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NOAI comp with basecost

Posted: 15 Feb 2009 09:07
by Hamilton2007
Is there an NoAI that is compatible with basecostmod.grf, cause the company's in my game keeps going bankrupt.

Re: NOAI comp with basecost

Posted: 15 Feb 2009 11:16
by Zutty
Where is the base cost GRF? I've never used it before.

I can't speak for the others, but I'll see if there is something I can do to make PathZilla work with it.

Re: NOAI comp with basecost

Posted: 15 Feb 2009 12:30
by Hamilton2007
You can find it here:

http://www.openttdcoop.org/wiki/index.php/Basecosts.grf

I always use it, it's more challenging.

Re: NOAI comp with basecost

Posted: 16 Feb 2009 18:57
by fanioz
it's more challenging.
Agreee .. many AIs just can't finish the path they've found due to high cost

Edit: Deleted my post before :lol:

Re: NOAI comp with basecost

Posted: 20 Feb 2009 13:00
by Morloth
I like this mod, seems to give OpenTTD a more relaxed feel to it as AIs don't bloat the map with connections. I've tested this mod with NoCAB and while it doesn't go bankrupt I do notice that it fails on more than one occasion to complete a route due to the costs. I'm wondering how this can be, since I do simulate the construction prior to actually building it - although there could be many years / months between the two - so many it's a function of inflation but I doubt that.

Thanks for this great addition, this gives me (and other developers as well :)), a good platform to do some testing on!

Bram