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Aircrafts get stalled in hangar / at the airport

Posted: 14 Oct 2007 13:30
by Crackzlover
Hello,

I'm new here and I hope you can help me with the following problem. I've installed the "latest" nightly which is r1762 at the moment (Windows version). Now I have the same problems with several savegames and even when I start a new game: All aircrafts get stalled in the hangar (I can only see the aircrafts' nose, see attached screenshot). I can't send it back to hangar or do anything else. It's just stuck. With some savegames I have the same problem as the guy here: click.
I didn't changed any TTDPatch settings for a long time, so it might be a problem with the nightly? Or is it just a problem with my settings? I've never had a problem with the nightlies so far.

Any ideas?

Thanks,

Crackzlover

Re: Aircrafts get stalled in hangar / at the airport

Posted: 14 Oct 2007 18:14
by aahz77
Crackzlover wrote:I didn't changed any TTDPatch settings for a long time, so it might be a problem with the nightly? Or is it just a problem with my settings? I've never had a problem with the nightlies so far.
If you want an appropriate answer to your question, you have to provide these settings. :wink: Otherwise it would be more like oraculating about it.

Re: Aircrafts get stalled in hangar / at the airport

Posted: 14 Oct 2007 19:42
by Crackzlover
Hi aahz77,

I'm sorry, you are right. :oops:
I attached my ttdpatch.cfg and newgrfw.cfg, I hope this will help.

Re: Aircrafts get stalled in hangar / at the airport

Posted: 15 Oct 2007 04:35
by DaleStan
aahz77 wrote:If you want an appropriate answer to your question, you have to provide these settings.
... and a save, from before you let the plane out of the hangar.

Re: Aircrafts get stalled in hangar / at the airport

Posted: 15 Oct 2007 13:47
by Crackzlover
...and here is the save. It's a new game and I haven't started the aircraft yet. As I wrote before, the problem occurs with all savegames. Thanks for help,

Crackzlover

Re: Aircrafts get stalled in hangar / at the airport

Posted: 15 Oct 2007 17:02
by DaleStan
Crackzlover wrote:As I wrote before, the problem occurs with all savegames.
Sorry, I missed that detail. Normally, saying such is enough.

Re: Aircrafts get stalled in hangar / at the airport

Posted: 17 Oct 2007 03:32
by DaleStan
This appears to be the fault of something in 1758 through 1762. I'm looking at it, but that's a lot of changes to wade through. If I can't figure out why it's breaking and/or fix it soon, I'll just revert the whole mess. Until then I'd recommend 1754. All old versions can be found here: Windows, DOS.

Re: Aircrafts get stalled in hangar / at the airport

Posted: 17 Oct 2007 15:00
by Crackzlover
@ DaleStan

Thanks for your help. It works again with Nightly r1754. :D

This maybe (?) helpful for you:

In one savegame (The one posted above) I had bought a aircraft with nightly r1766 and didn't start the vehicle, so it couldn't get stuck. Then I reinstalled r1754 and opened the game. I started the aircraft but it got stalled again. So I didn't save the game and reloaded it. Then I sold the aircraft first, bought a new one (same type) and started it - and surprise, surprise - the aircraft operates normally.

-> So I had to delete and rebuy any aircrafts which I had bought with nightly r1766 (otherwise it didn't work with r1754 either).

I hope you understand what I mean, sometimes it's difficult for me to explain it well because english isn't my mother-tongue :-)

regards

Crackzlover

Re: Aircrafts get stalled in hangar / at the airport

Posted: 18 Oct 2007 04:01
by DaleStan
And tonight's nightly does the right thing for me, at least.

Re: Aircrafts get stalled in hangar / at the airport

Posted: 18 Oct 2007 17:54
by goalie
DaleStan wrote:And tonight's nightly does the right thing for me, at least.
but now every plane has got a speed of 1763 kmh

Re: Aircrafts get stalled in hangar / at the airport

Posted: 21 Oct 2007 17:34
by DaleStan
The planes move. That means the bug's gone, right? Well, that bug, maybe. :roll:

I'm pretty sure anything that actually used CB 36 would behave, but those that didn't used (*pokes*) some arbitrary memory instead.