32bpp version ... eee...

OpenTTD is a fully open-sourced reimplementation of TTD, written in C++, boasting improved gameplay and many new features.

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maaboo
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32bpp version ... eee...

Post by maaboo »

Sorry for a dumb question, but... where i can get 32bpp version of OTTD? Is it real? It looks like it's a "normal" version which i can download from official site (i didn't see any special 32bpp versions).
LordAzamath
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Re: 32bpp version ... eee...

Post by LordAzamath »

it's included in nightlys and since 0.6.0-beta1 (for releases).
You have to start OpenTTD from command line ->
linux

Code: Select all

./openttd -b 32bpp-anim
win

Code: Select all

openttd -b 32bpp-anim
More info here

PS. Wiki is powerful tool..

Lord
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.
maaboo
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Re: 32bpp version ... eee...

Post by maaboo »

Oh, thanks! It's so... obscure.

I will try to plug new sets...
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Re: 32bpp version ... eee...

Post by maaboo »

LordAzamath
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Re: 32bpp version ... eee...

Post by LordAzamath »

Yes. But they aren't coded. Generally everything we have done has been put up there.
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.
razielanarki
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Re: 32bpp version ... eee...

Post by razielanarki »

wow, until this point i tought it was enabled by default...
enabled it now, and it looks much better (ttf fonts, transparency)
Buran
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Re: 32bpp version ... eee...

Post by Buran »

On the wiki it say's "4. Open your openttd.cfg with the text editor of your choice." But i can't find the openttd.cfg file in the installation folder. I have the 0.6.0 beta 2 version installed, and already have edited the patches through the "configure patches" menu in the game. But still, the openttd.cfg file doesn't show... any advice?
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Re: 32bpp version ... eee...

Post by Jupix »

Buran wrote:On the wiki it say's "4. Open your openttd.cfg with the text editor of your choice." But i can't find the openttd.cfg file in the installation folder.
On Windows, it's in My Documents, under "OpenTTD".
#################
LordAzamath
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Re: 32bpp version ... eee...

Post by LordAzamath »

Try your local directory. On linux it's /home/MyUserName/.openttd , for win C:\Users\MyUserName\Documents\OpenTTD
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.
Buran
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Re: 32bpp version ... eee...

Post by Buran »

thanks people, you helped me out!
oboka
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Re: 32bpp version ... eee...

Post by oboka »

I'm trying all this options but I don't see any difference.
LordAzamath
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Re: 32bpp version ... eee...

Post by LordAzamath »

have you downloaded any 32bpp tars? they don't come bundled.
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.
oboka
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Re: 32bpp version ... eee...

Post by oboka »

Of course... I've tried to add the tars manually to the openttd.cfg, but can't see the new sprites, and entries are deleted after finishing the game.
LordAzamath
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Re: 32bpp version ... eee...

Post by LordAzamath »

oboka wrote:Of course... I've tried to add the tars manually to the openttd.cfg, but can't see the new sprites, and entries are deleted after finishing the game.
Read this: http://wiki.openttd.org/index.php/Playi ... p_graphics
Read it again. If you can't get any help from there, then I can't help you too...
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.
oboka
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Re: 32bpp version ... eee...

Post by oboka »

I've read this page a zillion times. Can TARS be added using the game's GUI just like newGRF?
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CMircea
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Re: 32bpp version ... eee...

Post by CMircea »

No. You just put them in the "data" folder and the game will handle them automatically, as they contain all the necessary info.
oboka
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Re: 32bpp version ... eee...

Post by oboka »

OK! Thanks! thats the info I nedeed, this should be said in the wiki
LordAzamath
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Re: 32bpp version ... eee...

Post by LordAzamath »

wiki wrote:In order to play with 32bpp graphics, follow the guide below.

1. Have OpenTTD 0.6.0 beta 1 or nightly build r11119 or later installed. (Make sure you know which folder it is in.)
2. Go to the folder where OpenTTD is installed.
3. Put the 32bpp graphics tar file(s) in the data directory. This is the same directory where you put your NewGRFs.
4. Open your openttd.cfg with the text editor of your choice.
5. Add blitter = 32bpp-simple under the [misc] section and save the file. This is a foolproof way to get 32bit graphics working - if you want more choice, familiarize yourself with the section below.
I can see put the graphics tar file(s) in the data directory..It's said there.
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.
oboka
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Re: 32bpp version ... eee...

Post by oboka »

Yes, but doesn't say that they are configured automatically.

It even says:
This is the same directory where you put your NewGRFs
so anyone can think that they work the same way.
LordAzamath
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Re: 32bpp version ... eee...

Post by LordAzamath »

The reason of manuals is that nobody should think with their own heads. If they do, they get into trouble. :D Following those 5 steps and doing only those five steps, is not hard..But anyway, because you already succeeded, I won't naga anymore :D

Lord
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.
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