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TTDX Editor 1.10.0014 will be out soon

Posted: 11 Jul 2003 00:12
by orudge
I will soon release TTDX Editor 1.10.0014, the main new feature being support for TTDPatch 1.9.1 alpha 32 or later games. There are also various other changes made by Jens after the release of 1.10.0013. This is really just a stopgap version until TTDX Editor 1.20, which will probably be a relatively major overhaul of the program.

Re: TTDX Editor 1.10.0014 will be out soon

Posted: 11 Jul 2003 00:18
by Stylesjl
That is good news :D (did you know TTDX editor sometimes forgets things about HQ's so you might want to reveiew that :wink: )

Posted: 11 Jul 2003 00:57
by orudge
What do you mean, "forgets things"? What things does it forget?

Posted: 11 Jul 2003 01:04
by Stylesjl
orudge wrote:What do you mean, "forgets things"? What things does it forget?

Location of HQ, HQ'S Existence, etc

Posted: 11 Jul 2003 01:16
by Patchman
Actually, I don't think that bug was caused by the TTDX Edit. It seemed to be caused by invalid subsidies.

If you're talking about the one that sv1fix fixes, anyway...

Posted: 11 Jul 2003 01:30
by Stylesjl
Patchman wrote:Actually, I don't think that bug was caused by the TTDX Edit. It seemed to be caused by invalid subsidies.

If you're talking about the one that sv1fix fixes, anyway...

Sometimes when use TTDX Edit it zooms to the top edge when i click "View HQ" there are no crashes but sometimes i get multiple HQ'S :roll:

Posted: 11 Jul 2003 01:57
by Joe123456
Patchman wrote:Actually, I don't think that bug was caused by the TTDX Edit. It seemed to be caused by invalid subsidies.

If you're talking about the one that sv1fix fixes, anyway...
One of my games has a bad HQ and when I try sv1fix in get a Invalid cargo type 96 error

Posted: 11 Jul 2003 01:59
by Joe123456
Patchman wrote:Actually, I don't think that bug was caused by the TTDX Edit. It seemed to be caused by invalid subsidies.

If you're talking about the one that sv1fix fixes, anyway...
I have a game that has a bad hq that i can't remove and sv1fix gets a
Invalid cargo type 96 error

Posted: 11 Jul 2003 02:00
by Joe123456
hear

Posted: 11 Jul 2003 02:05
by Stylesjl
ummm you posted three times :?

Posted: 11 Jul 2003 02:28
by Joe123456
IE errored on me

Posted: 11 Jul 2003 02:36
by Stylesjl
Joe123456 wrote:IE errored on me

I get those errors sometimes meself

Re: TTDX Editor 1.10.0014 will be out soon

Posted: 11 Jul 2003 06:54
by spaceman-spiff
orudge wrote:I will soon release TTDX Editor 1.10.0014, the main new feature being support for TTDPatch 1.9.1 alpha 32 or later games. There are also various other changes made by Jens after the release of 1.10.0013. This is really just a stopgap version until TTDX Editor 1.20, which will probably be a relatively major overhaul of the program.
Did you get his source completely, I mean , is it yours now or will his name be in the credits ?
Can we ask improvements later on ??

Re: TTDX Editor 1.10.0014 will be out soon

Posted: 11 Jul 2003 07:04
by SHADOW-XIII
spaceman-spiff wrote:
orudge wrote:I will soon release TTDX Editor 1.10.0014, the main new feature being support for TTDPatch 1.9.1 alpha 32 or later games. There are also various other changes made by Jens after the release of 1.10.0013. This is really just a stopgap version until TTDX Editor 1.20, which will probably be a relatively major overhaul of the program.
Did you get his source completely, I mean , is it yours now or will his name be in the credits ?
Can we ask improvements later on ??
:wink: hehehehe ... I agree with you

Re: TTDX Editor 1.10.0014 will be out soon

Posted: 11 Jul 2003 12:24
by orudge
spaceman-spiff wrote:Did you get his source completely, I mean , is it yours now or will his name be in the credits ?
It is mine now, but obviously he will still be credited and the copyright now reads "Copyright © Jens Vang Peterson 2002. Copyright © Owen Rudge 2002-2003.".
Can we ask improvements later on ??
Yep, fire ahead.

Re: TTDX Editor 1.10.0014 will be out soon

Posted: 11 Jul 2003 13:23
by spaceman-spiff
orudge wrote: Yep, fire ahead.
Hey, wait a minute :P

Re: TTDX Editor 1.10.0014 will be out soon

Posted: 11 Jul 2003 16:25
by Rob
spaceman-spiff wrote:
orudge wrote: Yep, fire ahead.
Hey, wait a minute :P
That minute is long gone.
So what are your wanted improvements? :P

Posted: 11 Jul 2003 16:44
by spaceman-spiff
First the program, then we'll see what we want :!:

Posted: 11 Jul 2003 16:57
by SHADOW-XIII
spaceman-spiff wrote:First the program, then we'll see what we want :!:
I wanted to post the same thing :wink: :P

Posted: 12 Jul 2003 21:32
by orudge
In another thread, Shadow said this:
SHADOW-XIII wrote:Owen could you make in TTDXEditor one thing .... could it write in editing savegame, somewhere that it was modified by it ... .so that other can recognize if it was cheated or not (and full version which will have possibility to not save this extra data will be payed) :mrgreen:
Well, I've got it implemented, but it'll only work with TRPxx.SVy games (ie, TTDPatch morevehicles games) and will require some code to be added to TTDPatch (more specifically, to patches\loadsave.asm). What it does is create an extra chunk using the new TTDPatch extra chunk format. The format of this is as follows:

Code: Select all

OFFSET     SIZE            MEANING

00         W               Number of edits (saves)
There are then several repetitions of the following 32-bit structure, based on the value of the above variable:

Code: Select all

OFFSET     SIZE            MEANING

00         W               TTDX Editor major version
02         W               TTDX Editor minor version
04         W               TTDX Editor revision version
06         L               UNIX timestamp of when game was saved
0A         L               In-game date (seconds since 1920)
0E         18 bytes        Reserved for future use
Now, when you load the game in TTD and then save, it "forgets" all this data, which is why a modification is needed in TTDPatch. Unfortunately, I'm not skilled enough to be able to do that, but could someone (Josef/Osker) create a patch to load extra chunk with ID 03 (can be changed obviously if wanted), store this in memory somewhere, and then save it back again? It's up to you whether this is implemented in TTDPatch 2.0 (it'd be nice if it could be) or not.