Transport Tycoon Forums

The place to talk about Transport Tycoon
It is currently Fri Mar 22, 2019 7:42 pm

All times are UTC




Post new topic  Reply to topic  [ 41 posts ]  Go to page 1 2 3 Next
Author Message
PostPosted: Mon Aug 27, 2007 5:58 pm 
Offline
Moderator
Moderator
User avatar

Joined: Mon Dec 26, 2005 8:19 pm
Posts: 17185
Location: Harringay, North London
Worley's Sidings Pack

A small venture to begin with, I'd like to see this build up to hold a huge number of station tiles for creating realistic and planned reception sidings, Traction Maintenance Depots, disused loops, old branch sidings, etc, etc, etc.

Version 0.1 is available. It was released on the 2nd of September.

This link takes you to the latest version's release post

Critique and comments welcome.

Enjoy!

(I'd like to see my work in action; if you'd like to use it in your games and send me some screenshots, I'd be most grateful!)

_________________
Official TT-Dave Fan Club

Dave's Screenshot Thread! - Albion: A fictional Britain
Flickr


Why be a song when you can be a symphony? r is a...


Last edited by Dave on Sun Sep 02, 2007 11:00 pm, edited 1 time in total.

Top
   
 Post subject: Re: Rusty Siding.
PostPosted: Mon Aug 27, 2007 6:13 pm 
Offline
Engineer
Engineer
User avatar

Joined: Mon May 14, 2007 8:51 pm
Posts: 20
Location: Nottingham/Birmingham
these are nice.

im playing a game now where i have an old station that ive shut down, and i was thinking about something like this.

one thing- i think it would be nice if the buffers themselves had some more plants and rust and stuff too. they look too "clean

_________________
now called mph

-mph- my initials- for a transport game! why did i never think about that before?!? -

i changed since i actually released something


Top
   
 Post subject: Re: Rusty Siding.
PostPosted: Mon Aug 27, 2007 7:45 pm 
Offline
Tycoon
Tycoon
User avatar

Joined: Thu Jun 01, 2006 3:15 pm
Posts: 1166
Location: Sydney, AUS
Nice start Dave. A few things though:
- They are a bit too orange and single tone. (It looks like just a tweak with the RGB sliders. :?)
- The buffer is too clean!
- You can draw the diagonals too - as long as you only use one per tile. Its better than nothing and would help in situations like your mock-up shows.

Also, many of you may be aware that Boekabart did an OTTD patch that will add overlays to rails dependant upon usage amount. It actually works really well. For now, it only has a single stage of degradation but he has sprites to support 3 stages. The other advantage is that it would support different overlays in GRF form.
Link is here


Top
   
 Post subject: Re: Rusty Siding.
PostPosted: Mon Aug 27, 2007 10:42 pm 
Offline
Moderator
Moderator
User avatar

Joined: Mon Dec 26, 2005 8:19 pm
Posts: 17185
Location: Harringay, North London
Well I was doing this mainly just for cosmetics.

As for the RGB change, it pretty much near enough is just that - there are four shades involved in making the rails look silver, I just swapped the four shades for four shades of that brown. Although it looks a bit uniform, remember there isn't that much difference other than the colour. I realise the buffer stop is a bit clean, I have to admit that's my next challenge, as is building up a few grassy bits. Foliage :D

Ta for the critique gentlemen.

_________________
Official TT-Dave Fan Club

Dave's Screenshot Thread! - Albion: A fictional Britain
Flickr


Why be a song when you can be a symphony? r is a...


Top
   
 Post subject: Re: Rusty Siding.
PostPosted: Tue Aug 28, 2007 1:32 am 
Offline
Tycoon
Tycoon
User avatar

Joined: Sat Nov 27, 2004 3:05 pm
Posts: 5439
Location: Canada
Dave Worley wrote:
Well I was doing this mainly just for cosmetics ...

... as is building up a few grassy bits. Foliage :D
Excellent concept sir.
A couple of suggestions:
1. Substitute "weedy" for "grassy". Grass is too clean. Weeds are properly decrepit. :wink:
2. Keep them as station tiles. They are ideal as a siding for that occasional slow moving work train that needs to pull off to allow the express a clear track.
3. I shouldn't worry about the angle track in TTDPatch unless it is possible to add it as another option in the track laying tool.

