Page 1 of 1

Can't Seem to Build Bridges in Test Mode (r15130)

Posted: 18 Jan 2009 17:19
by Zutty
Hi all,

For some unknown reason it does not seem possible to build birdges in test mode. At first I thought it was just my own AI, but I have also tried this with admiralai v19 and find that it is unable to find a path that involves a bridge.

Try this scenario with admiralai...
bridges-test-3.scn
(13.53 KiB) Downloaded 93 times
It builds bus stops but cannot complete any paths for me. Could someone else try this so I can see if its just me being affected or an actual bug.

I'm using the latest nightly (r15130).

Thanks.

Edit: To clarify, where a bridge can be built in exec mode with no problems, calling AIBridge.BuildBridge() on the exact same tile in the same scenario returns false every time.

Re: Can't Seem to Build Bridges in Test Mode (r15130)

Posted: 27 Jan 2009 10:26
by fanioz
I've tried your scenario using R15276 with :AdmiralAI.19, Convoy.V10, MedievalAI, OtviAI.1.4, PathZilla.5, PAX Link.4, WrightAI.2. for about 1 year

It seem no one can/want to build a bridge.
1. I try to build it for them and it was Pathzilla that use my bridge followed by AdmiralAI
2. I try to levelling the landscape beetwen 2 island and it was same as above
and They start transporting no longer than 1 year.

That's all

Re: Can't Seem to Build Bridges in Test Mode (r15130)

Posted: 27 Jan 2009 11:31
by Yexo
Try again in r15277 or later, the problem has been fixed.

Re: Can't Seem to Build Bridges in Test Mode (r15130)

Posted: 30 Jan 2009 17:14
by Zutty
Thanks for fixing this by the way Yexo.

Also, a belated congratulations on becoming an official OpenTTD developer. :D