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Trams in OpenTTD
Posted: 17 Nov 2007 11:01
by Wan-To
Hi, I'd like to ask - how can I install tram tracks into OpenTTD (v. 0.5.3)? I have added required graphics, but I can only buy trams, not build tracks.
Re: Trams in OpenTTD
Posted: 17 Nov 2007 11:27
by Mr Pattle
Are you using a nightly? You need to be, in order to build tram tracks. (I think)
you can get the latest nightly from here:
http://www.openttd.org/nightly.php
Re: Trams in OpenTTD
Posted: 17 Nov 2007 12:12
by Wan-To
Yeah, there's a menu for building tram tracks in the nightlybuild. But it's disabled.

Re: Trams in OpenTTD
Posted: 17 Nov 2007 12:14
by Rubidium
Then:
a) you do not have loaded a NewGRF with trams
or
b) there is no tram available in the year you are playing.
Re: Trams in OpenTTD
Posted: 17 Nov 2007 14:02
by Born Acorn
Please see
this link for tram vehicles to use.
Re: Trams in OpenTTD
Posted: 18 Nov 2007 18:17
by Nite Owl
Also see
this link for a very recent discussion about all of this. The search function on these forums is not perfect but it is still your friend.
Re: Trams in OpenTTD
Posted: 19 Nov 2007 10:00
by CMircea
Also 0.6.0 supports trams, but it's a beta right now so expect bugs.
Re: Trams in OpenTTD
Posted: 19 Nov 2007 17:25
by shedtroll
I wish the trams were more like the ones in simutarns (there's are like trains)....
Re: Trams in OpenTTD
Posted: 20 Nov 2007 20:52
by Valentijn
Desolator wrote:Also 0.6.0 supports trams, but it's a beta right now so expect bugs.
how is the tramsupport in trunk. is it in there?
edit: stupid question, sorry for that. Just installed the grf and I can build tramroads now, very nice!
Re: Trams in OpenTTD
Posted: 20 Nov 2007 20:53
by T-Unit
Yes it is in trunk. And i haven't had any problems with it. But i havent tested it really thoroughly though.
Re: Trams in OpenTTD
Posted: 20 Nov 2007 21:05
by Valentijn
Desolator wrote:Also 0.6.0 supports trams, but it's a beta right now so expect bugs.
Hmm might be a bug, I can build trams and depots and road stops, but not tram stations (neither passengers or cargo).
Or is it me missing something?
Using compiled trunk + generic tramset v0.32
Re: Trams in OpenTTD
Posted: 20 Nov 2007 21:12
by T-Unit
What exactly is the problem? A screenshot could be helpful.
Re: Trams in OpenTTD
Posted: 20 Nov 2007 21:16
by Valentijn
T-Unit wrote:What exactly is the problem? A screenshot could be helpful.
The issue is I can build roadstops but not stations. See screenshot, stations are grayed out/disabled:

- Eerlum Transport, 4th Jun 1950.png (177.59 KiB) Viewed 3711 times
Same for stations for cargo

- Eerlum Transport, 5th Jul 1950.png (157.86 KiB) Viewed 3712 times
Thanks!
Re: Trams in OpenTTD
Posted: 20 Nov 2007 21:28
by T-Unit
Hi
The reason is because they dont have terminus stations for trams, they always have to go through the stops. You will have to just put a loop after the stop.
Re: Trams in OpenTTD
Posted: 20 Nov 2007 21:38
by Valentijn
T-Unit wrote:Hi
The reason is because they dont have terminus stations for trams, they always have to go through the stops. You will have to just put a loop after the stop.
Okey, that's just normal then.
Thinking about it, why then show a station image in the build menu?
ANyway, I can have fun with my trams now!
Re: Trams in OpenTTD
Posted: 21 Nov 2007 17:27
by T-Unit
They haven't changed the GUI?
Re: Trams in OpenTTD
Posted: 21 Nov 2007 21:00
by Valentijn
T-Unit wrote:They haven't changed the GUI?
see screenshot, same gui as for buses/trucks.
Re: Trams in OpenTTD
Posted: 21 Nov 2007 21:09
by T-Unit
I think it is easier to disable buttons than remove them and redesign a menu. Another reason is that it could be implemented at some point and they could just be reenabled.
Re: Trams in OpenTTD
Posted: 21 Nov 2007 22:43
by Born Acorn
Valentijn wrote:Thinking about it, why then show a station image in the build menu?
Well, they
are greyed out, but It'd make sense to see them removed.