_________________
wallyweb on tt-forums: Screenshots - Projects - Releases
wallyweb on Simuscape: Projects - Releases
Other Stuff: TTDPatch 2.6 "Nightly" download - cirdan's OpenTTD branch (New Map Features)
Screenshot Of The Month Contest Winner: August 2015 - Tied May 2016 - January 2018 - December 2018


Top
   
 Post subject: Re: Rusty Siding.
PostPosted: Tue Aug 28, 2007 3:54 am 
Offline
Tycoon
Tycoon
User avatar

Joined: Thu Jun 23, 2005 12:09 am
Posts: 3138
I 'd like a goat grazing...
No, let me be serious: It is very nice. Also some goods and oil rail cars or even a loco left over to rotten and rust.
A link with a few photos: http://www.fivosv.com/photos/galeries/k ... /index.htm

_________________
http://members.fortunecity.com/gamesart
"If no one is a fool I am also a fool." -The TTD maniac.


I prefer to be contacted through PMs. Thanks.


Top
   
 Post subject: Re: Rusty Siding.
PostPosted: Tue Aug 28, 2007 9:04 am 
Offline
Tycoon
Tycoon
User avatar

Joined: Sun Jul 11, 2004 2:55 pm
Posts: 2240
Location: West Midlands
If this is a station, perhapse you could make the transition from Clean to disused better?
Like, instead of going from Clean to disused in an instant, it's a gradul. Over a tile maybe?

_________________
Last known as: Weirdy


Top
   
 Post subject: Re: Rusty Siding.
PostPosted: Tue Aug 28, 2007 10:17 am 
Offline
Tycoon
Tycoon
User avatar

Joined: Wed Feb 15, 2006 12:00 pm
Posts: 1984
Location: Hampshire
very nice, when coded, i suggest it be put in the 'default' station class.
Also try making a transition tile, one end of it being clean, and the other side being rusty, same with the weeds and all, it could be a seperate station tile or coded when there is no rusty track next to it.

_________________
The occasional look back at your past can teach you a great many things...


Top
   
 Post subject: Re: Rusty Siding.
PostPosted: Tue Aug 28, 2007 10:49 am 
Offline
Tycoon
Tycoon
User avatar

Joined: Fri Jul 27, 2007 3:45 pm
Posts: 2144
Location: Sunny Wales, Boyo!
DaveW. can you PM me the files? then i can try and do something with them (something means my idea jyust went out of my head) Maybe, it could replace the void station piece (idea just returned to me) and i'll try to make a 'crumbling' platform to make it look like an abandoned station....

_________________
Semi-Retired TT-Forums Member.
These days I'm:
  • A Local Transport Representative for Bus Users Cymru
  • Social Media Advisxer for Bus Users Cymru
  • Volunteer and Fundraiser for Guide Dogs
flickr | twitter | YouTube | Facebook | Steam

I used to be an idiot called tycoonmarkj.


Top
   
 Post subject: Re: Rusty Siding.
PostPosted: Tue Aug 28, 2007 11:42 am 
Offline
Engineer
Engineer
User avatar

Joined: Mon May 14, 2007 8:51 pm
Posts: 20
Location: Nottingham/Birmingham
hi.

i had a little go at doing something. i stole some of pikkabirds uk coal and livestock cars- (Sorry!) and edited them slightly. -just to see what it would look like with a few old wagons.

also had a go at plants on the buffers.


Attachments:
siding.png
siding.png [ 28.29 KiB | Viewed 12826 times ]

_________________
now called mph

-mph- my initials- for a transport game! why did i never think about that before?!? -

i changed since i actually released something
Top
   
 Post subject: Re: Rusty Siding.
PostPosted: Tue Aug 28, 2007 11:50 am 
Offline
Tycoon
Tycoon
User avatar

Joined: Mon May 02, 2005 11:05 am
Posts: 15415
Skype: XeryusTC
Location: localhost
It's all up to Dave now ;).

_________________
Don't panic - My YouTube channel - Follow me on twitter (@XeryusTC) - Play Tribes: Ascend - Tired of Dropbox? Try SpiderOak (use this link and we both get 1GB extra space)
Image
OpenTTD: manual #openttdcoop: blog | wiki | public server | NewGRF pack | DevZone
Image Image Image Image Image Image Image


Top
   
 Post subject: Re: Rusty Siding.
PostPosted: Tue Aug 28, 2007 12:05 pm 
Offline
Chairman
Chairman
User avatar

Joined: Sun Jul 01, 2007 10:33 pm
Posts: 822
Location: Manchester, UK
i'm liking that fence, daylight's added to the picture.

any chance getting it into company colours ?

