Livestock Problems OTTD r14575
Posted: 12 Nov 2008 16:08
Hi all,
An interesting problem with OTTD r14575 (and earlier), i'm not exactly sure what is causing it.
Basically i build a road vehicle, in this case from eGRVTS, i fit it to carry livestock from point A (A farm) to point B (A food factory). The road vehicle will, once started then either just go to point A, load, then refuse to go to point B, instead just driving around in the nearest loop of road. Or it will never find point A to load and just drive around the map endlessly. An interesting point is that when i select the vehicle its destination is flickering very fast between all the points on its orders. When i remove all but one order the flickering stops, but it will still not find that point.
All other goods seem to be fine, for example the grain trucks operate correctly from the same points, this seems exclusive to livestock...
My NewGRF configuration is as follows... I know it's a massive amount of GRFs but i've never had problems before starting the attached scenario... I've also attached a screenie of the grf list for version numbers and my savegame, try building a livestock road vehicle and see what happens
[preset-Standard]
purpletoblackw.grf =
riversw.grf =
pikkindw.grf = 1
pikbrikw.grf =
oldwagons-newcargos.grf =
egrvts.grf =
generictrams_v0.4.grf =
pb_hovs.grf =
unifont.grf =
stolentreesw_162.grf =
smoothsnoww.grf =
water_edges.grf =
dutchcatw.grf =
canstnw.grf = 3 0 0 0
total_bridges_TTRS3.grf =
ttrs3w.GRF = 1 0 1 1
pb_ukrhw.grf =
UKoneway.grf =
ngrailsw.grf = 4
cargosetw.grf =
newshipsw.grf =
newstatsw.grf =
ukwaypointsw.grf =
buffers.grf =
platformsw.GRF =
pgs-barew.GRF =
pgs-statw.GRF =
pgs-platw.GRF =
brickfreightw.GRF =
ae_ruraw.GRF =
ae_subuw.GRF =
modernsuburbanw.GRF =
ae_cityw.GRF =
glassstationw.grf =
jstatsw.grf =
usstatsw.grf =
indstatrw.grf =
pb_ukrs.grf = 0 3 0
ukrsap1w.grf =
pb_av8w.grf =
arcticsetw.grf =
tempsetw.grf =
lumbermill.grf =
[img]OTTDGRFs1.png[/img]
An interesting problem with OTTD r14575 (and earlier), i'm not exactly sure what is causing it.
Basically i build a road vehicle, in this case from eGRVTS, i fit it to carry livestock from point A (A farm) to point B (A food factory). The road vehicle will, once started then either just go to point A, load, then refuse to go to point B, instead just driving around in the nearest loop of road. Or it will never find point A to load and just drive around the map endlessly. An interesting point is that when i select the vehicle its destination is flickering very fast between all the points on its orders. When i remove all but one order the flickering stops, but it will still not find that point.
All other goods seem to be fine, for example the grain trucks operate correctly from the same points, this seems exclusive to livestock...
My NewGRF configuration is as follows... I know it's a massive amount of GRFs but i've never had problems before starting the attached scenario... I've also attached a screenie of the grf list for version numbers and my savegame, try building a livestock road vehicle and see what happens
[preset-Standard]
purpletoblackw.grf =
riversw.grf =
pikkindw.grf = 1
pikbrikw.grf =
oldwagons-newcargos.grf =
egrvts.grf =
generictrams_v0.4.grf =
pb_hovs.grf =
unifont.grf =
stolentreesw_162.grf =
smoothsnoww.grf =
water_edges.grf =
dutchcatw.grf =
canstnw.grf = 3 0 0 0
total_bridges_TTRS3.grf =
ttrs3w.GRF = 1 0 1 1
pb_ukrhw.grf =
UKoneway.grf =
ngrailsw.grf = 4
cargosetw.grf =
newshipsw.grf =
newstatsw.grf =
ukwaypointsw.grf =
buffers.grf =
platformsw.GRF =
pgs-barew.GRF =
pgs-statw.GRF =
pgs-platw.GRF =
brickfreightw.GRF =
ae_ruraw.GRF =
ae_subuw.GRF =
modernsuburbanw.GRF =
ae_cityw.GRF =
glassstationw.grf =
jstatsw.grf =
usstatsw.grf =
indstatrw.grf =
pb_ukrs.grf = 0 3 0
ukrsap1w.grf =
pb_av8w.grf =
arcticsetw.grf =
tempsetw.grf =
lumbermill.grf =
[img]OTTDGRFs1.png[/img]