Page 1 of 3

[REL-Scenario] Provo Utah - Save Geneva Steel!

Posted: 25 May 2008 21:25
by Plastikman
Provo Utah - Save Geneva Steel:

This is the support thread for this Scenario.


Mods needed:
Dekosoft Union Pacific Pack (or newer Dekosoft multipack if it exists)
Dekosoft Bonus Railbox Cars
Mini-Scenery sample pack for Provo Utah Map (or better)


Beta Image:
Image

For Aditional Screen Shots see here: http://www.tt-forums.net/viewtopic.php?p=681114#p681114
Download Link: http://www.amitrains.co.uk/ Packed with the Dekosoft Pack.


Items included.
Mini-Scenery sample pack for Provo Utah Map:

Bridges**
Arch Bridge: Digidampfman
Flyover Bridge: Unknown (please let me know)
Earth Slope: Stephen Brandwood

Signals**
Tri-Color: Justin Cornell
Searchlight: Justin Cornell
Dwarf: John Mucci
Grantry (Modern): John Mucci Recycled from SQ's 3D Gantry File .

Stations**
Roofless: Digidampfman
Wooden Freight Platform: John Mucci

Buildings**
Trailer Homes: John Mucci
US Style City buildings: Robo *I Rebuilt them into Fewer Dats

Industries**
US Grain Elevator: John Mucci Baised on Grainery by:Insert Name

Trees**
Weeds: John Mucci

Ground Tiles**
Salt flat: John Mucci
Red Dirt: John Mucci

Climate**
US High-Snow: John Mucci


Notes on instalation and game play.

The Gantry Signals MUST BE Two-Way!!
If they are installed one-way, They will clip as trains pass under them and there are bits missing that will look bad.

Thanks to everyone that Put the time in to help and/or donate bits to this.
**********
Scenario Note!
**********

The scenario uses a modified Trackst.dat, it is recommended you back yours up first.
The installer SHOULD back your trackst.dat up automatically..... but!!!! i don't want to be responsible in case of an accident.
In some RARE cases, if you have modified road dats, this could cause a conflict. If you wish to install your own modified trackst.dat by hand.. well.. i am not here to support that you are on your own. the folder sub-structure should be logical for finding the files on your own.Look in Your locomotion/Chicago_Locomotive_Works\Objects\Scenery\Utah_Map_Mini_Pack folder for the Sceney bits and the Trackst.dat
it would be nice if you ran the map at least once as I had intended.

Re: [REL-Scenario] Provo Utah - Save Geneva Steel!

Posted: 28 May 2008 18:01
by Plastikman
I would love to see a few screen shots of this map in use for those that have the beta..

Re: [REL-Scenario] Provo Utah - Save Geneva Steel!

Posted: 28 May 2008 23:33
by demontrain
If you don't mind that I've added other vehicles to the scenario ( it lacks passanger cars and buses ) so I added them and a few other cars and loco's (most of them yours)

Re: [REL-Scenario] Provo Utah - Save Geneva Steel!

Posted: 28 May 2008 23:35
by Plastikman
go right ahead.. i intentionally left off ways to make the city grow to force you to take all freight to SLC

Re: [REL-Scenario] Provo Utah - Save Geneva Steel!

Posted: 29 May 2008 01:01
by klbond
Here are some pics. I started with some grain then once I got some money started working for the coal. Then I worked to get food going. After I had food running I was making more money then I could spend.

I now have Coal running from one mine and plans to expand soon, 1 Iron Ore running from one mine as well. We have steel moving although at a slow pace to make some goods.

Kevin

Re: [REL-Scenario] Provo Utah - Save Geneva Steel!

Posted: 29 May 2008 13:58
by demontrain
Grain and food 1st then worry about the steel mill

Re: [REL-Scenario] Provo Utah - Save Geneva Steel!

Posted: 29 May 2008 14:01
by demontrain
Went for ore 1st. The production started to declain and thought best to get some while had some. The went for coal

Re: [REL-Scenario] Provo Utah - Save Geneva Steel!

Posted: 29 May 2008 18:33
by Plastikman
HeH... umm that pink tunnel is sort of ... well... GAG...


