Self regulating network
Posted: 30 Jul 2008 20:52
As you may have seen, Mark0291 posted a self-regulated network (in the LED counter thread, page 2) that automatically distributed trains to stations that didn't have trains loading. It did however have a major disadvantage: it relies on trains being forced to go through loading stations on their way; resulting in limiting the network to single cargo type only.
Based on his station design, combined with conditional orders, I have come up with a design that allows automated train distribution with basically an unlimited amount of cargoes that can go over the same network at once. Raw industries that have a higher production will automatically get more trains to load.
Basics for the station:
- All primary stations are slightly out of reach of the raw industries.
- Each primary station has 1 unloading lane seperate from the network, where a single feeder train drops a full load.
- Each primary station has 1 loading lane, reserved for trains loading. A piece of track in front is reserved for an empty train, which waits until a full load arrives at the station.
- All other lanes are overflow lanes.
Basics for the trains:
- A feeder train is delivering full loads at once to the primary station.
- Trains go to a station without full load order.
- The first main train to arrive will get stuck behind a red light, and can not continue until the feeder train starts unloading. This ensures there's always a train waiting.
- Trains that visit the overflow lane generally leave empty.
- Empty trains go to the next station to load, trains with cargo will unload at the drop-off station.
I've attached a savegame (recent nightly) to demonstrate how this works. I recommend letting the game run for about a year to see the full effect; it starts kinda messy with all trains going to the same station.
Based on his station design, combined with conditional orders, I have come up with a design that allows automated train distribution with basically an unlimited amount of cargoes that can go over the same network at once. Raw industries that have a higher production will automatically get more trains to load.
Basics for the station:
- All primary stations are slightly out of reach of the raw industries.
- Each primary station has 1 unloading lane seperate from the network, where a single feeder train drops a full load.
- Each primary station has 1 loading lane, reserved for trains loading. A piece of track in front is reserved for an empty train, which waits until a full load arrives at the station.
- All other lanes are overflow lanes.
Basics for the trains:
- A feeder train is delivering full loads at once to the primary station.
- Trains go to a station without full load order.
- The first main train to arrive will get stuck behind a red light, and can not continue until the feeder train starts unloading. This ensures there's always a train waiting.
- Trains that visit the overflow lane generally leave empty.
- Empty trains go to the next station to load, trains with cargo will unload at the drop-off station.
I've attached a savegame (recent nightly) to demonstrate how this works. I recommend letting the game run for about a year to see the full effect; it starts kinda messy with all trains going to the same station.