Page 1 of 1

New town growth options

Posted: 13 Apr 2007 09:13
by Maedhros
Sometimes it's easy to forget that not everyone follows the SVN logs, so a lot of people miss new features until they gradually become common knowledge. In an attempt to let more people know I'm going to announce a new feature I added to the nightlies yesterday.

There are two new patch options in the "Economy" tab controlling town growth. The first one allows you to change the speed that towns grow, which defaults to TTD's original growth speed. This is about 3 times slower than OpenTTD's previous growth speed. The other options are related to the normal speed by multiples of two, so "Slow" is half the speed, "Fast" is twice the speed, and "Very Fast" is 4 times the speed. "None" means that the town will not grow at all. No new roads or buildings will be built, and buildings will not be rebuilt either.

If town growth is set to none, you can still grow towns using "Fund new buildings", which will use the normal growth speed values. Remember that this isn't actually guaranteed to build houses, just to expand the town, so you may end up with just buildings, just new roads, or a mixture of the two. (This feature will be in the nightly built this evening, not last night's.)

The other patch options allows you to select a proportion of towns that will grow twice as fast as the others. This defaults to 1 in 4, and can be set from none, to 1 in 255. This is based on the town indices, so if set to 1 in 4 this will apply to the first, fifth, ninth etc. towns that you build in the scenario editor.

If you have any comments, suggestions, or complaints, please let me know here. :)

Posted: 13 Apr 2007 09:52
by DeletedUser21
Wow! That is cool!
Great work on that one! :D

Maybe we can have a thread with all kinds of this stuff. I mean that someone sometimes creates a new post in just 1 thread for anykind of interesting feature that will be in the nightlies. Not just every new one, but the ones that will greatly affect gameplay. :D

Eg. The lot's of stuff underneath bridges, the towngrowth patch, etc. :wink:

Posted: 13 Apr 2007 09:54
by adriantr
Sounds like an awesome new feature. Could improve the game A LOT. Can't wait for tonights nightly.

Posted: 13 Apr 2007 10:32
by PikkaBird
Nice stuff, that sounds like one of my major problems with OTTD being fixed. :D

Posted: 13 Apr 2007 13:14
by gkirilov
Now if you could combine this with the town layout patch :mrgreen:

Posted: 13 Apr 2007 13:28
by belugas
If you are talking about the town road layout patch, then this one will go into trunk. yes. But it's not mature enough, although it is near to be ;)

Posted: 18 Apr 2007 14:29
by Maedhros
As of today's nightly, the larger towns option has changed slightly thanks to a patch by TheJosh. It is now possible for these towns to start off larger than normal towns as well, by a configurable multiplier. These cities can now be placed specifically in the scenario editor too.