[Univ] Generic Tram Set (v0.4)

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

Post Reply
User avatar
Zephyris
Tycoon
Tycoon
Posts: 2826
Joined: 16 May 2007 16:59

[Univ] Generic Tram Set (v0.4)

Post by Zephyris » 09 Jun 2007 10:19

A set of generic trams for OpenTTD. Drawn in the company colours and for the temperate, sub-arctic and sub-tropical climates (no toyland). Comments, criticism and bug reports very welcome :D .

Vehicles are similar to the bus/truck available at the corresponding date, with a lower maximum speed, running cost and price and higher capacity to balance the increased construction costs.

Slightly out of date vehicle statistics:

Code: Select all

Name                  Price   Speed  Run Cst  Intro  Lifetme Capac
                      £       mph    £/yr     yr     yr
Balough Passenger     6024    25     702      1934   22      35    1 car
SH Jubilee Passenger  6234    45     768      1957   22      40    1 car
SH Royal Passenger    6690    50     985      1983   22      60    2 car
Foster Passenger      7038    60     1056     2009   22      70    3 car
A2020 Passenger       6980    60     802      2024   22      70    3 car
MPS Mail              5980    25     687      1935   22      27    1 car
SH 08 Mail            6182    45     792      1975   22      32    1 car
SH 2000 Mail          6500    50     1002     2014   22      41    3 car
Balogh Goods          6128    25     702      1933   22      19    1 car
Manley-Morel Goods    6457    45     814      1973   22      24    1 car
Floss Goods           6780    50     1014     2012   22      28    3 car
This GRF is compatible with OpenTTD 0.6X and the latest OpenTTD nightlys. NOT compatible with OpenTTD version 0.5X. TTDpatch compatibility untested.
Attachments
Tentfingford Transport, 25th Mar 2013.png
Screenshot of passenger trams (version 0.31).
Tentfingford Transport, 25th Mar 2013.png (97.43 KiB) Viewed 144260 times
generictrams_v0.32.grf
Old version (18/07/2007), with passenger, goods and mail trams.
(89.19 KiB) Downloaded 9120 times
generictrams_v0.4.grf
Latest version (09/02/2008), with passenger, goods and mail trams.
(89.59 KiB) Downloaded 20067 times
Last edited by Zephyris on 18 Oct 2009 15:18, edited 12 times in total.

NikiB
Engineer
Engineer
Posts: 33
Joined: 18 Mar 2007 12:15
Contact:

Post by NikiB » 09 Jun 2007 10:31

Your screenshot looks cool.

Could you add some more in later years? I think the last bus comes around 2010, so it would be cool to have more modern machines 2030 / 2050, to have modern vehicles in your city in later years ;p

User avatar
Zephyris
Tycoon
Tycoon
Posts: 2826
Joined: 16 May 2007 16:59

Post by Zephyris » 09 Jun 2007 10:38

[cut, see top]
Attachments
generic trams preview.png
generic trams preview.png (2.25 KiB) Viewed 95874 times
Last edited by Zephyris on 11 Aug 2008 23:39, edited 2 times in total.

kaan
Route Supervisor
Route Supervisor
Posts: 399
Joined: 02 Apr 2007 20:13
Location: Nørup, Denmark

Post by kaan » 09 Jun 2007 10:40

[snip]

Try putting it in the code tags.

The grf looks nice :)
Last edited by kaan on 09 Jun 2007 11:07, edited 1 time in total.

Code: Select all

if (YouAreHappyAndYouKnowIt) {
    ClapYourHands();
}

User avatar
pecet
Engineer
Engineer
Posts: 124
Joined: 21 Mar 2007 13:22
Location: Poland
Contact:

Post by pecet » 09 Jun 2007 10:56

I hope "they" include it in OpenTTD by default ... ;]. Nice.

