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Request for industry grf coders

Posted: 03 Nov 2008 14:08
by Korenn
This is a request for those few people who have experience coding grfs using the newindustries functionality. - I apologize for posting this here while it concerns OTTD mostly, but the most experienced coders use this forum, not the ottd ones. :oops: The intended grf will be fully usable by ttdpatch, however.

More than three years ago I wrote the Openttd Challenge Spinoff (OCS). It added a different gameplay goal to the game, other than making lots of money or getting your company rating up. It was a spinoff because the code changes were terribly invasive and a lot was hardcoded, which meant it was impossible to include in the main trunk. Fun was had, but it was of a temporary nature, because all the pretty new features in the trunk could not be added to the spinoff.

Fastforward to about half a year ago and peter1138 noticed that with a number of key functions added, implementing the OCS gameplay became much less work. So much less so infact, that it just might be possible to create it as a proper patch setting.

Skip to the present, and we're at the point where it's worth the effort of seeing how feasible it is. To work on this, we need a grf that implements the industry chain from OCS. The details can be found here. Other information about what this is all about and how this grf will be used is also on that page.

Is there anyone willing to build this grf for us and speed along the development of a different game goal? Full credits will be given, ofcourse. :D

No mineral exhaustion or stockpiling mechanic is required, no new graphics either, just reuse of the existing graphics. No special ottd features need be supported, it can be coded as a ttdpatch industry grf (this is afaik, I might be wrong). I'll be glad to answer any other questions.

Re: Request for industry grf coders

Posted: 03 Nov 2008 17:26
by DaleStan
If no new graphics are required, what graphics do you intend to use for the Jewellery and Chemicals?

Re: Request for industry grf coders

Posted: 03 Nov 2008 17:36
by Korenn
for the industries, they will use the sub-arctic and tropical industry graphics, for the cargoes, the chemicals will use oil and the valuables (which is what the jeweler produces) will use the old valuables graphics. If the set is done and works, other graphics can ofcourse be introduced, should the demand arise and the supply exist.

Thanks for noting that, I'll add the relevant graphics info to the wiki page.

Re: Request for industry grf coders

Posted: 07 Nov 2008 17:36
by DaleStan
fuzzle.org/o has vanished -- where can I find the reference grf/nfo for cargos?

Re: Request for industry grf coders

Posted: 08 Nov 2008 10:48
by Korenn
I'm not sure, I'll ask peter1138

Re: Request for industry grf coders

Posted: 11 Nov 2008 08:32
by Korenn
The cargo nfo and compiled grf file are now available again, thanks to peter1138

Re: Request for industry grf coders

Posted: 11 Nov 2008 17:43
by DJ Nekkid
where where?

i would like to learn industry codeing, but it's a bit up for me without some real (commented) examples.

Re: Request for industry grf coders

Posted: 11 Nov 2008 18:13
by DaleStan
As you may have guessed, I did start working on this, but I am currently stalled because I cannot for the life of me find the shopping mall sprites. Can anyone give me some sprite numbers?

Re: Request for industry grf coders

Posted: 11 Nov 2008 19:50
by michael blunck
Aren“t these 4406 - 4417?

regards
Michael

Re: Request for industry grf coders

Posted: 11 Nov 2008 22:25
by DaleStan
Yep. There they are. ... Now to dig the up bounding boxes.

Re: Request for industry grf coders

Posted: 12 Nov 2008 09:46
by Korenn
DJ Nekkid wrote:where where?

i would like to learn industry codeing, but it's a bit up for me without some real (commented) examples.
The best* starting point would probably be downloading one of the working industry grfs and using grf2html on it.

However, if DaleStan is already working on this, I wouldn't invest too much time into building the whole thing. I'm not sure if the lack of new graphics makes coding of it easier or more difficult so I'm not sure if this request is a good exercise. Other people will have to comment on that ;)

* I'm not an expert though.

DaleStan: Great to hear you started working on this. I hope you don't have a problem with releasing the grf file (and nfo preferably) as GPL? It would be a requirement if we want to release it with trunk at some point.

Re: Request for industry grf coders

Posted: 20 Sep 2009 09:16
by Perfk
Hey, How far did this project go?, or is ther another project that has taken over?

Cant seem to find a nice working "Towngrowth Challenge" patch for my lan game. (we are a few friends that have been playing OTTD standard, for way to long, time to make it more fun :)

Re: Request for industry grf coders

Posted: 21 Sep 2009 18:48
by Korenn
Perfk wrote:Hey, How far did this project go?, or is ther another project that has taken over?

Cant seem to find a nice working "Towngrowth Challenge" patch for my lan game. (we are a few friends that have been playing OTTD standard, for way to long, time to make it more fun :)
I ended up making the grf myself, it can by found here: http://www.tt-forums.net/viewtopic.php?f=36&t=44069

However, I've been very busy with work and other endeavours, so this has been on a backburner for last couple of months.

In the meantime, there has been a server-side patch that implements city building goals on a very simple level, you could give that a try. ( http://www.tt-forums.net/viewtopic.php?f=33&t=44319 )