Industrial Stations Renewal v0.8.0Attachment:
iron ore.png [ 191.42 KiB | Viewed 20903 times ]
Here is ISR v0.8.0.
Highlights of changes for 0.8.0 (for full changelog see readme file):
- Industrial vehicle tiles featuring andythenorth's 'heavy' vehicles, including:
Crawler crane.
Mining truck.
Bulldozer.
Front loader.
Log loader.
Log stacker.
Forklift (crates).
Large forklift (containers).
Reach stacker.
Container stacker.
- Sprites for timber platforms and non-track tiles replaced.
- Sprites for copper/steel non-track tiles replaced.
- Copper is now re-coloured to steel instead of using separate sprites.
- Some container colours changed to remove the excess of red on non-track tiles.
- Minerals now use re-colour sprites for mineral colours.
- Mineral silo layout updated.
- Mineral unloader is now compatible with maglev/monorail.
- Road crossing is now compatible with maglev/monorail.
- Dutch translation added (thanks FooBar).
- Fix: Orientation of facilities buildings was incorrect.
- Fix: Gravel platform sprite offset error.
- Fix: Empty wood platforms were not showing desert/snow.
Warning: station IDs have changed, which makes ISR v0.8.0 incompatible with savegames made with previous versions. To update old savegames follow the instructions in the first post. Do not complain if you ignore this warning and your game crashes.
It's not too bad though, as the IDs for 'Industrial: Stations' and 'Industrial: Fixtures' have not changed, so only track tiles from 'Industrial: Raw materials' onwards need converting. Non-track tiles can just be overbuilt with the correct tiles from v0.8.0.
OpenTTD players: ISR v0.8.0 requires OpenTTD 0.6.1 or later, or a nightly build from r12674 onwards.
Thanks to Beardie27 and Wallyweb for testing. And of course, thanks to andythenorth for his vehicles.
As Sanchimaru hasn't been seen recently, would a mod. please update the topic title and modify the link in the first post to point here?
