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Riverbay
Posted: 29 Jul 2007 15:08
by Soundwave
I figured I'd post this one up too and see if you like it:
Important! This is
not a scenario just a map: There is only one industry and one vehicle enabled (jinty

) so you'll have to select those yourself. Also; no airports (cause I don't remember what's what) and default roads and signals are British style.
I tried sommat new with this one too (see screenshots) it's supposed to be a dam or a wier (ruddy high wier) When I tried out the map I ended up replacing the road with rail. Enjoy
EDIT! Apologies; as I never originally intended to release this, it was not made under a clean install. The map requires Plastikmans Automod and extended paper cycle industry packs (autoparts.dat, autos.dat, plastic.dat, scrap.dat & woodchps.dat)

Re: Riverbay
Posted: 29 Jul 2007 17:45
by strongbow
Both your landscapes look very nice

, though I'm missing the "AUTOPRTS" object. It's probably from Plastikman's set I'd guess.
Anyway, it's best to use an alternative clean Loco install for landscapes/scenarios so endusers don't need to download the mods too. If you'll have a clean version of those two landscapes in the future, I'd love to try them.

Re: Riverbay
Posted: 29 Jul 2007 19:14
by Soundwave
aw man, I hoped I'd been smart and avoided having to fiddle around with that, I'll re-name dat folders and get a clean vers. up after dinner
EDIT: ::slaps self:: um, that's not gonna work coz I won't be able to open them myself, doh!
I'll work out exactly what mods both maps ask for and edit the original post. I never intended to release these originally or I would have definitely made them with a clean dat folder. I'll no doubt make a few more now I'm playing loco again, so rest assured I'll do those with a clean game

Re: Riverbay
Posted: 29 Jul 2007 21:11
by strongbow
Oh bugger, I was looking forward to trying them.

I'm quite sick of using the random landscape each time I test my vehicles, this would have been great.
I thought there was a tool to switch mods on/off in savegames and it worked on landscapes as well? But I might be wrong because of all the beer I just consumed...
Btw how did you create those landscapes? From grayscale images? They look very idyllic, love the secluded mountain lakes - would've been perfect for my mountain EMUs.

Re: Riverbay
Posted: 29 Jul 2007 21:39
by Soundwave
I made them by hand (yes it takes a while) I find greyscales with mountains in often leave you with no real breathing space to build railways and you often end up with a totally different landscape after running between a few towns. I did toy with making my own greyscales but I ended up doing just as much editing on it afterwards anyway.
Mapmaking/worldbuilding has always been something I enjoy as a change.. red alert, warcraft, generals, morrowind, oblivion, ttdx, simcity. And I have to agree, the random lanscapes suck. I just wish there was a plataeu tool in the ingame editor.
I was actually thinking of doing an alpine style valley, where it's virtually snowy all the time, only the lowest part of the valley floor would dry out in the summer. It was either that or a desert lanscape. So I'll see what I can do this week

Re: Riverbay
Posted: 29 Jul 2007 22:01
by strongbow
Alright, looking forward to that!

Re: Riverbay
Posted: 31 Jul 2007 03:35
by Train-a-Mania
My vote would be for a desert landscape.
Re: Riverbay
Posted: 31 Jul 2007 12:26
by G-TANK-G
Wow, this looks like a really nice landscape... I'm just frightened of the high mountains, as I always make a flat landscape with no hills at all... but looking at this I'm thinking of facing my fears
Good work there buddy.
Re: Riverbay
Posted: 03 Aug 2007 19:51
by Plastikman
Nice map thanks.. i am gonna try them all out
i would like to point out, that the woodchip mod is not mine it is Vemarkis, Formerly known as Akalamanaia. But, it can be found in my US pack 2.0 (and better i will assume)..
strongbow.
you actually dont need my sets. just the dats for the new items? you can add those then delete everything "US*" BUT the uspacific.dat. i actually have a plastikman removal tool that i never released.
Re: Riverbay
Posted: 07 Aug 2007 13:26
by uktrackbuilder_loco
All three of soundwave's scenario's come up with the AUTOPRTS dat missing if its not loaded thats why I won't do any landscapes or scenario's put politely my obj dat folder is a mess and there is no way I could product a clean landscape. I was looking forward to using them but I won't be loading up a scenario set just to use them, sorry
Re: Riverbay
Posted: 11 Oct 2007 19:43
by Plastikman
Ok this map neeeds another dat. "Waste" Any ideas?
Re: Riverbay
Posted: 20 Oct 2007 10:40
by Illegal_Alien
Waste huh? Hmm, i know the Railcars by Loewe13 using waste but not sure if thats also the dat you looking for.
A here it is:
[WIP] Robot Rail Cars (RC1 INSIDE! incl. new WASTE industry)
Re: Riverbay
Posted: 20 Oct 2007 16:37
by Plastikman
i had just used the waste.dat from the unreleased automod beta but i think that is it. ill add it to the ID list also..