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having problems with a newGRF

Posted: 10 Aug 2008 07:04
by ashaw
The following is what i am having problems with,

Code: Select all

// Automatically generated by GRFCODEC. Do not modify!
// (Info version 7)
// Format: spritenum pcxfile xpos ypos compression ysize xsize xrel yrel
    0 * 4 00 00 00 00
    1 * 8 08 06 "AS" 01 01 00 00
    2 * 53 00 00 01 01 FF 08 B1 00 \w1920/01/01 02 00 03 FF 04 FF 05 00 06 07 07 05 08 01 09 00 80 0B 20 4E 0D 01 0E 36 4C 00 00 13 00 16 01 17 01 18 01 19 08 1F FF 20 01 27 01
    3 * 13 04 00 01 01 FF 08 B1 4c 6f 67 69 63 00 
    4 * 4 01 00 01 08
    5 data\sprites/new.pcx 18 8 01 18 8 -3 -10
    6 data\sprites/new.pcx 34 8 09 14 20 -14 -6
    7 data\sprites/new.pcx 66 8 01 12 28 -14 -6
    8 data\sprites/new.pcx 114 8 09 16 20 -4 -8
    9 data\sprites/new.pcx 146 8 01 18 8 -3 -10
    10 data\sprites/new.pcx 162 8 09 16 20 -14 -7
    11 data\sprites/new.pcx 194 8 01 12 28 -14 -6
    12 data\sprites/new.pcx 242 8 09 14 20 -4 -6
    13 * 9 02 00 00 01 01 00 00 00 00
    14 * 9 03 00 01 FF 08 B1 00 00 00
please help as i am new to this.

ps. yes this train is ment to go fast!!!
also do you know if this train could be made not able to carry any cargo.

Re: having problems with a newGRF

Posted: 10 Aug 2008 07:21
by LordAzamath
What does it do? What doesn't it do? What is it meant to be done?
btw, a friendly pointer, document your code, much more easily to find bugs

Re: having problems with a newGRF

Posted: 10 Aug 2008 07:40
by ashaw
it is ment to be a single locomotive that goes really fast.
the locomotive is cheap
the locomotive should have next to no use carrying loads ie carrying cargo or passengers
it is ment to be used fo logik ala http://www.tt-forums.net/viewtopic.php?p=707009#p707009.

Re: having problems with a newGRF

Posted: 10 Aug 2008 09:13
by maquinista
NFO is easier if You don't write the code in a single line and You make comments:

Code: Select all

 46 * 4 01 00 02 08
 // Closed doors - Puertas cerradas
47 feve\coche2BB.pcx   0 0 01 24 8 -3 -12
48 feve\coche2BB.pcx  16 0 09 17 22 -14 -9
49 feve\coche2BB.pcx  48 0 01 12 32 -16 -8
50 feve\coche2BB.pcx  96 0 09 17 22 -6 -9
51 feve\coche2BB.pcx 128 0 01 24 8 -3 -12
52 feve\coche2BB.pcx 144 0 09 17 22 -14 -9
53 feve\coche2BB.pcx 176 0 01 12 32 -16 -8
54 feve\coche2BB.pcx 224 0 09 17 22 -6 -9
 // Open doors - Puertas abiertas
55 feve\coche2BB.pcx   0 25 01 24 8 -3 -12
56 feve\coche2BB.pcx  16 25 09 17 22 -14 -9
57 feve\coche2BB.pcx  48 25 01 12 32 -16 -8
58 feve\coche2BB.pcx  96 25 09 17 22 -6 -9
59 feve\coche2BB.pcx 128 25 01 24 8 -3 -12
60 feve\coche2BB.pcx 144 25 09 17 22 -14 -9
61 feve\coche2BB.pcx 176 25 01 12 32 -16 -8
62 feve\coche2BB.pcx 224 25 09 17 22 -6 -9


 63 * 9 02 00
    00   //  cargo-id
    01   //  num-loadtypes
    01   //  num-loadingtypes
    00 00 // Closed doors - Puertas cerradas
    01 00  // Open doors - Puertas abiertas

 64 * 7 03
    00   // Trains
    01   // n-id
    1B   // Asociated ID - ID asociada
    00   // Number of cargo type definitions that follow
    00   // cargo-type and cid
    00   // def-cid

 65 * 50	 00 00 15 01 1B  // Passenger Carriage monorail
  12 FD
  00 \w1-1-1966    // introdate
  02 01            // reliability
  03 \b50          // vehicle life
  04 \b60          // class life
  0D 04            // running cost
  17 12            // purchase cost
  19 1D            // engine type
  09 00 00         // speed
  16 14            // weight
  0B 00 00         // power
  1F 00            // Tractive effort
  1E 00            // callbacks
  21 00            // shortened
  05 01            // rail type
  06 0F            // climate
  13 00            // doublehead
  14 3A            // capacity
  15 00            // cargo
  08 00 // AI passenger
  18 20 // AI rank

Re: having problems with a newGRF

Posted: 10 Aug 2008 14:59
by DJ Nekkid
-1 * 53 00 00 <number-of-props> 01 <id> 08 B1 00 \w1920-01-01 02 00 03 FF 04 FF 05 00 06 07 07 05 08 01 09 \w<speed> 0B \w<power> 0D 01 0E \dx364C 13 00 16 \b<weight-in-tons> 17 01 18 01 19 08 1F FF 20 00 27 01

add a 14 00 15 00 to that and it will have no cargo. But seriously, a diesel that can go 32000 kmh?

Re: having problems with a newGRF

Posted: 10 Aug 2008 17:26
by Mchl
It's electron, not a diesel...

Anyways, I think I remember a grf that did have a Vmax set to 32000 or so, but in game speed was capped much below that.

Re: having problems with a newGRF

Posted: 10 Aug 2008 20:24
by DJ Nekkid
action0 prop 19 = 08, i.e. diesel

Re: having problems with a newGRF

Posted: 10 Aug 2008 20:28
by Mchl
;)

But it's supposed to act as electron in a logic circuit :)

Re: having problems with a newGRF

Posted: 11 Aug 2008 00:26
by DJ Nekkid
then give it 1 tonn weigt, max power, and let it be maglev, and it will be as fast as you want, and it will accelerate in an instant

Re: having problems with a newGRF

Posted: 11 Aug 2008 06:40
by ashaw
no it does not it accelerates at about 100km/s tried it.

Re: having problems with a newGRF

Posted: 11 Aug 2008 10:08
by XeryusTC
DJ Nekkid wrote:But seriously, a diesel that can go 32000 kmh?
Mchl wrote:But it's supposed to act as electron in a logic circuit :)
An electron only travels 0.5m/hour you know ;)

Re: having problems with a newGRF

Posted: 11 Aug 2008 10:33
by ashaw
yes but the information goes really fast