Less eyecandy, less ram used/faster games
Posted: 14 Jan 2009 12:10
Maybe this should be under suggestions or smth, but...
Idea:
Make the sprites of one kind look the same/remove as many sprites as possible while maintaining the efficient gameplay.
Make all the sprites smaller in size, all buildings use the same sprites, sea is plain blue, ground is plain green. only the contours are seen. Railroads have the player's colour base, different tracks (Maglev, railroad, monorail) are just one, two or three lines. Trains engines don't have to rotate on the track (One square sprite), they could all be the same actually. Same with wagons. etc etc. Use the minimal amount of sprites for everything. Using less colours, same sprites on same kind of things (bridges...)
Result - bad graphics, a lot faster to play when you hit 500+ trains. You can play huge maps with bad computers, gameplay stays the same etc.
I play this game for the gameplay so I don't mind what it looks like.
Also, I suck at coding so I can't really do it myself.
Idea:
Make the sprites of one kind look the same/remove as many sprites as possible while maintaining the efficient gameplay.
Make all the sprites smaller in size, all buildings use the same sprites, sea is plain blue, ground is plain green. only the contours are seen. Railroads have the player's colour base, different tracks (Maglev, railroad, monorail) are just one, two or three lines. Trains engines don't have to rotate on the track (One square sprite), they could all be the same actually. Same with wagons. etc etc. Use the minimal amount of sprites for everything. Using less colours, same sprites on same kind of things (bridges...)
Result - bad graphics, a lot faster to play when you hit 500+ trains. You can play huge maps with bad computers, gameplay stays the same etc.
I play this game for the gameplay so I don't mind what it looks like.
Also, I suck at coding so I can't really do it myself.