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Please new airports
Posted: 19 Nov 2007 18:56
by stasiek066
I needed need BIG airports
Thanks
Re: Please new airports
Posted: 19 Nov 2007 19:02
by Ameecher
That's an interesting one....
We all would like them but since we're not paying for any of this stuff, we can't demand it. As for requesting it, it's one of those things high on any request list.
In the meantime, if you want bigger airports try OpenTTD. They've got lots of type of airport.
Re: Please new airports
Posted: 19 Nov 2007 19:20
by richk67
Im still working on NewGRF airports for OpenTTD (and indirectly for TTDP if anyone wants to implement it). Although, Im having a bit of an extended break at the moment.
The NewGRF-ness works; I can load/unload the airport packs at will, although there is of course no "fallback" if you unload an airport that is in use. I have not yet coded it that an in-use airport .grf becomes mandatory for that game.
It does provide for some cute features; 4 orientations, alternate graphics, preview window, multi-tile hangars, seaplaneports.
More info in the link in my .sig.
Some sample pics:
(Please note: this is not an "OTTD has this, Patch doesnt" thing. I have done all this work on these specifically so that the airports can be shared between the two flavours of TTD.)
Re: Please new airports
Posted: 19 Nov 2007 20:35
by PikkaBird
Roll on full statemachine (flight mode) support and inclusion in trunk, I have airports burning a hole in my... whatever it is you keep airports in.
Re: Please new airports
Posted: 19 Nov 2007 21:20
by FooBar
PikkaBird wrote:I have airports burning a hole in my... whatever it is you keep airports in.
I was about to say "hangar", but that's not exactly where one would keep airports in

Re: Please new airports
Posted: 20 Nov 2007 00:56
by Dave
Prime suburban location!
Airports burning a hole in your prime suburban location!
Re: Please new airports
Posted: 20 Nov 2007 02:54
by DaleStan
stasiek066 wrote:I needed need BIG airports
Then code support for them. There's a spec ... somewhere in the newairports branch of OpenTTD's svn (which I can't talk to currently) and there's beginnings of the appropriate code floating around in Patch's source.
Re: Please new airports
Posted: 25 Nov 2007 19:05
by krtaylor
Is the airport code in any way related to the max-number-of-aircraft code? Because looking at that seaplane airport makes me think, there really aren't enough slots to add very many seaplanes. Not that that should stand in the way of adding the feature of course!
Re: Please new airports
Posted: 25 Nov 2007 19:28
by Ameecher
krtaylor wrote:Is the airport code in any way related to the max-number-of-aircraft code?
Does it sound like they are in any way related?
Re: Please new airports
Posted: 26 Nov 2007 02:04
by krtaylor
Ameecher wrote:krtaylor wrote:Is the airport code in any way related to the max-number-of-aircraft code?
Does it sound like they are in any way related?
No.... duh.... but in TTD you never really know, there's some screwy and non-obvious relations buried in the assembler. A simple "No it isn't" would suffice, assuming you know that to be the case.
Re: Please new airports
Posted: 26 Nov 2007 02:08
by Dave
Let me make a suggestion Re: Number of Slots.
Make do with what you're given - there are plenty of aircraft slots! Same as their are plenty of train slots!
Re: Please new airports
Posted: 26 Nov 2007 02:27
by PikkaBird
40 slots over 120 years really isn't that many; even with Av8 (and I think Av8 makes much more efficient use of the slots than the planeset does) I had to compromise, and there are a lot of aircraft that should be in there that I had to leave out, or make as optional replacements.