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Game crash - TTDPatch 2.6 alpha 0 r1584 (Windows)

Posted: 16 Jun 2007 11:11
by ttdworld
I was using version r1482 and everything was ok but when I upgraded to newest version game crashes everytime I want to start new game, load save or create scenerio. I'm using windows xp pro

ps. I won't upload my newgrf config cause I changed names of files so I guess noone else will recognize them

Posted: 18 Jun 2007 08:18
by Pookey
Follow the Olly Instructions in my sig or in DaleStan's sig.

EDIT: there wasn't a crash log when i made my post...

Posted: 18 Jun 2007 19:25
by m3henry
theres a crashlog there?

Posted: 19 Jun 2007 02:47
by DaleStan
Turn forcerebuildovl on. For some reason, recent versions of TTDPatch are failing if they find a TTDLOADW.OVL created by an older version. I'll file a bug report.

Posted: 19 Jun 2007 10:39
by wallyweb
DaleStan wrote:Turn forcerebuildovl on. For some reason, recent versions of TTDPatch are failing if they find a TTDLOADW.OVL created by an older version. I'll file a bug report.
Just curious ... is there any reason why TTDLOADW.OVL should not be rebuilt every time? If this is acceptable then it could be hard coded into the patch and the switch removed.

Posted: 19 Jun 2007 10:41
by WWTBAM
But we want all functionality optional. I geuse if you want to test something that requires a build p of versions then it might be needed.

Posted: 19 Jun 2007 13:27
by eis_os
Because it's faster to not rebuild it everytime, specially on old dos pcs.

Posted: 20 Jun 2007 02:33
by DaleStan
Also, it should not be necessary to rebuild. I think the last time it was intentionally required that TTDLOADW.OVL be rebuilt was either immediately before or immediately after 2.0.1 alpha 10.

The fact that it is currently necessary is, IMO, a bug.

Posted: 20 Jun 2007 03:31
by OzTrans
It could well be, that using TTDLOADW.OVL for both 2.5 beta 9 and 2.6 alphas causes problems.

I use the same files to run both. They all sit in the same directory. A batch file first copies ttdpatch.cfg and newgrf.cfg from a relevant directory, then I run mkpttxt%1.exe followed by ttdpatch%1.exe; %1 = version I want to run; all controlled via short cuts.

Thus, I can run multiple set ups easily. Rebuilding TTDLOADW.OVL seems to have fixed my problem.

Posted: 20 Jun 2007 21:11
by ttdworld
Take you for your answers, working now on r1590. Just turned rebuild ttdload.ovl switch on.

I have another problem. Even when I downloaded newest version of ttdpbasew.grf it still doesn't work with that nightly version :/ Is there any nightly version of ttdpbasew.grf that I don't know about?

Posted: 20 Jun 2007 21:54
by Lakie
Maybe the one in sticked thread in General TTDpatch? This thread.

The last post should have a link to or download of the latest "ttdpbasew.grf". :)
If you use windows, please use the name "ttdpbasew.grf" as TTDpatch will check for it by default.

Hope that helps,
~ Lakie

Posted: 20 Jun 2007 22:17
by ttdworld
Yes it helps, thanks :)

Posted: 20 Jun 2007 22:36
by Marshy
Maybe he's having the same problem as me, as soon as i downloaded r1590 i started getting the 'wrong ttdpbase.grf file found' error.

Posted: 20 Jun 2007 22:38
by Ameecher
You need the basegraphics file that Minime adapted for the updated drive through road stops. It's stickied in the General TTDPatch forum.

Posted: 20 Jun 2007 22:39
by Lakie
Actually from that post, it sounds that his problem is solved Marshy.

~ Lakie