suggesting that under the suggestions booth of the Forum.

Anyhow - as Swansea Stu said - post a savegame with issues to clear up.

NewGRF: Oil Wells in Temperate terrain now can Increase production, Better vehicle names, Use-able default aircraft, Oil Rig for Snowland and Desert, Speed for Suspension bridges.
Patches (OpenTTD): Improved smooth_economy [in trunk], More (diesel) smoke [in trunk], Realistic_acceleration finetune.
Keep 'em rollin'!
Patches (OpenTTD): Improved smooth_economy [in trunk], More (diesel) smoke [in trunk], Realistic_acceleration finetune.
Keep 'em rollin'!
Re: Industry Production, max = 66% transported
Here is an example. This is from r15447 with cargodest, no newGRFs enabled. You can see that there is only about 80% transported, even though there is ALWAYS a train berthed in the station.
I did notice that I could hit about 95% transported after running two consecutive large advertising campaigns. Strange.
I did notice that I could hit about 95% transported after running two consecutive large advertising campaigns. Strange.
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