Replays/Better Spectator Features
Posted: 11 Oct 2007 08:42
Hi all
I have a suggestion I've thrown around with a few mates who play OpenTTD with me and they all think it'd be good, so I'm putting it out for the global OTTD community to contemplate.
Spectating OpenTTD games is currently a bit stupid. You have to look around trying to figure out where the action is. My idea is that the camera should automatically jump around to important events - this could even be used for a LAN party so people could spectate on one screen (Similar to some RTS games). It would take some tweaking to get it right, but I think it has enormous potential.
Also, replays are a feature that would be really useful for learning tactics. There should be the same features as in the spectator mode described above, but it should also include some extra windows for company performance and a log of how and where each company makes their profits, including the distance traveled and time in transit, as well as where they're building. It should also include a separate cursor for each player - which you can follow or just have visible. This should include AI players.
Not sure if these are entirely possible given the current nature of the OpenTTD code, but they're something I think would be valuable to implement.
So, comments? =P
I have a suggestion I've thrown around with a few mates who play OpenTTD with me and they all think it'd be good, so I'm putting it out for the global OTTD community to contemplate.
Spectating OpenTTD games is currently a bit stupid. You have to look around trying to figure out where the action is. My idea is that the camera should automatically jump around to important events - this could even be used for a LAN party so people could spectate on one screen (Similar to some RTS games). It would take some tweaking to get it right, but I think it has enormous potential.
Also, replays are a feature that would be really useful for learning tactics. There should be the same features as in the spectator mode described above, but it should also include some extra windows for company performance and a log of how and where each company makes their profits, including the distance traveled and time in transit, as well as where they're building. It should also include a separate cursor for each player - which you can follow or just have visible. This should include AI players.
Not sure if these are entirely possible given the current nature of the OpenTTD code, but they're something I think would be valuable to implement.
So, comments? =P