My Open TTD SaveGame (Need Advice)
My Open TTD SaveGame (Need Advice)
Here's my Open TTD save game . I didnt use any GRF's , Just the basic ones (default).
Using Open TTD 0.6.3
Its a small map 128x128.
And maybe someone can give me some advice or apply some changes.
Greets, LorenzoxD
PS: is there a fast way of changing all the Railroads? Cause when i get through the years i unlock monorail and i change everthing into monorail tracks , but all the trains are still old. Which can't drive on monorail. then i have to buy a new train in a new depot and take over the stats (go to..., unload, full load) isn't there a quicker way.
Using Open TTD 0.6.3
Its a small map 128x128.
And maybe someone can give me some advice or apply some changes.
Greets, LorenzoxD
PS: is there a fast way of changing all the Railroads? Cause when i get through the years i unlock monorail and i change everthing into monorail tracks , but all the trains are still old. Which can't drive on monorail. then i have to buy a new train in a new depot and take over the stats (go to..., unload, full load) isn't there a quicker way.
- Attachments
-
- MY SAVE 17 Okt 1999.sav
- My save file
- (37.66 KiB) Downloaded 316 times
-
- Rutfingfield Transport, 11 Dec 2000.png
- A screenshot
- (2.99 MiB) Downloaded 222 times
Last edited by LorenzoxD on 26 Jan 2009 16:05, edited 1 time in total.
- CommanderZ
- Tycoon
- Posts: 1872
- Joined: 07 Apr 2008 18:29
- Location: Czech Republic
- Contact:
Re: My Open TTD SaveGame (Need Advice)
What version are you using?
1) Avoid "2*45° turns" (two 45° turns to the same direction on two successive tiles), they slow down trains
2) Get some GRFs, they are a lot more fun to play with
3) One rail station can never cover whole town, use more stations or feeder bus/tram services to get more passengers.
4) Take the goods/passengers across longer distances, the trains will be far more profitable this way.
5) I guess you are using too many mail wagons
6) Don't play flat maps, hilly countries are much more challenging and fun to play
1) Avoid "2*45° turns" (two 45° turns to the same direction on two successive tiles), they slow down trains
2) Get some GRFs, they are a lot more fun to play with
3) One rail station can never cover whole town, use more stations or feeder bus/tram services to get more passengers.
4) Take the goods/passengers across longer distances, the trains will be far more profitable this way.
5) I guess you are using too many mail wagons
6) Don't play flat maps, hilly countries are much more challenging and fun to play
Re: My Open TTD SaveGame (Need Advice)
Your station-entries are identical to mine (Two tracks, with a crossover, one-way in and out) -- You can make these more efficient by using pre-signals. Control-click the in-signal once, and both platform signals twice. This means if both platforms are full, a train will wait outside the station, so a train can leave.
Re: My Open TTD SaveGame (Need Advice)
Are there any GRF's you guys Recommend? Don't you have like a standard GRF pack or something
- CommanderZ
- Tycoon
- Posts: 1872
- Joined: 07 Apr 2008 18:29
- Location: Czech Republic
- Contact:
Re: My Open TTD SaveGame (Need Advice)
There is the OpenTTDCoop pack which contains everything you could ever need.
Re: My Open TTD SaveGame (Need Advice)
There are 3 grf's I allways use:
- Industrial Stations Renewal v 0.8.0
- New Stations v 0.44 by Michael Blunck
- Total Town Replacement Set
The main thing is to having fun playing and experimenting. Don't play like others, play like yourself.
But anyways, I've had a quick look at your savegame, and there is a few things to remember:
- Avoid "2*45° turns" (two 45° turns to the same direction on two successive tiles), they slow down trains.
- One rail station can never cover whole town, use more stations or feeder bus/tram services to get more passengers.
- Take the goods/passengers across longer distances, the trains will be far more profitable this way.
- Passengers are more important than mail.
- There is no point in adding two-way lines with only one train.
- Try connecting your lines with eachother. (Experimenting is important, don't just copy what's on the wiki.)
- I see that you have got depots everywhere, but there is no need for them as breakdowns are disabled. Try removing them when you have added the trains you need.
- Try making every line equal when adding signals. Example:
[code]
---------------->
<---------------
[/code]
I have attached a savegame with some changes 2 post down.
- Industrial Stations Renewal v 0.8.0
- New Stations v 0.44 by Michael Blunck
- Total Town Replacement Set
The main thing is to having fun playing and experimenting. Don't play like others, play like yourself.
But anyways, I've had a quick look at your savegame, and there is a few things to remember:
- Avoid "2*45° turns" (two 45° turns to the same direction on two successive tiles), they slow down trains.
- One rail station can never cover whole town, use more stations or feeder bus/tram services to get more passengers.
- Take the goods/passengers across longer distances, the trains will be far more profitable this way.
- Passengers are more important than mail.
- There is no point in adding two-way lines with only one train.
- Try connecting your lines with eachother. (Experimenting is important, don't just copy what's on the wiki.)
- I see that you have got depots everywhere, but there is no need for them as breakdowns are disabled. Try removing them when you have added the trains you need.
- Try making every line equal when adding signals. Example:
[code]
---------------->
<---------------
[/code]
I have attached a savegame with some changes 2 post down.
Last edited by Benny on 26 Jan 2009 18:11, edited 5 times in total.
Re: My Open TTD SaveGame (Need Advice)
Ok , thanks for the GRF's . I've also looked on GRFCrawler for some GRF's . And i got another question: on several SaveGames i see like those cities with 100.000 people on it and Fully build, no room left . I would like to make that too , anyone any suggestions of how to improve that on my savegame? or is it good this way and will it grow in time?
Re: My Open TTD SaveGame (Need Advice)
It will now, just add 10+ buses in each city.
- Attachments
-
- MY SAVE 18th Jun 2004.sav
- (43.59 KiB) Downloaded 153 times
-
- Uten navn.PNG (26.89 KiB) Viewed 4785 times
Re: My Open TTD SaveGame (Need Advice)
Ok, Thanks for all the tips and help , i'm new in (open) TTD.
And, Thanks for the changes in my Savegame it has really become better this way
And, Thanks for the changes in my Savegame it has really become better this way
Re: My Open TTD SaveGame (Need Advice)
No problem.
I had some problems in the start too, and had to figure everything out on my own, and I dint want that to happen to others.
I had some problems in the start too, and had to figure everything out on my own, and I dint want that to happen to others.
Re: My Open TTD SaveGame (Need Advice)
1 more question , whats the diffrence between Open TTD 0,6,3 and Open TTD Nightly R15269?
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