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Where we can found some 32bpp GRF

Posted: 21 Jun 2007 02:11
by drag_on01
Hi I'm looking for 32 bpp GRF
Does somebody know where to found them??
Thanks

Posted: 21 Jun 2007 04:15
by spaceman-spiff
I split this off from the future of ttdx thread, I have no idea why you posted your question there ?
I figured it was an openttd problem ?

Re: Where we can found some 32bpp GRF

Posted: 21 Jun 2007 06:08
by toholio
drag_on01 wrote:Hi I'm looking for 32 bpp GRF
Does somebody know where to found them??
Thanks
As far as I know there aren't any ready yet.

Posted: 21 Jun 2007 08:58
by TrueBrain
You might want to check here:

http://www.tt-forums.net/viewtopic.php?t=32532

Also, moving topic to Graphics forum.

Posted: 21 Jun 2007 18:48
by athanasios
And the question is somewhat wrong. We do not speak of 32bpp GRFs. We speak about 32bpp PNGs.

Re: Where we can found some 32bpp GRF

Posted: 21 Jun 2007 19:56
by Sergej_S
drag_on01 wrote:Hi I'm looking for 32 bpp GRF
Does somebody know where to found them??
Thanks
Sitemap in Russian :
http://lidars.narod.ru - The main Start page
Sitemap in English :
http://lidars.narod.ru/index.files/Page1168.htm - The main page

Sergej

Posted: 23 Jun 2007 15:16
by Killer 11
sorry sergej but as it was mentioned in antoher topic your graphics will not work in the latest nightl;ies becouse the format is not supported.

Posted: 23 Jun 2007 23:28
by Dave
athanasios wrote:And the question is somewhat wrong. We do not speak of 32bpp GRFs. We speak about 32bpp PNGs.
I'll be honest - I have no idea what this means, so the possibility of any new player who is getting their head around .grfs understanding the use of .pngs is unlikely, perhaps? Is there some sort of definitve guide?

Posted: 24 Jun 2007 00:09
by athanasios
They have to be patient and wait a bit. (We were waiting YEARS). :wink:

Posted: 24 Jun 2007 17:51
by zombie
Hi.
Killer 11 wrote:sorry sergej but as it was mentioned in antoher topic your graphics will not work in the latest nightl;ies becouse the format is not supported.
I got some of the graphics from his website working with the 32bpp feature of the latest nightlies. I just untarred the file, removed the "_z0" part from the file names and added x_offs and y_offs data to the PNG files. I had to find the correct value for x_offs using trial and error but I managed to get the graphics for the lighthouse, the forest and the iron ore mine working. The x_offs value is -31 for all these images. The forest is not completely shown in 32 bit colors because the images for the different growth state of the trees are missing. Only images for the fully grown trees are available.

You can only use the images that are not labeled "zoom". OpenTTD does not have the required zoom levels.

Kind regards

Zombie

Posted: 24 Jun 2007 21:08
by athanasios
Before we had TTD styled Simutrans, now we have Simutrans styled OpenTTD :lol:
(I. O. M. graphics come from Simutrans.)

Posted: 24 Jun 2007 21:27
by prissi
No graphics came from Simutrans, as far as I know. The came from the blender thread, mostly.But e.g. Raven graphcis can be surely used, as many other. But simutrans and OTTD have quite different shadows, so one better use the blend files instead of the source.

Posted: 25 Jun 2007 02:18
by athanasios
prissi wrote:No graphics came from Simutrans, as far as I know. The came from the blender thread, mostly.But e.g. Raven graphcis can be surely used, as many other. But simutrans and OTTD have quite different shadows, so one better use the blend files instead of the source.
Are you sure? I don't know if this IOM was originally created in blender thread, yet it was firstly used in Simutrans. Shadows, as you say, stand as an infallible witness.

Posted: 25 Jun 2007 09:51
by Raven
That's Joker's stuff. Simutrans indeed.

About blender, well, I think he made it in photoshop or similar.

Thanks for pointing out athanasios.

Posted: 27 Jun 2007 09:26
by Killer 11
zombie wrote:Hi.
Killer 11 wrote:sorry sergej but as it was mentioned in antoher topic your graphics will not work in the latest nightl;ies becouse the format is not supported.
I got some of the graphics from his website working with the 32bpp feature of the latest nightlies. I just untarred the file, removed the "_z0" part from the file names and added x_offs and y_offs data to the PNG files. I had to find the correct value for x_offs using trial and error but I managed to get the graphics for the lighthouse, the forest and the iron ore mine working. The x_offs value is -31 for all these images. The forest is not completely shown in 32 bit colors because the images for the different growth state of the trees are missing. Only images for the fully grown trees are available.

You can only use the images that are not labeled "zoom". OpenTTD does not have the required zoom levels.

Kind regards

Zombie
So as i said the format is not supported for now, you changed the format to the one used currently and they started to work, but not everyone can do that you know.