Korenn wrote:
I really like the ones and zeros idea, but it's not very consistent with seeing the world from a kids' viewpoint. Kids have no idea ones and zeros are involved in computer games.
I agree. That's why I'm thinking of moving the data-mine, ones and zeroes into a separate vector and GRF file (see below).
Korenn wrote:
Mail could be replaced with 'notes', as in the notes kids pass around during class.
Like that idea
Korenn wrote:
horsepower is a measure of how strong an engine is, so I'd say something that boys would say. 'powerlevel' or 'coolness' maybe
Or even "Ooomph!"
Korenn wrote:
boats are replaced with pirate ships!
There are other types of toy-boats apart from pirate ships. Pehaps a disaster in the regular climates could be a pirate ship appearing and sinking a boat.
ostlandr wrote:
IMHO kids are by definition hyperactive, so delivering them to the battery plant (with candy and soda to fuel them) works. All passengers should be renamed "kids".
I also like the idea. It takes away the "kids/hyperactive-kids" distinction. Having a 'stockpile' of kids will make the battery farm more productive. Having a stockpile of sweets and fizzy drinks will make the battery farm even more productive as the kids will be more energized. However, sweets or fizzy drinks without any kids will have no effect on battery-farm productivity. In fact, the idea of one auxiliary cargo not affecting output unless another auxiliary cargo is present isn't even in George's ECS vectors. But IMO, there should be more circular cargo-chains in the Toyland NewIndustries.
ostlandr wrote:
Perhaps three different track types- the "wooden" type (carved wooden trains and slow speeds/low HP) then Lionel type 3 rail, (classic toy trains) then the real world trains arrive with the eq of "G" scale model railroad track.
Like that idea, but for one of the track-types, we'd need a distinction between electified and non-electrified railways. AFAICR, Lego trains came in electric and non-electric varieties - not sure about other types of toys.
Generally, toy trains have fewer wagons than real-life trains, and this also compensates for lower HP, so toyland trains should generally have a lower HP/wagon-wight ratio than the other climates.
AndersI wrote:
Something like this?
The earliest locomotives could be made out of wood like the ones you've shown. Later models could be made of plastic. Of course with this being toyland, more trains would have to look like steam-locomotives.
AlexW wrote:
Perhaps instead of hyperactive kids, you could deliver hamsters to a power generator, clearly in the form of a large wheel...
That's a possible idea. There could be an animals vector, where one of the industries is a petting-zoo. Not sure whether to use the kids (with sweets) or the animals to power the battery farm, or both.
Someone once mentioned the idea of having pink candyfloss snow. I personally prefer white snow turning the land above the snowline into a Winter Wonderland, while leaving candyfloss as a cargo. There could be a 'Santa Clause' industry that's only found above the snowline. This produces toys which are shipped to toyshops. It's a seasonal industry like the fruit-plantations of George's ECS Agricultural vector that only produces toys in winter. It could be an 'easter-egg' industry in that it does not appear on any of the mini-map views - the player must find it themselves. It's located in an above-snowline area that's far away from any towns or other industries, and hidden by trees. It will not be mentioned in any documentation.
I think someone mentioned in another thred that someone tried to make a new trainset for Toyland that was abandoned. It would be nice if there was a link to it in case anyone wanted to revive it (alas, I can't draw to save my life). On having searched grfcrawler, I did not find any Toyland-specific GRFs. However, I did find the
Thomas the Tank Engine Set. Haven't tried it, but it would be great if it worked in Toyland.
Here are some more thoughts and ideas about new Toyland industries:
So far, my most popular idea has been the Data-mine with it's ones and zeroes. However, as others have pointed out, this is not how kids view the world and would therefore break the toyland theme, but it would be a great pity not to have these industries and cargoes (I can just immagine... "Ones service from Cheekywig Mines to Swivelweed Woods will pay triple rates for the next year!"). What I propose is that the Data-Mine, ones and zeroes are siphoned off into a separate 'Toyland-Surrealism' vector. Instead, there will be a
Character ranch industry that produces
video game characters (if the surrealism vector is not present, video game characters are sufficient for the software house to operate). This is similar to ECS's Animal Farm. The Character ranch could also grow
comic-book characters (used to produce comics) and
cartoon characters (for cartoons). Comics and cartoons and videogames would also require the cargo
Bright colours which are shipped from a
Rainbow. Not sure what to ship to the Character ranch - batteries perhaps?
Also, if it is possible, the existing MIDI files of the TTDLX music could have the tracks' instrument-IDs modified so the music is played using 'toy' instruments such as Xylophones. If the bass-tracks and some polyphony are silenced and the precussion sounds are exaggerated, the music would then sound like it's being played on kids' instruments.
AE.