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Delta 100 - Highspeed train

Posted: 28 Aug 2007 01:55
by That Guy
this is my first complete train. I was hoping for an opinion and someone to code it for me. Keep in mind that i know nothing about coding so if some of the details below are not code-able thats ok.

[updated in 3 post]
Image

Details

Loco Type: High speed diesel
Loco Power: 7530 HP
Loco Weight: 12 tonnes
Loco Max Speed: 208 MPH
Loco Mail Capacity: not sure (up to the coder)
Coach Capacity: not sure (up to the coder)

I was also wondering how to use company colours.

Re: Delta 100 - Highspeed train

Posted: 28 Aug 2007 02:16
by athanasios
I like it.

Re: Delta 100 - Highspeed train

Posted: 28 Aug 2007 02:38
by That Guy
i changed the design a bit
i didn't feel it was the right shape for its speed

Re: Delta 100 - Highspeed train

Posted: 28 Aug 2007 13:01
by Ben_K
I think its a great start! The wheels are a little too visible on the side view (Remember that you are looking down on the train) but otherwise its a very good start.
2cc colours - In the palette there are bands of colours for the 1st and 2nd CCs. Each band has a differing shade of that CC. All you do is use those colours where you want each CC to be. Simple :)

Re: Delta 100 - Highspeed train

Posted: 31 Aug 2007 23:33
by That Guy
thanks, I'll fix the wheels

but is there anyone who can give me a hand on coding this?

the tutorials out there confuse me, lol.

i want to make this into a grf, not inject it into my game pertinently :)

Re: Delta 100 - Highspeed train

Posted: 01 Sep 2007 03:06
by DaleStan
That Guy wrote:the tutorials out there confuse me, lol.
Which sentences, in which sections?

Re: Delta 100 - Highspeed train

Posted: 01 Sep 2007 08:35
by Zephyris
Coding is surprisingly easy, you just need to get started.
The basic principle of coding is to choose an existing vehicle to modify, then change its name, statistics and graphics - you cannot add vehicles, only replace them. Start with this tutorial (http://wiki.ttdpatch.net/tiki-index.php ... oundations) and try to modify the graphics of a train to your graphics. The basic sample nfo file (http://wiki.ttdpatch.net/tiki-index.php ... pleNfoFile) may also be useful.

For a basic grf with a single train you will eventually need:
Grfcodec header
Number of sprites in the file
Action 8: Describes the grf, with grfid, name and description.
Action 4: Changes vehicle names.
Action 0: Changes vehicle statistics.
Action 1, real sprites, Action 2s and Action 3: Defines new graphics and their usage.

To code the carriages to match the engine you will need an Action 3 livery override (http://wiki.ttdpatch.net/tiki-index.php ... 20override), but first try to make a basic grf without using this.

I am very happy to walk you through any stages you get stuck at, but it is far better to try on your own to start, you pick it up much faster!