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NewGRF help for newbie

Posted: 01 Feb 2009 17:16
by thor82
Hello everybody,
i have been lurking for a while trying to learn much possible from forums and wiki, but i now encountered a problem i cannot solve so i ask for your help:

i downloaded and enabled several ECS:
  • Agricultural
  • Basic
  • Chemicals
  • Construction
  • Machinery
  • Wood

found these on http://wiki.openttd.org/index.php/GRF_List ,first link

first of all:
did i do wrong by enabling all of them?

secondly:

i cannot understand how new industries work:
example:

Wood forest ->produces wood. present in normal package, needs wood trucks / wood trucks to transport its products
Sawmill -> produces "wood products". present in ECS Wood (i think) , but what does it need to transport its good? my vehicle list does not provide something like "wood products" in their transportation description


same problem for "cement" ,"bricks" ,"wool" etc.
is there some info i didn't see somewhere please?

thank you in advance

Re: NewGRF help for newbie

Posted: 01 Feb 2009 17:34
by michael blunck
thor82 wrote:[some basic problems with George´s ECS vectors]
You should have placed your post in the "problems" section, and you should have named it more specifically, e.g. by including the letters "ECS" in its title.

Well. There´s a thread in the "problems" section, named "Do you have problems with ECS vectors? Look here!"

And there´s a documentation of George´s ECS vectors.

HTH
regards
Michael

Re: NewGRF help for newbie

Posted: 01 Feb 2009 17:51
by thor82
wait, are you telling me that it's a bug i don't have vehicles?
i have no idea on how to read the schemes you gave me...

well.. i understand the flow,but not the solution, i mean :
i thought the "problem" section was for bugs, on the installation guide of the ecs i didnt' find any information about vehicles, neither the link to the board/thread you gave me

Re: NewGRF help for newbie

Posted: 01 Feb 2009 17:55
by Benny
You'll need a vehicle and train set that supports ECS cargos.

Re: NewGRF help for newbie

Posted: 01 Feb 2009 17:59
by michael blunck
thor82 wrote:wait, are you telling me that it's a bug i don't have vehicles? [...] i thought the "problem" section was for bugs, on the installation guide of the ecs i didnt' find any information about vehicles, neither the link to the board/thread you gave me
Well, the ECS vectors provide cargoes and industries. They don´t provide vehicles.

I.e., you might use a vehicle set supporting ECS. And you might check grfcrawler for vehicle sets.

HTH
regards
Michael

Re: NewGRF help for newbie

Posted: 01 Feb 2009 18:13
by thor82
ok thank you, i'm getting close, i understood the problem, but cannot find a solution anyway.. i tried grfcrawler, but didn't find any info on wich set is compatible and wich is not, i'm going to post the question in the other thread, thank you

Re: NewGRF help for newbie

Posted: 01 Feb 2009 18:22
by SirXavius
A lot of OTTD users use George's ECS vectors, and almost all of the vehicle sets except the default set can transport those cargoes. Look for the eGRVTS vehicles to get you started, then try others. Good luck! :wink:

Re: NewGRF help for newbie

Posted: 01 Feb 2009 18:54
by Roujin
Like SirXavius said, there are a lot of vehicle sets that support ecs. for road vehicles, eGRVTS is a very good choice; for train sets, many sets support ecs out of the box (e.g. 2cc-set, NARS, ...). For DBSetXL, you need an additional grf called "ECS extension for DBSetXL".

If you like the original vehicles of (Open)TTD and don't want any new vehicle sets, you can look for a newgrf called something along the lines of "Old wagons, new cargoes" that change the original wagons to support ecs. edit: here it is: http://www.tt-forums.net/viewtopic.php?f=26&t=37810

Re: NewGRF help for newbie

Posted: 01 Feb 2009 20:01
by thor82
thanks to everybody, i still don't understand very perfectly how everything works,but i'm getting along very well.

@Roujin,that's exactly what i was expecting when i downloaded the first ECS :D

this information could be written somewhere ? or am i the only one who didn't understand that a vehicle set was needed?

Re: NewGRF help for newbie

Posted: 01 Feb 2009 20:28
by michael blunck
thor82 wrote:[ECS but no vehicles for its cargoes]
[...] this information could be written somewhere ? or am i the only one who didn't understand that a vehicle set was needed?
This is self-evident. The list of original cargoes in TTD is know, and because the primal aim of "ECS" is the introduction of new, additional cargoes, it follows that none of the original vehicles would be able to transport them. (There are no "hidden features" inside the old material.)

Hence you´d need a vehicle set supporting the newly introduced ECS cargoes.

It's as simple as that. :P

regards
Michael

Re: NewGRF help for newbie

Posted: 01 Feb 2009 22:32
by thor82
it's simple if you state ,and know, that cargo system and ECS are two different entities..

i only joined this community some week ago, and i am still learning the basics of "original" TTD , so i still have no idea of what is a basic feature and what is a patch / openttd feature.
There are so many settings ,options ,patches and FILES , that for a newbie like me it's really difficult to take contact with the game mechanics :(

Re: NewGRF help for newbie

Posted: 02 Feb 2009 05:30
by Rainer
michael blunck wrote:
thor82 wrote:[ECS but no vehicles for its cargoes]
[...] this information could be written somewhere ? or am i the only one who didn't understand that a vehicle set was needed?
This is self-evident.
Sure, for a 10-years coding veteran like you. :!:

About one year ago it also took me (10 years TT* playing veteran :oops: ) several days of testing and playing (starting from several forum threads) to recognize for example:

1) you have to download a train set supporting "new cargoes"
2) It is no program bug that all train sets of that time removed Monorail completely and Maglev nearly completely from the game.
3) It is no program bug but a user error when an ICE3 suddenly pulls some question marks instead of wagons.

I think (no offense intended) it is very difficult for somebody deeply involved in all structures of NewGRF to understand how a newbie feels when confronted with the complexity of the TT world and a historically developed nomenclature of "patch", "The Patch", "Patch settings" [1] etc.

I greatly appreciate the enormous amount of work which had to be done to develop a good game to an outstanding game. :bow:
But please try to understand that it IS not easy to grok.

[1] Hint to newbies: The three phrases mean completely different things - thank god\b\b\bthe developers at least the third one has been removed in the mean time.

cu
Rainer

Re: NewGRF help for newbie

Posted: 09 Feb 2009 00:54
by Eelco
Well, I use the following; and i'm absolutely sure you can find them via the grf-crawler.
-Trains, the 2cc set.
-Trucks and buses; The Long Vehicle set. (Really cool cause trucks are platforms and you fit the right stuff for carrying the right cargo on it like in the real world.
-Boats, Newships.
-And for planes the AV8 set, or aviator set.

Note that after purchasing a new vehicle in most cases you have to refit it.