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Ships have 0 speed

Posted: 04 Sep 2008 15:11
by Sonicelo
Hi there everyone, nice development lately so good job developers!

But sadly I noticed something unpleasant, I havent noticed before, but with latest nightly (r2005) there seems to be a problem with newly build ships speed. All new ships, custom grf or original ones, have speed of 0 km/h, which makes them staying at depot forever :/
I have deactivated all grf's and the problem stays, also it affects old, current and new games. I guess I should give the .cfg right?

Re: Ships have 0 speed

Posted: 04 Sep 2008 15:17
by Rob
I have the very same thing, so it might well be a bug.

Re: Ships have 0 speed

Posted: 07 Sep 2008 08:22
by eis_os
Well, could be http://svn.ttdpatch.net/trac/changeset/1990 The action0 code isn't touched and ships didn't made troubles after the action rewrite was finished, so try to ask Lakie and test a earlier version please...

Note: I did a short test without any grf it seems to work fine here with my own config ...
Note2: I did tested again, and have the described problem it seems, but it looks the callback system doesn't work as it should. -> Lakie

Re: Ships have 0 speed

Posted: 08 Sep 2008 16:29
by Lakie
Yes, I failed to notice that one has to change the fragment sizes around the makestruct variants.
Should be fixed soon, after I solve the train capacity issue.

~ Lakie

Re: Ships have 0 speed

Posted: 08 Sep 2008 18:50
by Sonicelo
Thanks for taking your time to check it out :D

Cheers!

Re: Ships have 0 speed

Posted: 09 Sep 2008 13:02
by Rob
Yes, it works again.
I only needed to use "cht:deleteveh" to get rid of those ships trapped just in the depot entrance.
Yhanks Lakie. :bow: