Moderator: OpenTTD Developers
i've seen you post this kind of message three times now. i don't intend to flame you, but it is not considered a good style to tell the moderators to close a topic. In fact, it is not even needed to close a topic if the original question is answered. You can just leave it to die, until someone searches on that topic and posts something new here. Meaning something reasonable, like a new question about ECS in this case, not "close plz"Lukeno1 wrote:can now. just add the newgrfs into game. This isn't really a problem. Moderator locky?
I'm using all of ECS sets as you see, and i cannot find sulfur mine or something like that, i can't build it either, what i'm doing wrong?
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i tried loading it in order of GRF IDs ( http://george.zernebok.net/newgrf/grfids.html )
and I have now 33 industries, but... still no industry which generate SULFUR*
(* - or Sulphur)
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I checked all of industries on fund industry window (with option to build raw industries turned on) and i'm afraid i couldn't find sulphurXeryusTC wrote:I haven't used ECS yet, but couldn't it possibly be the by product of some other industry? Like the potash mine for example.
um... i'm afraid it's openttd bug i'm loaded all files in patch in order just like in above post and look:Rubidium wrote:Can you reproduce this "issue" in TTDP too with the same order of NewGRFs? If so, bug the author.
power station and power station in openttd: (i'm using latest version of ECS (yes even these released today, but i had older versions too previously ) )
Thanks for advance.
But, this is fine, because in TTDPatch that two industries (Construction & Big Construction) also doesn't produce anything.athanasios wrote:Both construction industries too, produce nothing.
edit: Another OTTD bug which I found is that - you can't build Tourist Center in game, it's just not on the list...
edit2: I added entry on Flyspray here - http://bugs.openttd.org/task/1314
There are some issues though. The large construction industry neither produces or accepts anything according to the window (though a station next to one does accept cement).But, this is fine, because in TTDPatch that two industries (Construction & Big Construction) also doesn't produce anything.
From the small amount of time I spent playing around with ECS, there also seems to be a prolem with secondary industries not appearing at the start of a game, but this may be ECS working as intended (appearing later in the game).
I also think I ran across the potential bug mentioned in the other thread, where industries (in my case, forests) break because of a lack of animations.
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A billboard as lovely as a tree.
Perhaps, unless the billboards start to fall,
I may never see a tree at all.
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