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PostPosted: Sun Dec 02, 2007 5:06 pm 
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It startet long ago in the german tt-forum( www.tt-ms.de )


It took some time, especially implementing the variable ID!

Wallyweb had been so nice to test and report and to encourage me to finish this things!

Thanks to Ignus who startet drawing the taxis, AnD for his great idea with the "pizzabote" and the F1-Jordan for those managers that earn to much money :D

Here just a simlpe pic from me.... wallyweb will post some very great pictures soon!

Including:
TaxiW has ID 2Fh, introduction 1920 - yellow
Taxi2W has ID 30h, introduction 1920 - company colour (cc)
TaxiModern has ID 31h, introduction 1970 - light yellow
Pizzabote is ID 32h, introduction 1970 - Pizzabote colours
F1Jordan is ID 33h, introduction 1970 - company colour (cc)

(Please read the ReadMe called "funny.txt" :D )

edit 25.12.2007: New README because ther could be some trouble with ARVs: http://www.tt-forums.net/download/file.php?id=83134


Attachments:
FunnyCars.rar [7.59 KiB]
Downloaded 931 times
FunnyCars.PNG
FunnyCars.PNG [ 103.64 KiB | Viewed 14732 times ]


Last edited by BeSt-Com on Wed Feb 14, 2018 8:04 am, edited 5 times in total.
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PostPosted: Sun Dec 02, 2007 5:20 pm 
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Gentlemen start your Engines! :D


Attachments:
File comment: Le Circuit Chris Sawyer
Le_Circuit_CS.png
Le_Circuit_CS.png [ 125.91 KiB | Viewed 13274 times ]
File comment: Race Day!
The_big_race.png
The_big_race.png [ 129.38 KiB | Viewed 13267 times ]

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PostPosted: Sun Dec 02, 2007 9:08 pm 
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Something for you race fans to take home and play with:
Funny Cars Formula 1 : 24 hours or more at Le Circuit Chris Sawyer
Included in attached zip file:
1 * Save Game - at Jan.1, 2007 with $10,000,000 in seed money to keep the race going. (The cheap fans all snuck in without paying for admission)(I don't know if this will work in OTTD - feel free to make changes if needed.)
1 * grf configuration file - Fully commented with URL's where you can find the latest versions (highly recommended) of the grf's I used.
1 * ttdpatch.cfg - In case you need to check the settings. It is recommended that you use the latest TTDPatch nightly. (Sorry, I don't use OTTD but this might help you with determining any OTTD setting requirements.)

If you have any issues or problems, post them in this thread and I will try to address them for you. Please allow 24 hours to 6 centuries for a reply. We will endeavour to respond to all inquiries not political or personal in nature).

Sorry but all sales are final ... no refunds or exchanges.

OOPS! :oops: I suppose you all want to know how to use the darn thing don't you?
1. Boot up your computer (Do not install this on your father's computer or he will be playing it all night and you'll never get a chance to play it).
2. Start up TTDX (or OTTD)
3. Start a saved game (Temperate is recommended)
4. Browse to where you saved this game on your hard drive.
5. Open the game
6. ** PAUSE ** the game.
7. Click on the Vehicle List
8. Click on each of the race cars (This will open each in its own window)
9. Click on the stopped to make it go away.
10. Un-pause the game -- And they're off
11. The cars will exit the depots, pause at the pits for fuel, and then move onto the race track.
12. They will make a pit stop after every five laps of the race track.
13. They will go to their respective depots only when its time for a service.
14. The race continues as long as you can stay awake or your Mother tells you to go to bed, whichever comes first.


Attachments:
File comment: The unboxed set
formula1_demo.zip [113.2 KiB]
Downloaded 418 times

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PostPosted: Sun Dec 02, 2007 9:38 pm 
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Sometimes I wonder how much time you folks have on your hands. 8)

regards
Michael

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PostPosted: Sun Dec 02, 2007 9:55 pm 
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michael blunck wrote:
Sometimes I wonder how much time you folks have on your hands. 8)
I'll tell you when you're done playing with the race cars. :wink:

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PostPosted: Mon Dec 03, 2007 1:50 am 
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:lol: . Oh, I am not going to download this. I want to sleep tonight. :lol:

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PostPosted: Mon Dec 03, 2007 2:51 am 
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michael blunck wrote:
Sometimes I wonder how much time you folks have on your hands. 8)


Either way Michael, you have to love the ingenuity of some of these sad, sad people ;)

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PostPosted: Mon Dec 03, 2007 4:37 am 
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Dave Worley wrote:
... these sad, sad people ;)
I choose to read "sad, sad" in the same spirit of a double negative. :lol: :lol:

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PostPosted: Mon Dec 03, 2007 1:36 pm 
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:lol: :lol:

Just tried the grf. These are brilliant!

:lol:

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PostPosted: Mon Dec 03, 2007 2:09 pm 
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I like this idea and was wondering on a similar concept for just standard traffic. Maybe 5-10 different automobile types to add traffic to our streets and highways. Definitely want to try this.

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PostPosted: Mon Dec 03, 2007 3:17 pm 
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should not be to difficult.
It is possible to make a grf that chooses a different livery every time... the same way the oiltankers are build in the dbset.


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PostPosted: Tue Dec 04, 2007 12:24 am 
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DanMacK wrote:
I like this idea and was wondering on a similar concept for just standard traffic. Maybe 5-10 different automobile types to add traffic to our streets and highways. Definitely want to try this.


This idea gets proposed every few months, dunno how many times... It's always been shot down because of slot limitations and ownership (of the vehicles) problems. But maybe, the Patch has involved to where it could handle this? It would be rather cool.

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PostPosted: Tue Dec 04, 2007 12:48 am 
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krtaylor wrote:
This idea gets proposed every few months, dunno how many times... It's always been shot down because of slot limitations and ownership (of the vehicles) problems. But maybe, the Patch has involved to where it could handle this? It would be rather cool.


The idea is indeed pretty cool, but I'm afraid it will consume a lot of CPU...

OT: very very nice addition! I've yet to think of a useful purpose for these awesome vehicles...

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PostPosted: Tue Dec 04, 2007 1:04 am 
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Toni Babelony wrote:
... very very nice addition! I've yet to think of a useful purpose for these awesome vehicles...
A little bit of fun between games? 8)

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PostPosted: Tue Dec 04, 2007 1:26 am 
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wallyweb wrote:
Gentlemen start your Engines! :D


Where did you get the auto plant?


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PostPosted: Tue Dec 04, 2007 1:45 am 
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Packer wrote:
wallyweb wrote:
Gentlemen start your Engines! :D


Where did you get the auto plant?
Detroit! General Motors had it for sale cheap! :wink:

Just kidding ... It's part of George's ECS Machinery Vector described here with downloads available here

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PostPosted: Tue Dec 04, 2007 2:44 am 
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wallyweb wrote:
Packer wrote:
wallyweb wrote:
Gentlemen start your Engines! :D


Where did you get the auto plant?
Detroit! General Motors had it for sale cheap! :wink:

Just kidding ... It's part of George's ECS Machinery Vector described here with downloads available here


WRONG
Ford had it for Dirt cheap. :lol: :lol: ;(

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PostPosted: Tue Dec 04, 2007 6:10 am 
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Arrgghhh!

When you said 'funny car'...

Image

So now you know... :lol: I'll have a copy of these though, they do look like fun. :wink:

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PostPosted: Tue Dec 04, 2007 7:33 am 
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Hi Monaro Doorslammer,
"funny" = "not to earn much money but have FUN" ;)

Draw your funny cars, i will code them :D


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PostPosted: Wed Dec 05, 2007 7:43 am 
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Toni Babelony wrote:
krtaylor wrote:
This idea gets proposed every few months, dunno how many times... It's always been shot down because of slot limitations and ownership (of the vehicles) problems. But maybe, the Patch has involved to where it could handle this? It would be rather cool.


The idea is indeed pretty cool, but I'm afraid it will consume a lot of CPU...

OT: very very nice addition! I've yet to think of a useful purpose for these awesome vehicles...


But just because of drawing, and not because of pathfinding - they could just take a random road at every junction (with a preference to go straight ahead, I guess).


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