NH Foundations [v0.1 finished]

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Nivlheim
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NH Foundations [v0.1 finished]

Post by Nivlheim » 17 Jun 2008 20:32

NH Foundations v0.1

This is a set of foundation replacements meant to imitate tin roof style metal plates that I've seen in use as retainer walls in a nearby construction site. These are similar to the foundations in SAC's INFRA Landscape - those looked very good in my scenario, but I wanted a slightly dirtier/rustier version along with replacements for the foundation graphics in trg1r.grf, so I decided to jump in head-first and make my own from scratch (and probably learn a thing or two along the way :D ). This GRF replaces foundations in both trg1r.grf and openttdw.grf.

If you find any bugs (kinda limited for such a simple replacement I guess) or if it doesn't work, get back to me and I'll do what I can to fix. Keep in mind tho, this is my very first attempt at TTD graphics and GRF coding, so I might have overlooked something.

Update: DOS version should now have correct palette. Thanks Maedhros, appreciated!
Attachments
nhfound1.png
Screenshot 1
nhfound1.png (17.86 KiB) Viewed 10010 times
nhfound2.png
Screenshot 2
nhfound2.png (13.27 KiB) Viewed 10007 times
nhfoundations.zip
(11.4 KiB) Downloaded 601 times
Last edited by Nivlheim on 18 Jun 2008 11:55, edited 1 time in total.
My GRFs:
NH Foundations v0.1 - Foundation replacements
NH Train Depot v0.1

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Badger
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Re: NH Foundations [v0.1 finished]

Post by Badger » 17 Jun 2008 20:36

That looks pretty good, I'll give it a whirl when I next start a game.
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XeryusTC
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Re: NH Foundations [v0.1 finished]

Post by XeryusTC » 17 Jun 2008 20:40

Oh, those look very nice, I guess they'll make for a good alternative for Ameecher's foundations. I guess I'll try them when I start a new game :).
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Re: NH Foundations [v0.1 finished]

Post by Ameecher » 17 Jun 2008 20:59

XeryusTC wrote:Oh, those look very nice, I guess they'll make for a good alternative for Ameecher's foundations. I guess I'll try them when I start a new game :).
I'll tell you why they would make a good alternative, they have the lighting correct unlike mine! :lol:

Good stuff, I like it.
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Dave
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Re: NH Foundations [v0.1 finished]

Post by Dave » 17 Jun 2008 23:44

Good effort mate :D
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Nivlheim
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Re: NH Foundations [v0.1 finished]

Post by Nivlheim » 17 Jun 2008 23:54

Thanks, glad you like it!
My GRFs:
NH Foundations v0.1 - Foundation replacements
NH Train Depot v0.1

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Nite Owl
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Re: NH Foundations [v0.1 finished]

Post by Nite Owl » 18 Jun 2008 02:59

Very nice. They have been downloaded and added to my collection. They look good in game too since they could pass for either metal going rusty (your intention) or coated wood with the coating flaking off (my imagination). I guess it all depends on how you look at it.
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jvassie
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Re: NH Foundations [v0.1 finished]

Post by jvassie » 18 Jun 2008 08:45

Nite Owl wrote:Very nice. They have been downloaded and added to my collection. They look good in game too since they could pass for either metal going rusty (your intention) or coated wood with the coating flaking off (my imagination). I guess it all depends on how you look at it.
Yup, summarisded perfectly. Great foundations, will use from now on :D
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Maedhros
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Re: NH Foundations [v0.1 finished]

Post by Maedhros » 18 Jun 2008 09:06

These are looking good. :) I have found one bug though - the DOS and Windows grfs that come in the zip are the same, so the foundations are faintly purple when using the DOS version. I don't know how you encoded them, but if you're using grfcodec you need to add '-m 1' to the options to convert the Windows palette to DOS.

I've re-encoded the version I downloaded so I can use it - let me know if you'd like me to upload it here. :)
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Nivlheim
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Re: NH Foundations [v0.1 finished]

Post by Nivlheim » 18 Jun 2008 11:02

Maedhros wrote:These are looking good. :) I have found one bug though - the DOS and Windows grfs that come in the zip are the same, so the foundations are faintly purple when using the DOS version. I don't know how you encoded them, but if you're using grfcodec you need to add '-m 1' to the options to convert the Windows palette to DOS.

I've re-encoded the version I downloaded so I can use it - let me know if you'd like me to upload it here. :)
Oops, that wasn't intended :) If you could upload the correct one (so I know it's a working one, I have no way of testing it myself at the moment), I'll update the archive.
My GRFs:
NH Foundations v0.1 - Foundation replacements
NH Train Depot v0.1

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Maedhros
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Re: NH Foundations [v0.1 finished]

Post by Maedhros » 18 Jun 2008 11:28

Nivlheim wrote:If you could upload the correct one (so I know it's a working one, I have no way of testing it myself at the moment), I'll update the archive.
Sure - here you go. :)
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Re: NH Foundations [v0.1 finished]

Post by DaleStan » 19 Jun 2008 08:56

Nivlheim wrote:Oops, that wasn't intended :) If you could upload the correct one (so I know it's a working one, I have no way of testing it myself at the moment), I'll update the archive.
A quick sanity check is the file sizes. As far as I've been able to tell, a DOS GRF is always a few bytes smaller than the corresponding Windows GRF. If the sizes are the same (to the byte) then either the conversion failed or the GRF contains no graphics.
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Re: NH Foundations [v0.1 finished]

Post by Skasi » 14 Aug 2008 19:41

I don't have anything to criticise, except for a little thing.
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Nivlheim
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Re: NH Foundations [v0.1 finished]

Post by Nivlheim » 15 Aug 2008 11:44

I agree, and I recently made a version with a darker line (see attached screenshot). I've attached the new Windows .grf in case you want it.
Attachments
nhfound4.png
nhfound4.png (8.47 KiB) Viewed 8596 times
nhfoundationsw.grf
NH Foundations v0.2
(30.67 KiB) Downloaded 271 times
My GRFs:
NH Foundations v0.1 - Foundation replacements
NH Train Depot v0.1

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thgergo
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Re: NH Foundations [v0.1 finished]

Post by thgergo » 15 Aug 2008 17:30

Nivlheim wrote:I agree, and I recently made a version with a darker line (see attached screenshot). I've attached the new Windows .grf in case you want it.
I think you should apply some randomness on the corner lines, they looks kinda unnatural for me.
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