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how to make a tram set?

Posted: 12 Aug 2007 14:26
by NightFang
OK basicly what the title says, but a little more to it than that.

I have searched the forum and the wiki, but could not find the information I wanted.

What I want to do is make a tram set as the title suggests, but I want to do that without replacing other units... so a few questions:
1) is it even possible to make new units without replacing old ones (Make a new graphics but not have it replace a graphic already in game, Hope you understand what I mean)
2) how would I go about making articulated trams

Um.... I think that all i wanted to know, So if you could just point me either to where I need to go to find this out, or help me out right here, either way.
So now for what I do know/done:

I have already followed the tutorial in the wiki and replaced a few vehicals in game(even if the train I replaced has flashing yellow lights on it, just wish I knew how i did it so i could reproduce it and add it the the trams I hope to start working on), but have as yet to change thier speed/cargo. So, now you know what I know how to do, just need a bit of help in the other areas.

Also if you think im missing anything here relating to how to make new vehical without replacing the old ones please let me know.

Thanks in advance for any help.

Oh and if you want a copy of the .grf file that has the flashing yellow light on the trains (I personaly think that if I reproduce it onto trams in the right spot it would look really good) , let me know and I'll try and find somewhere to host it (might be easier if you told me somewhere tho)

Re: how to make a tram set?

Posted: 12 Aug 2007 14:31
by Purno
NightFang wrote:1) is it even possible to make new units without replacing old ones (Make a new graphics but not have it replace a graphic already in game, Hope you understand what I mean)
Nopes. There's a limited amount of Vehicle IDs for road vehicles (trams are considered road vehicles, AFAIK), and this is the maximum amount of road vehicles ingame. If you make a tramset you'll need to assign the trams to a Vehicle ID, which means any other vehicle stored in that Vehicle ID will be overridden.

Re: how to make a tram set?

Posted: 12 Aug 2007 14:33
by NightFang
Purno wrote:
NightFang wrote:1) is it even possible to make new units without replacing old ones (Make a new graphics but not have it replace a graphic already in game, Hope you understand what I mean)
Nopes. There's a limited amount of Vehicle IDs for road vehicles (trams are considered road vehicles, AFAIK), and this is the maximum amount of road vehicles ingame. If you make a tramset you'll need to assign the trams to a Vehicle ID, which means any other vehicle stored in that Vehicle ID will be overridden.
Well, i might have to arguee that slightly as the Generictramset does not seem to remove any road vehicles... or make it does and im just not notcing what ones have been removed...

Re: how to make a tram set?

Posted: 12 Aug 2007 14:36
by XeryusTC
It replaces vehicles that belong to toyland and possibly other climates too.

Re: how to make a tram set?

Posted: 12 Aug 2007 14:39
by NightFang
oh... so that how they did it....

dang

Re: how to make a tram set?

Posted: 13 Aug 2007 12:16
by Zephyris
Generic trams replaces some toyland trucks, and the trams are disabled if the game is run in the toyland climate.

It is possible to to switch bits of a newGRF on and off according to climate, so it would be possible to add a bit which switches on when in the toyland climate and replace some temperate trucks instead.

Re: how to make a tram set?

Posted: 13 Aug 2007 13:26
by NightFang
i dont really care that it takes Ids from toyland, i was just saying dang becuase i was hoping it would be possible to make a set without using existing IDs, but now i think about it, if you can change what Ids are used on what climat, it wont really matter

Re: how to make a tram set?

Posted: 13 Aug 2007 13:42
by Purno
NightFang wrote:if you can change what Ids are used on what climat, it wont really matter
Per VehID you can select what climates it's available for, meaning one vehicle can also be available in multiple climates. :)

Re: how to make a tram set?

Posted: 13 Aug 2007 14:20
by NightFang
Purno wrote:
NightFang wrote:if you can change what Ids are used on what climat, it wont really matter
Per VehID you can select what climates it's available for, meaning one vehicle can also be available in multiple climates. :)
yes, thats basicly what i was saying, i think.....

Re: how to make a tram set?

Posted: 13 Aug 2007 14:52
by Purno
NightFang wrote:
yes, thats basicly what i was saying, i think.....
True, I just wanted to make sure you knew you can assign a VehID to multiple climates. That's all. :D