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Define a "Right of Way"-Track
Posted: 14 Feb 2009 12:55
by hydonko
I want to suggest a "Right of Way"-Track definition.
That means, you can define for example, that the main line has right of way and Trains from a feeder line have to yield the trains on the main line.
Normally in OpenTTD it is so, that the train which arrives first at a junction has right of way.
I attached a picture:
The main line (5 Trains on it in the Screenshot) has right of way before the two oil trains from the feeder line.
When the main line is clear in a specific area (blue line --> here two signal blocks), then the trains from the feeder line are allowed to continue the journey.
Re: Define a "Right of Way"-Track
Posted: 14 Feb 2009 12:57
by Roest
Somehow this looks familar.
Re: Define a "Right of Way"-Track
Posted: 14 Feb 2009 13:02
by Alberth
We already have priorities:
http://www.openttdcoop.org/wiki/Priority
Many thanks to the clever people at openttdcoop
Re: Define a "Right of Way"-Track
Posted: 14 Feb 2009 13:02
by dihedral
it would be so much nicer if someone would code it for hydonko.....
Re: Define a "Right of Way"-Track
Posted: 14 Feb 2009 13:05
by hydonko
Can i realize this with the presignals only or did i need a special patch for it?
Edit:Yeah, that works, thanks

Re: Define a "Right of Way"-Track
Posted: 14 Feb 2009 13:13
by dihedral
you did not even try !!111!!!!eleven
Re: Define a "Right of Way"-Track
Posted: 14 Feb 2009 13:29
by Eddi
maybe you want to try out this neat
"advance signals" patch (by michi_cc):
looks a lot nicer than the coop-approach

Re: Define a "Right of Way"-Track
Posted: 17 Feb 2009 15:20
by el koeno
Eddi wrote:maybe you want to try out this neat
"advance signals" patch (by michi_cc):
looks a lot nicer than the coop-approach

[img]
There's no thread on this, I'm guessing you know about it through IRC?
Anyway... "Suppose"

I did not know how to compile a patch, what would be quicker: finding out how to do it, or wait for a binary to be posted somewhere in the dev. forum?
Re: Define a "Right of Way"-Track
Posted: 17 Feb 2009 16:14
by dihedral
find out how to do it - as that will help you next time too...! see "fishing"

Re: Define a "Right of Way"-Track
Posted: 17 Feb 2009 16:54
by planetmaker
Eddi wrote:maybe you want to try out this neat
"advance signals" patch (by michi_cc):
looks a lot nicer than the coop-approach

[img]
Hehe. I'm quite sure we'll be able to abuse this feature, too. But yes, it looks more realistic (doh, this r-word

) and it's IMO a great patch and works for me nicely

Re: Define a "Right of Way"-Track
Posted: 17 Feb 2009 23:25
by Conditional Zenith
el koeno wrote:
Anyway... "Suppose"

I did not know how to compile a patch, what would be quicker: finding out how to do it, or wait for a binary to be posted somewhere in the dev. forum?
There's no guarantee a binary will ever be posted, and if it is, then that will only help you out this time.
Re: Define a "Right of Way"-Track
Posted: 19 Feb 2009 15:45
by el koeno
dihedral wrote:find out how to do it - as that will help you next time too...! see "fishing"

You're absoluetly right of course. But there's a couple of things holding me back:
* I'm playing games with other patches. So I'd also have to learn to combine patches.
* This would cut into playing time.
So while I'll never demand a binary (other people have things to do too), I'll just stick around waiting for things to come my way. If my uni work gets a bit less I might do the right thing and learn to code proper, that'll make sure I know how to compile too I guess.
Re: Define a "Right of Way"-Track
Posted: 19 Feb 2009 16:20
by dihedral
el koeno wrote:
* I'm playing games with other patches. So I'd also have to learn to combine patches.
sure - but that is not really a bad thing - once you can read code (all human readable code is the same) you can even do that - just dont try to create a patch pack with absolutely no understanding of what you are doing, and always read documentation....... uh..... deja-vu
el koeno wrote:
* This would cut into playing time.
yes it does - well, in fact, there are people who simply dont play, they just code, and personally i find that more interesting than playing the same game over and over again
el koeno wrote:
other people have things to do too
very well spotted! now if you want to do me a fav - there is a guy named Alain..... you could explain this to him!
el koeno wrote:
make sure I know how to compile
@Alain ^ some people just do things in the right order - some others dont!
Re: Define a "Right of Way"-Track
Posted: 20 Feb 2009 13:49
by el koeno
Hehe, you really like Alain don't you?
I must admit that I respect his perseverance. He has managed to learn quite a bit.