Page 1 of 1
[OTTD] #WWOTTDGD 1 / Oct 2007
Posted: 28 Oct 2007 15:04
by dihedral
well - that was one whopping huge game... my cpu was unable to handle the load at 1.30am CEST
but here just a few pics for you guys....
more
http://pub.dihedral.de/openttd/wwottdgd/2007Oct/screens
good playing guys

Re: [OTTD] #WWOTTDGD 1 / Oct 2007
Posted: 28 Oct 2007 15:21
by LordAzamath
Welcome!

- welcome.png (22.17 KiB) Viewed 4783 times
Three biggest cities are Helsinki, Tallinn and Manchester. Fourth is Pernau.
All the airports are Global company's. Everyone may use them.
Re: [OTTD] #WWOTTDGD 1 / Oct 2007
Posted: 28 Oct 2007 15:25
by LordAzamath
Minimap at central Europe
Baltica Company starts growing cities (/me starts grownig cities)

- baltica_suwalki.png (304.53 KiB) Viewed 1384 times
Profit Graph at 5th April 2034

- profit.png (34.95 KiB) Viewed 1143 times
Re: [OTTD] #WWOTTDGD 1 / Oct 2007
Posted: 28 Oct 2007 15:37
by LordAzamath
There are lots of towns actually

- towns.png (28.37 KiB) Viewed 1116 times
It seems that this is not the favourite time for playing...only 14 clients

- clien_list.png (8.4 KiB) Viewed 4727 times
Actually, there's chance for Pernau for going past Manchester, as in old times
Re: [OTTD] #WWOTTDGD 1 / Oct 2007
Posted: 28 Oct 2007 17:21
by thebrightside
Looks like you guys had allot of fun. Nice work guys!
Re: [OTTD] #WWOTTDGD 1 / Oct 2007
Posted: 01 Nov 2007 23:51
by gkirilov
Where can i get the starting map? And will it run on a nightly build?
Re: [OTTD] #WWOTTDGD 1 / Oct 2007
Posted: 02 Nov 2007 18:53
by LordAzamath
You probably have to poke dihedral for map... If you want only the map, but no other functions added, I guess it will run on nighlty, if you want a savegame just frim the beginning it surely won't
Re: [OTTD] #WWOTTDGD 1 / Oct 2007
Posted: 02 Nov 2007 19:05
by FooBar
I guess
this scenario is used as a basis for the #wwottdgd scenario.
Re: [OTTD] #WWOTTDGD 1 / Oct 2007
Posted: 02 Nov 2007 22:58
by Phazorx
The map used is based on CARST Europe 2048x2048 scenario but it had to be changed and hacked in some ways to become fit for what we were trying to do (and I hope CARST isn't mad at me for that). All trees were shaved, all towns and industries were removed and replaced, some towns were added and some renamed, height of some parts and shape of coasts were modified as well. Hacks included: snowline adjustments, company border placement, negative town population fix, basecost grf adaptation, correcting NewIndustries cargo costs and some minor ones I can't recall.
For functional (as desired) result I
strongly suggest using the official binary (or self compiled with wwottdgd patch) that can be found at
http://wwottdgd.ammler.ch, since some features require code support as well. I can not guarantee it will (or even beging to think of stating that it might) work in any other combination of binary and grfs other than these used for that game.
Here is latest scenario made with almost vanilla r11333:
- wwbeta7.scn
- Final Scenario (not recommended to be used, but more compartible)
- (1019.74 KiB) Downloaded 155 times
And pre-final .sav (final adjustments were made on a fly and included money trasfer and vehicle limitations only as i recall):
- wwbeta9.sav
- Last pre-game save, this is what the game was started with. Most likely will not work/glitch with ANY other patch combination)
- (1.01 MiB) Downloaded 122 times
Re: [OTTD] #WWOTTDGD 1 / Oct 2007
Posted: 23 Nov 2007 03:22
by Bilbo
I wonder whether the features in WWOTTDGD would become part of trunk OpenTTD, or at least some of them. As I look at
http://wiki.openttd.org/index.php/World ... Game_Day/1, the "Patch: move clients into any company in-game" or "Patch: 55 clients" or "Patch: force players to join as spectator, admins then move players to company" may be usable on ordinary servers too.
Now there are max. 11 clients, I think raising it to 55 (while keeping the default at 10) would be nice for similar large games...
Re: [OTTD] #WWOTTDGD 1 / Oct 2007
Posted: 23 Nov 2007 14:11
by dihedral
actually - most of the work done for wwottdgd will never see the light of '/trunk'!
* 55 clients is all nice, though we had to 'hack' some netowrk stuff as the server otherwise crashed
* move_clients would be great if included, and currently is listed in bugs.openttd.org (1363)
* clients join as spectator was also more of a dirty hack, and therefore not worthy of /trunk
Re: [OTTD] #WWOTTDGD 1 / Oct 2007
Posted: 23 Nov 2007 18:17
by Bilbo
dihedral wrote:actually - most of the work done for wwottdgd will never see the light of '/trunk'!
* 55 clients is all nice, though we had to 'hack' some netowrk stuff as the server otherwise crashed
* move_clients would be great if included, and currently is listed in bugs.openttd.org (1363)
* clients join as spectator was also more of a dirty hack, and therefore not worthy of /trunk
Well, those "patches" consisting just of some newGRF could be used anywhere else ...
Still, more clients would be nice for some games, so if the patch would be taken and the "hacked" stuff rewritten a bit more "unhackily", it would be nice to get into trunk. Some other features (global airport, global railroads) would also be fine for some games.
Some would have to be redone a bit ("Patch: no self growing trees" being an option and not "always on"), but it may be worth it.
The "Patch: attempts to change company name/password results in move to spectators" may be useful on servers like openttdcoop or such ... again, being an option and not hardcoded thing :)