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Trams in OpenTTD

Posted: 17 Nov 2007 11:01
by Wan-To
Hi, I'd like to ask - how can I install tram tracks into OpenTTD (v. 0.5.3)? I have added required graphics, but I can only buy trams, not build tracks.

Re: Trams in OpenTTD

Posted: 17 Nov 2007 11:27
by Mr Pattle
Are you using a nightly? You need to be, in order to build tram tracks. (I think)

you can get the latest nightly from here: http://www.openttd.org/nightly.php

Re: Trams in OpenTTD

Posted: 17 Nov 2007 12:12
by Wan-To
Yeah, there's a menu for building tram tracks in the nightlybuild. But it's disabled. :(

Re: Trams in OpenTTD

Posted: 17 Nov 2007 12:14
by Rubidium
Then:
a) you do not have loaded a NewGRF with trams
or
b) there is no tram available in the year you are playing.

Re: Trams in OpenTTD

Posted: 17 Nov 2007 14:02
by Born Acorn
Please see this link for tram vehicles to use.

Re: Trams in OpenTTD

Posted: 18 Nov 2007 18:17
by Nite Owl
Also see this link for a very recent discussion about all of this. The search function on these forums is not perfect but it is still your friend.

Re: Trams in OpenTTD

Posted: 19 Nov 2007 10:00
by CMircea
Also 0.6.0 supports trams, but it's a beta right now so expect bugs.

Re: Trams in OpenTTD

Posted: 19 Nov 2007 17:25
by shedtroll
I wish the trams were more like the ones in simutarns (there's are like trains)....

Re: Trams in OpenTTD

Posted: 20 Nov 2007 20:52
by Valentijn
Desolator wrote:Also 0.6.0 supports trams, but it's a beta right now so expect bugs.
how is the tramsupport in trunk. is it in there?

edit: stupid question, sorry for that. Just installed the grf and I can build tramroads now, very nice!

Re: Trams in OpenTTD

Posted: 20 Nov 2007 20:53
by T-Unit
Yes it is in trunk. And i haven't had any problems with it. But i havent tested it really thoroughly though.

Re: Trams in OpenTTD

Posted: 20 Nov 2007 21:05
by Valentijn
Desolator wrote:Also 0.6.0 supports trams, but it's a beta right now so expect bugs.
Hmm might be a bug, I can build trams and depots and road stops, but not tram stations (neither passengers or cargo).

Or is it me missing something?

Using compiled trunk + generic tramset v0.32

Re: Trams in OpenTTD

Posted: 20 Nov 2007 21:12
by T-Unit
What exactly is the problem? A screenshot could be helpful.

Re: Trams in OpenTTD

Posted: 20 Nov 2007 21:16
by Valentijn
T-Unit wrote:What exactly is the problem? A screenshot could be helpful.
The issue is I can build roadstops but not stations. See screenshot, stations are grayed out/disabled:

Image
Eerlum Transport, 4th Jun 1950.png
Eerlum Transport, 4th Jun 1950.png (177.59 KiB) Viewed 3711 times
Same for stations for cargo

Image
Eerlum Transport, 5th Jul 1950.png
Eerlum Transport, 5th Jul 1950.png (157.86 KiB) Viewed 3712 times

Thanks!

Re: Trams in OpenTTD

Posted: 20 Nov 2007 21:28
by T-Unit
Hi
The reason is because they dont have terminus stations for trams, they always have to go through the stops. You will have to just put a loop after the stop.

Re: Trams in OpenTTD

Posted: 20 Nov 2007 21:38
by Valentijn
T-Unit wrote:Hi
The reason is because they dont have terminus stations for trams, they always have to go through the stops. You will have to just put a loop after the stop.
Okey, that's just normal then.

Thinking about it, why then show a station image in the build menu?

ANyway, I can have fun with my trams now!

Re: Trams in OpenTTD

Posted: 21 Nov 2007 17:27
by T-Unit
They haven't changed the GUI?

Re: Trams in OpenTTD

Posted: 21 Nov 2007 21:00
by Valentijn
T-Unit wrote:They haven't changed the GUI?
see screenshot, same gui as for buses/trucks.

Re: Trams in OpenTTD

Posted: 21 Nov 2007 21:09
by T-Unit
I think it is easier to disable buttons than remove them and redesign a menu. Another reason is that it could be implemented at some point and they could just be reenabled.

Re: Trams in OpenTTD

Posted: 21 Nov 2007 22:43
by Born Acorn
Valentijn wrote:Thinking about it, why then show a station image in the build menu?
Well, they are greyed out, but It'd make sense to see them removed.