I was playing around on the map a bit more.. the UP sure loves crazy amounts of Horse Power from unique engines....

I added the UP MEGA Power Pack. these engines are NOT in the Dekosoft Pack.

Edit*
Note to self: It sure is nice to have working bogies. Look at that beast on a turn. that would look terrible with riged trucks.

Re: [REL-Scenario] Provo Utah - Save Geneva Steel!

Posted: 29 May 2008 21:13
by demontrain
Well I didn't even notice the default colors. LOL. It's embarrassed to be stuck haul multi colored (default) grain hoppers. Told you I added some of my own stock to the mix. Even found gold in them thar hills... ok in the banks. (still working on that coding Arrrrg... not producing much to be hauled. Will have more screenshots later.

Now that I beat it once I'll try again with different equipment.

Re: [REL-Scenario] Provo Utah - Save Geneva Steel!

Posted: 02 Jun 2008 06:46
by klbond
Finished tonight. I will post some screens and a save game tomorrow after work.

Loved the scenario

Kevin

Re: [REL-Scenario] Provo Utah - Save Geneva Steel!

Posted: 06 Jun 2008 22:53
by Plastikman
hrrmm no option to embed video..

http://www.youtube.com/watch?v=61WV6N6DD8I

Re: [REL-Scenario] Provo Utah - Save Geneva Steel!

Posted: 07 Jun 2008 03:24
by klbond
Plastikman wrote:hrrmm no option to embed video..

http://www.youtube.com/watch?v=61WV6N6DD8I

I just noticed the vids, Nice work. hmmm love the UP power pack. One day I will need to learn how to make a video and post it.

Re: [REL-Scenario] Provo Utah - Save Geneva Steel!

Posted: 24 Jun 2008 12:55
by Azetta
Well, you've made fantastic progress since my last visit. The grain silo, the signals, the new trains. All brilliant.
Although I underestimated the challenge a bit...

Image

Will post some more in the screenshot thread.

Re: [REL-Scenario] Provo Utah - Save Geneva Steel!

Posted: 24 Jun 2008 16:18
by Plastikman
It looks like You got really close. It gives You a reason to try it again when I release the update :D

Re: [REL-Scenario] Provo Utah - Save Geneva Steel!

Posted: 09 Jul 2008 07:47
by Plastikman
Plastikman wrote:It looks like You got really close. It gives You a reason to try it again when I release the update :D
Speaking of updates.....

Version 1.0 is out now. It is still packaged with the Dekosoft pack for now.

Get it on AMI TRains.


*updates to ver 1.0*

the buildings i removed are back.
turn of the century offices, buildable from 1910+
Modern Resturants (fast food)

Re: [REL-Scenario] Provo Utah - Save Geneva Steel!

Posted: 10 Jul 2008 03:59
by klbond
Plastikman wrote:
Plastikman wrote:It looks like You got really close. It gives You a reason to try it again when I release the update :D
Speaking of updates.....

Version 1.0 is out now. It is still packaged with the Dekosoft pack for now.

Get it on AMI TRains.


*updates to ver 1.0*

the buildings i removed are back.
turn of the century offices, buildable from 1910+
Modern Resturants (fast food)

Woot Woot, Will get it soon, once I have some time. I will beat it again I say.

Kevin

Re: [REL-Scenario] Provo Utah - Save Geneva Steel!

Posted: 13 Jul 2008 09:04
by Zimmlock
Just played version 1.0.1 with awsome track sounds.
I even did better then the first time i played this map.

Re: [REL-Scenario] Provo Utah - Save Geneva Steel!

Posted: 13 Jul 2008 09:07
by Zimmlock
more

Re: [REL-Scenario] Provo Utah - Save Geneva Steel!

Posted: 13 Jul 2008 09:09
by Zimmlock
last

Re: [REL-Scenario] Provo Utah - Save Geneva Steel!

Posted: 13 Jul 2008 20:34
by Plastikman
huuh... not quite how i expected you to do it. but good job. record time.

I'm surprised you were able to avoid hauling grain. I thought I tested that you bankrupt if you went right to a mine. then again, i have never used the Hebner area. that was added to fill in the hole.

I'll probably run it again myself in the next few days.


New update is out.