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Rail change

Posted: 24 Jan 2008 13:31
by Slye_Fox
Is there a way to get the Electric rails to change their graphics at a certain year?

I'd like to have the overhead cables on Electric rails change to a third rail in the later years of a game.

Re: Rail change

Posted: 24 Jan 2008 13:46
by FooBar
Yes, but it's not a very shiny implementation, because you have to reload the game in order for the changes to take effect.

But if that's not a problem to you, you could use Action07 for the job.

Re: Rail change

Posted: 24 Jan 2008 13:57
by Slye_Fox
What do you mean by 'reload the game'?

Also, what's Action07?

Re: Rail change

Posted: 24 Jan 2008 15:16
by LordAzamath
FooBar wrote:Yes, but it's not a very shiny implementation, because you have to reload the game in order for the changes to take effect.

But if that's not a problem to you, you could use Action07 for the job.
I had a conversation with DaleStan.. he said that Action07 is easier.. but varAction2 is the right way to do it.. (actually one similar thing)

@Slye_Fox http://wiki.ttdpatch.net/tiki-index.php ... phicsSpecs

Re: Rail change

Posted: 24 Jan 2008 16:23
by FooBar
Slye_Fox wrote:What do you mean by 'reload the game'?
Well, basically, save game, stop playing, return to title screen and reload savegame.

Re: Rail change

Posted: 24 Jan 2008 19:09
by Zephyris
lordazamath wrote:but varAction2 is the right way to do it..
Forgive me for asking, but how do you use varAction2 for rail graphics? Is there a way to use it for generic real sprites?

Re: Rail change

Posted: 24 Jan 2008 19:24
by LordAzamath
Zephyris wrote:
lordazamath wrote:but varAction2 is the right way to do it..
Forgive me for asking, but how do you use varAction2 for rail graphics? Is there a way to use it for generic real sprites?
That do I not know :P
You know I'm not THE specialist.. And I didn't know that you can use it only for engines or something like that. (Still don't know)
Sorry for false information then.

madis

Re: Rail change

Posted: 24 Jan 2008 23:34
by DaleStan
You can only use VarAction2 for things that have a feature byte.