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No. of towns - very low - Yes, this option was here for very long time. I just changed its meaning, in fact the value "very high" was added instead and all values were shifted one level up, so what used to be "high" is now "very high". And the "very low" generates cca 5* less towns than it used to do. Believe me, the population is really scarce with this setting
Water level - very high - I have seen people requesting real archipelago maps several times. Now you can have them The size of individual islands is determined by the smoothness. The smoother the map, the larger, but rarer the island are.
- the very high water level does no good with 64*64 maps
- the very high water level does no good with Original map generator
5.10.08 - Version 1 released - very high water level and new very low no. of towns introduced
Some more suggestions? I'm open, just please don't request lower industry density. I gonna do it, but it will need some more work than just toying with numbers and drop down boxes
- The very low no. of towns and very high water level with rough terrain smoothness (the screenshot graphical errors are caused by downsizing the image)
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Try this with initial town size multiplier set to 7 or so. You will still have plenty of passengers to transport. This just leaves more room for networking etc.not sure about the very low pop but i personally like the passenger transport (not that its a bad thing )
Thank you i shall try that
Looking at the patch there seems to be a good chance that it applies cleanly with other patches as long as none of them deals with the map generation.Aali wrote: Would love to try this out, but i run a number of other patches that i don't want to give up.
Another option would be to use a version just with this patch, generate the map, save it and load it with the other version. AFAICS this patch doesn't change savegame the format and if the other patched version is able to load trunk savegames (which it should if the authors did everything right) and trunk savegame version didn't change since then it should work.
Edit: And almost forgot: Great work, CommanderZ. The archipelago looks just great. And I've always wanted to play very large maps with only few cities to have a better scale between areas of cities and landscape.
Maybe CommanderZ wants to finish the patch first (he wrote he wants to implement lower industry setting) and test it thoroughly before suggesting it for trunk.Octopuss wrote:Ah, btw, best would be to add it to bugtracker as well... it'd be perfect if it made it to the trunk.
BTW: Could you please use the edit button next time instead of double posting.
As I have already suggested, a slider would be much better and allow more options. I would like to have the option to play with even less land and/or cities. And yes, I wouldn't use such an option in < 2048x2048 maps.
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Also, there is one more problem in the way how the map is generated (in TGP, I don't understand the original generator rignt now) - the land shape is created first and then it is flooded one height level at time until it reaches the desired percentage of water in map area. This usually works well, but it might result in failure as certain circumstances. For example the 64*64 maps are usually one flat area with one small hill. When you start flooding this level by level, it can result in only a few tiles of landmass where any town cannot be generated.
If I was a dev, I would remove 64*64 maps. They are way too small to be playable and case trouble with every patch I make
They're ideal for demonstrations, though. The file size of a 64x64 saved game makes it a good medium for emailing somebody an example of track, etc. Handy; just not handy for a full-on game.CommanderZ wrote:If I was a dev, I would remove 64*64 maps. They are way too small to be playable and case trouble with every patch I make
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But luckily, you are not a dev, plus, i know a few ones who would revert that removal.CommanderZ wrote:If I was a dev, I would remove 64*64 maps. They are way too small to be playable and case trouble with every patch I make
They do have a purpose, and they are really hard to play, mainly because of their sizes. As for your patches, maybe you should try to find out WHY they cause you trouble, instead of wanting ti remove them
Apart from that: you do not provide a converion from your old twon number to the new one.
Plus, I know that even with that "1" setting, lots of people will still complain aobut the numbers generated. and since you're at the lowest ever be with current technic, you are doomed for going any further.
So another approach has to be found.