Tib's Patch Pack v2.6 (r14004)
Posted: 12 Jun 2008 07:57
Without a thread it was too hidden under Roest's thread ...
(2008-08-07, V2.6):
Updated various patches, and congratulations to YAPP which made its way into trunk!
Added Diesel Smoke
Added Timetable-based Separation
Added Realistic Acceleration fine-tune
REMOVED New Graphs since it need some hack to correctly support the new player pool in trunk
(2008-07-28, V2.5):
Fixed the AI problem in Distant Join Stations patch. Thanks makbeth (author of RCPP) for kindly providing a fix
The next version will incorporate the two-column NewGRF GUI with NewGRF presets function support ...
but I'm gonna play Valkyria Chronicles for a while, see ya
(2008-07-24, V2.4):
Updated to r13810.
AI IS BROKEN. I don't know which patch or patch combination is responsible to this, and I don't have time to debug this either. If you want to play with AI, please trace the bug yourself or use another build instead ...
NewGRF GUI should update to incorporate the new GRF preset function, but I don't have time.
New Graphs should update to accommodate the possibility of additional players, but I don't have time.
So ... please enjoy in its current form ...
(2008-07-15, V2.3):
Updated to r13704.
Fixed Transfer/Unload button problem (strange patch error ...)
Fixed GCC unhappy with graph_gui.cpp problem
(The SSE2 build is way more popular than I anticipated, honestly ...
Seems there are MANY people playing OTTD with a decent computer yes?
)
(2008-07-12, V2.2):
Small edit on Copy & Paste so it would correctly copy various types of railway signals.
(2008-07-11, V2.1):
Fixed bugs in Daylength, Filter by Cargo, OpenGL Blitter.
Added Extra Large Maps, Order Jump based on Waiting/Accepted Cargo.
(2008-07-11, V2):
Updated to r13691.
Sorry for new patch suggestions, will try including them later ...
Perhaps you'd like to try the SSE2 build if you got a CPU supporting SSE2 (K8/P4/PM/Core) and planning to play with OpenGL blitter. Otherwise it's almost meaningless since the only places using floating point arithmetic in OTTD are TerraGenesis and OpenGL blitter ...
The OpenGL blitter still needs '-v win32gl/sdlgl -b opengl' or proper entries in openttd.cfg to activate, please refer to the specific topic for more info.
(2008-06-12, V1):
modified version string per request, added previously missing language files, and small update to trunk, otherwise not changed.
Included patches:
Build Templates (Copy & Paste)
Daylength (there seems some problems on AI starting date, try set-then-reset daylength if the AI didn't start)
Diesel smoke
Disable Tree Growth Setting
Distant Join Stations
Drag & Drop Land Purchase
Extra Large Maps
Fastest Bridge: Ctrl-Drag bridge instantly build fastest available
Filter by Cargo
Infrastructure Sharing + Closing Airports (v05_r13830)
Middle Stop: Trains shorter than the station stop at the middle of the platform
Multiengine Normalization
NewGRF GUI Window Replacement
New Graphs (REMOVED. Need some hack to correctly support new player pool ...)
OpenGL Blitter
Order Jump based on Waiting/Accepted Cargo
Quick Goto: Goto button already active, Ctrl+Click to full load
Realistic acceleration fine-tune (depot entering/exiting speed)
Timetable-based Separation
YAPP - Yet Another PBS Patch (already in trunk!)
Not extensively tested so expect bugs/desyncs ...
Comments and patches are welcomed
But for my current situation I won't be able to update this very often, so don't hold your breath.

(2008-08-07, V2.6):
Updated various patches, and congratulations to YAPP which made its way into trunk!

Added Diesel Smoke
Added Timetable-based Separation
Added Realistic Acceleration fine-tune
REMOVED New Graphs since it need some hack to correctly support the new player pool in trunk
(2008-07-28, V2.5):
Fixed the AI problem in Distant Join Stations patch. Thanks makbeth (author of RCPP) for kindly providing a fix

The next version will incorporate the two-column NewGRF GUI with NewGRF presets function support ...
but I'm gonna play Valkyria Chronicles for a while, see ya

(2008-07-24, V2.4):
Updated to r13810.
AI IS BROKEN. I don't know which patch or patch combination is responsible to this, and I don't have time to debug this either. If you want to play with AI, please trace the bug yourself or use another build instead ...
NewGRF GUI should update to incorporate the new GRF preset function, but I don't have time.
New Graphs should update to accommodate the possibility of additional players, but I don't have time.
So ... please enjoy in its current form ...

(2008-07-15, V2.3):
Updated to r13704.
Fixed Transfer/Unload button problem (strange patch error ...)
Fixed GCC unhappy with graph_gui.cpp problem
(The SSE2 build is way more popular than I anticipated, honestly ...
Seems there are MANY people playing OTTD with a decent computer yes?

(2008-07-12, V2.2):
Small edit on Copy & Paste so it would correctly copy various types of railway signals.
(2008-07-11, V2.1):
Fixed bugs in Daylength, Filter by Cargo, OpenGL Blitter.
Added Extra Large Maps, Order Jump based on Waiting/Accepted Cargo.
(2008-07-11, V2):
Updated to r13691.
Sorry for new patch suggestions, will try including them later ...
Perhaps you'd like to try the SSE2 build if you got a CPU supporting SSE2 (K8/P4/PM/Core) and planning to play with OpenGL blitter. Otherwise it's almost meaningless since the only places using floating point arithmetic in OTTD are TerraGenesis and OpenGL blitter ...

The OpenGL blitter still needs '-v win32gl/sdlgl -b opengl' or proper entries in openttd.cfg to activate, please refer to the specific topic for more info.
(2008-06-12, V1):
modified version string per request, added previously missing language files, and small update to trunk, otherwise not changed.
Included patches:
Build Templates (Copy & Paste)
Daylength (there seems some problems on AI starting date, try set-then-reset daylength if the AI didn't start)
Diesel smoke
Disable Tree Growth Setting
Distant Join Stations
Drag & Drop Land Purchase
Extra Large Maps
Fastest Bridge: Ctrl-Drag bridge instantly build fastest available
Filter by Cargo
Infrastructure Sharing + Closing Airports (v05_r13830)
Middle Stop: Trains shorter than the station stop at the middle of the platform
Multiengine Normalization
NewGRF GUI Window Replacement
New Graphs (REMOVED. Need some hack to correctly support new player pool ...)
OpenGL Blitter
Order Jump based on Waiting/Accepted Cargo
Quick Goto: Goto button already active, Ctrl+Click to full load
Realistic acceleration fine-tune (depot entering/exiting speed)
Timetable-based Separation
YAPP - Yet Another PBS Patch (already in trunk!)
Not extensively tested so expect bugs/desyncs ...
Comments and patches are welcomed

But for my current situation I won't be able to update this very often, so don't hold your breath.