_________________
Chogie DOT eu

Image


Top
   
 Post subject: Re: Rusty Siding.
PostPosted: Tue Aug 28, 2007 12:15 pm 
Offline
Tycoon
Tycoon
User avatar

Joined: Wed Feb 15, 2006 12:00 pm
Posts: 1984
Location: Hampshire
dude, the fence is awesome!!!
it should be in a fence grf as for CC, a 2x2 pixel tag could go somewhere on it

_________________
The occasional look back at your past can teach you a great many things...


Top
   
 Post subject: Re: Rusty Siding.
PostPosted: Tue Aug 28, 2007 5:00 pm 
Offline
Engineer
Engineer
User avatar

Joined: Mon May 14, 2007 8:51 pm
Posts: 20
Location: Nottingham/Birmingham
ok- well. i dont want to go off topic here so im going to start a new thread. (http://www.tt-forums.net/viewtopic.php?f=26&t=33856)

some of you seemed to like my fences so i made a complete set for the tracks. so- any discussion about that- go there!

of course-talk about my fence and daves siding all you like here.

_________________
now called mph

-mph- my initials- for a transport game! why did i never think about that before?!? -

i changed since i actually released something


Top
   
 Post subject: Re: Rusty Siding.
PostPosted: Tue Aug 28, 2007 9:32 pm 
Offline
Moderator
Moderator
User avatar

Joined: Mon Dec 26, 2005 8:19 pm
Posts: 17185
Location: Harringay, North London
Take it easy gentlemen! One day away and bam!

Well, XeryusTC has coded the tracks very nicely, and I'm plaesed to report I'm looking at some sort of release tomorrow.

I'll add a few weeds to the tracks and buffers.

"Transition" pieces aren't required, I don't think; not at TTD's Scale. You rarely see a piece of track "gradually" become more rusty. There is a dead stop where trains stop and the track is rusty from there. The issue with the way the .grf would work, I've already covered.

_________________
Official TT-Dave Fan Club

Dave's Screenshot Thread! - Albion: A fictional Britain
Flickr


Why be a song when you can be a symphony? r is a...


Top
   
 Post subject: Re: Rusty Siding.
PostPosted: Wed Aug 29, 2007 12:37 am 
Offline
Traffic Manager
Traffic Manager

Joined: Sat Jun 05, 2004 12:22 pm
Posts: 173
the ideas in this tread are quite nice - ideal for realism lovers :)

as to the transition piece: one reason for such a piece would be, imo, that right now, the transition blank -> rusty happens right at the tile border, which looks a bit strange to the eye. but if it would happen at maybe 1/3rd the tile, this effect would be different. maybe allow 1-2 pixels transition and it might look good :) - just an idea though


Top
   
 Post subject: Re: Rusty Siding.
PostPosted: Wed Aug 29, 2007 12:57 pm 
Offline
Moderator
Moderator
User avatar

Joined: Mon Dec 26, 2005 8:19 pm
Posts: 17185
Location: Harringay, North London
Let me get the original release out, and then I'll have a look at it - remember that I can't just release it, I have to send things to XeryusTC first!

Thank you again for your critique gentlemen.

_________________
Official TT-Dave Fan Club

Dave's Screenshot Thread! - Albion: A fictional Britain
Flickr


Why be a song when you can be a symphony? r is a...


Top
   
 Post subject: Re: Rusty Siding.
PostPosted: Sun Sep 02, 2007 10:43 pm 
Offline
Moderator
Moderator
User avatar

Joined: Mon Dec 26, 2005 8:19 pm
Posts: 17185
Location: Harringay, North London
So here it is! Dave Worley's first ever commercial grf! Coded by... XeryusTC :D

DOS and Windows versions exist here. You'll need the NewStations settings in either flavour of the game though, so don't hassle me about that!

Enjoy!

v0.2 hopefully coming soon!


Attachments:
Worley Sidings Pack v0.1.zip [9.33 KiB]
Downloaded 720 times

_________________
Official TT-Dave Fan Club

Dave's Screenshot Thread! - Albion: A fictional Britain
Flickr


Why be a song when you can be a symphony? r is a...
Top
   
PostPosted: Mon Sep 03, 2007 2:29 am 
Offline
Tycoon
Tycoon
User avatar

Joined: Thu Jun 23, 2005 12:09 am
Posts: 3138
I enabled it and my PC didn't crash yet... 8o
OK. It is nice. And now I can see that your next step should be the transitional tile.
Thanks a lot.

_________________
http://members.fortunecity.com/gamesart
"If no one is a fool I am also a fool." -The TTD maniac.


I prefer to be contacted through PMs. Thanks.


Top
   
PostPosted: Mon Sep 03, 2007 7:58 am 
Offline
Tycoon
Tycoon
User avatar

Joined: Sat Aug 12, 2006 3:39 pm
Posts: 11894
Location: MK UK
Oooo, very fancy pants.

_________________
Image


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 41 posts ]  Go to page 1 2 3 Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 6 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000-2019 phpBB Limited

Copyright © Owen Rudge/The Transport Tycoon Forums 2001-2019.
Hosted by Zernebok Hosting.