User avatar
thgergo
Route Supervisor
Route Supervisor
Posts: 391
Joined: 29 Mar 2005 12:44
Location: Hungary

Post by thgergo » 09 Jun 2007 14:15

pecet wrote:I hope "they" include it in OpenTTD by default ... ;]. Nice.
Would be a good addition:) Very nice trams...
Image
Image

User avatar
skidd13
OpenTTD Developer
OpenTTD Developer
Posts: 522
Joined: 03 Mar 2005 10:49
Location: Germany

Post by skidd13 » 09 Jun 2007 14:40

Nice work! New cargos (tourists, etc.) would be cool too.
What does that mean - the circumstances? I determine what circumstances prevail. -- Napoleon Bonaparte
---
If we cannot end now our differences, at least we can help make the world safe for diversity. -- John F. Kennedy
---
Our problems are man-made, therefore they may be solved by man. No problem of human destiny is beyond human beings. -- John F. Kennedy

Roujin
Tycoon
Tycoon
Posts: 1884
Joined: 08 Apr 2007 04:07

Post by Roujin » 09 Jun 2007 14:43

oooooooooooo i've been SO waiting for that :shock:

you sir, are my hero of the day :D


/vote for trunk 8)

User avatar
Zephyris
Tycoon
Tycoon
Posts: 2826
Joined: 16 May 2007 16:59

Post by Zephyris » 09 Jun 2007 15:04

I'm extending the set to include mail and goods trams (i don't know how to code for newindustries, ie. tourists, i'm afraid!) The next update won't be backwards compatible with this set though...

Roujin
Tycoon
Tycoon
Posts: 1884
Joined: 08 Apr 2007 04:07

Post by Roujin » 09 Jun 2007 16:12

okay, i've played around a lot with this now and i've got some questions.

1) The foster tram (4th one) seems to be refittable for mail, goods, and livestock. is this a bug or wanted?
however, when you refit it for one of those, it can't be refitted back to pax, so at least this seems to be a bug.

2) The A2020 tram is a kind of "step back" - I guess thats intentional, since it has much lower running costs? Still i'd propose to reconsider this, it seems somehow weird to get a new machine that runs slower than the last one...

imo not both the capacity and the speed should be lower than the predecessor. Maybe increase the costs and/or running costs a bit from what they are now to compensate...


PS: other than that, i think it's really really great. the graphics are nice too :)

User avatar
Zephyris
Tycoon
Tycoon
Posts: 2826
Joined: 16 May 2007 16:59

Post by Zephyris » 09 Jun 2007 16:35

1) That is a bug, ill have a look at it.
2) Ideally for the later trams i would want larger capacity but this cant be reflected with the graphics without articulated road vehicles (hopefully these will be possible soon :) ). I guess a small step up in speed etc. balanced by slightly reduced cost/running cost...

User avatar
Zephyris
Tycoon
Tycoon
Posts: 2826
Joined: 16 May 2007 16:59

Post by Zephyris » 09 Jun 2007 18:04

New version (0.2) out now! See first post of this thread, this is NOT backward compatible with version 0.1.

User avatar
Dave
Moderator
Moderator
Posts: 17195
Joined: 26 Dec 2005 20:19
Location: Harringay, North London
Contact:

Post by Dave » 09 Jun 2007 23:54

Is it tested in TTD Patch? Can it be used in TTD Patch (in terms of does the author allow it?)
Official TT-Dave Fan Club

Dave's Screenshot Thread! - Albion: A fictional Britain
Flickr


Why be a song when you can be a symphony? r is a...

Roujin
Tycoon
Tycoon
Posts: 1884
Joined: 08 Apr 2007 04:07

Post by Roujin » 10 Jun 2007 00:36

I like the mail and goods trams, both graphics-wise and stats-wise :)

However, (I don't want to annoy you or anything, but) I think the pax trams still need balancing...

I understand your point with articulated vehicles. I'd also love long trams with multiple parts. But I'd say, when we get articulated vehicles, we get articulated vehicles. Until then, let's make something (more or less) realistic with what we got. Meaning especially the pax tram capacities, which currently don't fit the graphics.

Let me break it down to each of the five pax trams:

1: Balough
seems good, a bit more than the first bus.. all well

2: SH Jubilee
+5 from Balough. From the looks of the trams compared, it could be more imo.

3: SH Royal
+20 from SH Jubilee. Woah, where does that come from?? The tram is not any longer than its predecessor, are the pax being piled up in this one? oO
A little comparison: generic bus 2 -> generic bus 3 goes up from 35 to 37 pax, thats a whopping two passengers more, and this tram goes up by 20...

