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OTTD for Wii?

Posted: 10 Nov 2008 17:29
by gks
Im screwed for a while on my wii,i can use internet but i miss playing ottd.Any idea of where i can find this?

Re: OTTD for WII?

Posted: 10 Nov 2008 19:43
by cmoiromain
does not exist ATM. Maybe, if someone managed to hack the console (as far as I know it hasn't been done) maybe we could use the SD cards to have the game runing some day...

Right now the best solution is to play on you PC with the wiimote (someone had done this some years ago, try searching the forums for wii)

Re: OTTD for WII?

Posted: 10 Nov 2008 19:47
by gks
The problem is that for the moment i dont have my laptop,and i cant always use my sisters one,and hacking...i doubt that,you would have to reprogramme the game.Someone called jamie made it for the psp,but where is this guy?

Re: OTTD for WII?

Posted: 10 Nov 2008 22:31
by MorphiusFaydal
@gks: The PSP is a very different animal from the Wii, and his experience with PSP hacking doesn't mean he'd have any clue where to begin on Wii hacking.

@cmoiromain: Wii homebrew is alive and well... Every one of Nintendo's fixes to stop homebrew have been jailbroken. :)

I'm sure if someone had a Wii that they wanted OpenTTD on, and they didn't mind voiding their warranty, they could port it over with a little bit of work.

Re: OTTD for WII?

Posted: 09 Mar 2009 12:29
by Rangarid
good that there is a topic with that already. i just dled the source code of openttd and installed IDE for wii development. but i have to get some experience first before i try to port it. i even didnt learn c/c++ i can only code java, but i will try it a bit. if there are some ppl that want to help me pls let me know.

need some ppl with c/c++ experience

Re: OTTD for WII?

Posted: 09 Mar 2009 16:06
by audigex
If you can program in Java, you can program in C...

Just spend a little time looking at pointers and memory management - they're the only major difference. The rest is just a case of using different libraries and slightly different keywords.

Re: OTTD for WII?

Posted: 09 Mar 2009 18:59
by Rangarid
yeah i know that. i have support from a friend, he is in 6th semester computer science, i'm second :P. he will help me a bit.

i already set up a site on the wiki:
http://wiki.openttd.org/wiki/index.php/Wii

Re: OTTD for WII?

Posted: 10 Mar 2009 00:35
by audigex
I would have thought it would make sense to use the "trigger" button (b?) on the bottom of the wiimote as the equivalent of a left mouse click, and use the two nunchuck buttons as ctrl+shift equivalents. You could then use up/down/left/right to select track directions when placing train tracks (otherwise i forsee much frustration at trying to place tracks) and +/- for zoom. Leaving A free for either close all windows or some other (possibly user definable?) use.

One final thought, it might be an idea to build this port on the extra zoom levels patch - the wiimote isn't the most precise input method ever invented, and an extra zoom level or two could help with positioning of fiddly bits of track. Christ knows I make enough of a mess of it with a mouse sometimes.

Re: OTTD for WII?

Posted: 10 Mar 2009 11:04
by Rangarid
there is no final control set yet. i will test whats best when we have a running alpha to test. since then there will only be limited button functions like select (thats the one to open menus, place railtracks etc, select trains...) and back (close windows etc) and you have to use the wiimote as mouse. i will have a look at some other controls later, its easy to change controls in code later, i just want something up before i care about details.

Re: OTTD for WII?

Posted: 10 Mar 2009 18:26
by yoyo1505
Forgive my limited knowledge of the inner workings of OpenTTD and Wii, but would it be possible to have configurable controls? I can imagine different people preferring different configurations with something as novel as the Wii remotes. If it's possible then I guess you would just figure out the most important buttons to have (e.g. most people would find pause very useful, but not so much the shortcut key to the company details), and then let the user choose which buttons and moves control what.

I think it's a good idea, but is this possible?

Re: OTTD for WII?

Posted: 10 Mar 2009 19:05
by Eddi
there's a "configure hotkeys" patch buried over in the development forum.

Re: OTTD for WII?

Posted: 10 Mar 2009 20:38
by hectobar
i don't really like the idea. and, to tell the truth i don't like the wii

Re: OTTD for WII?

Posted: 10 Mar 2009 23:52
by audigex
Hecto, then you don't have to use the wii port or even buy a wii. Nobody's asking you to.

If someone wants to make their own build for their use or academic purposes, that's up to them. They can also give the source/binaries out to others if others are interested: it hardly means the normal version is going to be discontinued does it?

Re: OTTD for WII?

Posted: 12 Mar 2009 10:00
by Rangarid
We will start programming next week, so if you have suggestions or wishes post them here pls

Re: OTTD for WII?

Posted: 13 Mar 2009 07:29
by kayanat
How do i get openTTD to work on my psp? I downloaded the PSP version of OpenTTD from openttd.teamjak.net, followed the instructions, installed it... won't work. What am I doing wrong? I have all of the required files that the readme wants me to put in, and still my PSP comes up with "The game could not be loaded/The data is corrupted." Can someone help me?

Re: OTTD for WII?

Posted: 13 Mar 2009 10:20
by Rangarid
well...ask for support on the psp site first. if the files are corrupt maybe the zip folder got corrupt in download or any other file you donwloaded. dl again and try again. if that does not work ask the psp development team. there are different versions for different firmware imo. try that too

Re: OTTD for WII?

Posted: 15 Mar 2009 20:51
by Frostregen
I have openttd running on my Wii (running Gentoo) just fine.

You do not need any special work,
just install linux first, then run openttd, or whatever you want ;)

Second half shows openttd (actually played with mouse, not wiimote):
http://frostregen.darkstars.co.uk/wii.avi

Re: OTTD for WII?

Posted: 20 Mar 2009 13:49
by Rangarid
i dont get it. why install linux on the wii? its a console for games not for OS. the wii is a bit too expensive to use it just as a computer...

Re: OTTD for WII?

Posted: 21 Mar 2009 16:23
by Noldo
Rangarid wrote:i dont get it. why install linux on the wii?
Because you CAN! MUhahahahah!

Re: OTTD for WII?

Posted: 21 Mar 2009 19:49
by fabca2
I'm looking forward to see OpenTTD on Wii !
I've the wii, and just installed the homebrew channel to play customized game, I hope you will use this channel.
good luck.
I would love to play ottd on my wii.