Patch : Town growth based on passenger/mails/goods
Posted: 16 Apr 2008 21:38
A small patch that slow down town growth if there aren't enough passengers, mails and goods transported relatively to it's size.
v0.2 :
- Use food and water ratio in arctic and tropical map.
- Show what is most needed in town's window
- v0.1 Fix : overflowing town with goods can no longer give a bonus.
link to win32 build
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v0.1 :
when activated, the patch use basic openttd growth, but it also checks 3 numbers :
1/ Maximum town size without goods
2/ Ratio of town's monthly max passenger/mail and the number of created passenger/mail in stations
3/ Ratio of town's monthly max passenger/mail and the number of goods transported to the town
the 2 and 3 are used as factor to slow down town growth. 2 is always checked, 3 only if maximum town size is reached.
available settings :
town growth based on passenger/mails/goods (ON/OFF)
max town size before needing goods to growth (1000-15000)
max slowdown factor (2-25)
I've also included a modified version of this patch by pheeror.
It shows the town growth rate (relative to original max value, without fund building activated) in town's windows.
v0.2 :
- Use food and water ratio in arctic and tropical map.
- Show what is most needed in town's window
- v0.1 Fix : overflowing town with goods can no longer give a bonus.
link to win32 build
-------
v0.1 :
when activated, the patch use basic openttd growth, but it also checks 3 numbers :
1/ Maximum town size without goods
2/ Ratio of town's monthly max passenger/mail and the number of created passenger/mail in stations
3/ Ratio of town's monthly max passenger/mail and the number of goods transported to the town
the 2 and 3 are used as factor to slow down town growth. 2 is always checked, 3 only if maximum town size is reached.
available settings :
town growth based on passenger/mails/goods (ON/OFF)
max town size before needing goods to growth (1000-15000)
max slowdown factor (2-25)
I've also included a modified version of this patch by pheeror.
It shows the town growth rate (relative to original max value, without fund building activated) in town's windows.