4: Foster
+10 pax. seems fair to me

5: A2020
no change in capacity. Plus no change in maximum speed. i'm still not really happy with this one, sorry - hmm maybe have some others post their opinions here?


---
i've made up some stats, or rather altered yours, to something i would think of... having not that great capacity boosts, still better than the buses of course. also changed some other stats of the A2020...

Code: Select all

Name                  Price   Speed  Run Cst  Intro  Lifetme Capac  Power Weight
                      £       mph    £/yr     yr     yr             hp    tons
Balough Passenger     6024    25     702      1934   22      35     50    8
SH Jubilee Passenger  6234    40     768      1957   22      45     80    14
SH Royal Passenger    6690    50     985      1983   22      48     120   26
Foster Passenger      7038    60     1056     2009   22      52     200   32
A2020 Passenger       7380    60     852      2024   22      55     330   40
I don't know if some method is used to balance the costs against the stats, i just made up some numbers, so this may need to be rebalanced again. Especially because in some cases i reduced the capacity quite a bit without changing anything else.

---

Finally, this is just a suggestion, not a complaint or anything ;) I hope you don't get a wrong impression of me, i'm just trying to give some feedback :)

User avatar
ostlandr
Chairman
Chairman
Posts: 882
Joined: 12 May 2007 01:09
Location: Northeastern USA

Post by ostlandr » 10 Jun 2007 03:26

Thanks! Now I can pull all those passengers out of the city center.
Who is John Galt?

User avatar
Zephyris
Tycoon
Tycoon
Posts: 2826
Joined: 16 May 2007 16:59

Post by Zephyris » 10 Jun 2007 09:30

Re:Roujin
Thankyou for your comments, they're exactly what I was looking for. There's a reason its only version 0.2. It is possible to fit this many people onto a tram (if they stand :)) and I'm not keen on reducing the numbers as far as you suggest to make sure trams have a useful role in game play. Remember constructing tram tracks through the city doubles the cost of the infrastructure.

I'll leave it as it is for now, and have a bit of a play test and think myself (I haven't actually played with my own trams yet!). look for version 0.3 some time next week!

Re:Dave Worley
By all means try this and use this in TTDpatch!

User avatar
Villem
Tycoon
Tycoon
Posts: 3311
Joined: 28 Aug 2003 09:38

Post by Villem » 10 Jun 2007 10:32

As much i like this set, you need to be more innonative with the names, for example calling a tram just "Manley-Morel" is a bit confusing, since theres a DMU that carries that name wich it is also commonly referred by, and thats just the manufacturer(Metro Cammell is the real life example, wich funnily enough did make some tram trailers for the Blackpool tram system).

Theres quite many sites for TTD that reveal the real manufacturers behind the vehicles in TTD, it could very well be useful to you in deciding what kind of TTD style manufacturer/class names to use, instead of randomly picking a prefix or name.
Last edited by Villem on 10 Jun 2007 13:46, edited 2 times in total.

User avatar
Zephyris
Tycoon
Tycoon
Posts: 2826
Joined: 16 May 2007 16:59

Post by Zephyris » 10 Jun 2007 10:38

I was trying to stick firmly in the openTTD world in naming, but any suggestions on how to improve the names would be welcome :)

User avatar
Born Acorn
Tycoon
Tycoon
Posts: 7571
Joined: 10 Dec 2002 20:36
Skype: Bornacorn
Location: Wrexham, Wales
Contact:

Post by Born Acorn » 10 Jun 2007 16:42

I think the names should rely more on those of the fake bus manufacturer names rather than the train ones.

User avatar
Dave
Moderator
Moderator
Posts: 17195
Joined: 26 Dec 2005 20:19
Location: Harringay, North London
Contact:

Post by Dave » 10 Jun 2007 18:06

I think a mixture of both is fine.

SH Tram, for example, would be fine.
Official TT-Dave Fan Club

Dave's Screenshot Thread! - Albion: A fictional Britain
Flickr


Why be a song when you can be a symphony? r is a...

Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: No registered users and 3 guests