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Svn problems

Posted: 18 Oct 2007 11:14
by uzurpator
This repository, which I've been using to store code, does not seem to work

svn://81.171.98.104/

Steve - any hints?

Re: Svn problems

Posted: 18 Oct 2007 20:40
by Steve
It's Orudge's server, I'll let him know there's an issue.

Re: Svn problems

Posted: 19 Oct 2007 07:58
by rabbit67890
I use tourest svn and it dosent work by error couldnt connect to server

Re: Svn problems

Posted: 19 Oct 2007 17:53
by Steve
orudge blundered.. he says it should be back to normal now.

Re: Svn problems

Posted: 09 Jan 2008 05:06
by Ne0Que
Its offline again.

Re: Svn problems

Posted: 09 Jan 2008 18:03
by orudge
And now it's back again. ;)

Re: Svn problems

Posted: 09 Jan 2008 19:09
by Ne0Que
thank you! :D,

Need pass to import ?

Re: Svn problems

Posted: 17 Jul 2008 16:51
by orudge
Just a note, due to the recent server move, the SVN is now at svn://80.247.163.104/. If Steve had pointed transportempire.com to my server, you'd have been able to use svn.transportempire.com, but he still hasn't. ;)

Re: Svn problems

Posted: 18 Jul 2008 21:28
by EnternalD
So it's the reason why transport empire development was in crisis ?(

Re: Svn problems

Posted: 19 Jul 2008 17:33
by orudge
It had only been down a day or so, so I doubt it. :P

Re: Svn problems

Posted: 20 Jul 2008 21:38
by EnternalD
I know i shouldn't write to this thread, but I don't want to start new thread. How to check svn downloaded source if I managed to complete download, before autoshutdown. (If I downloaded all source) and how to compile game.

Re: Svn problems

Posted: 30 Jul 2008 18:34
by NukeBuster
If you are on Ubuntu, please check the linux effort thread. (Link in my sig)

I'm not sure what you mean with checking the downloaded files. But "svn up" should be enough to make sure you have all the latest files.