"Global" local authority

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PeterB
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"Global" local authority

Post by PeterB »

How about a sign cheat for local authority actions, to affect all towns on the map, such as

cht:statue - to build a statue in all towns,

cht:buildings - to fund new buildings in all towns,

cht:roads - to do roadwork everywhere,

just to save the tedious opening of town list, scrolling the town list, then opening two town windows, scrolling the list, and clicking the "do it" button.

edit: I notice Josef already has something like this in his to do list, "not so urgent" section.

http://www.ttdpatch.net/src/todonow.txt

- Cht: GlobalAd 0..2, does Small..Large ad campaign at all stations not
only close to a city
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Gremnon
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Post by Gremnon »

I didn't know about the 'not so important list'... but reading this topic gave me an idea.
A sign cheat that allows you to change the local authorities opinion of you - poor, apalling, and all the others.
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Pookey
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Post by Pookey »

I believe the second post is a good sugestion. Dev's comments?

However the first post is not so good IMO. There is no real need nor want of those kind of cheats IMO. I think that having a Global Local Authority is a good suggestion so that no matter where you terraform or remove tree's, you are always affecting an authority. I have long thought that having one central local authority would be better as it could influence other authorities on their decisions. For example, if you have very good services in most of your towns, then the global authority would influence other local authorities into allowing you to do more terraforming etc. as globally, you are a 'popular' company.

EDIT: As far as i know, the todo list is rather out of date.
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Post by Dave »

I personally think there should be a two-tier government system, first local and then national.

We've been through this before though, at some point.
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Post by WWTBAM »

Pookey wrote:I believe the second post is a good sugestion. Dev's comments?

However the first post is not so good IMO. There is no real need nor want of those kind of cheats IMO. I think that having a Global Local Authority is a good suggestion so that no matter where you terraform or remove tree's, you are always affecting an authority. I have long thought that having one central local authority would be better as it could influence other authorities on their decisions. For example, if you have very good services in most of your towns, then the global authority would influence other local authorities into allowing you to do more terraforming etc. as globally, you are a 'popular' company.

EDIT: As far as i know, the todo list is rather out of date.
as dave also said i agree. It wouldnt just be popularity, if you had good ratings in one city and had tracks from its LA to another LA that disliked you, they would be able to tell if you were building a proper route and were going to help them. This would be a mix of a national LA and just the current LA system being more interactive with each other.
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Post by Louie Armstrong »

Might be completely impossible unworkable but maybe have each cities Local Authority have a catchment area as it were, that grows and falls with the size of the town, that stretches a certain number of squares out from the towns structural, so say a small village's catchment area would be say 10 - 15 squares from the outer most building, a medium sized town maybe 25 - 35 and so on, all based on population and number of buildings. viewable via a button in the town window, like the station catchment area. With this system they could influence what u build even close to their towns, I know they can stop you building stations, but that is only near to the town or connected industries.

In this way it would also be possible for a Larger Town or Cities catchment area to over take a smaller town/village and govern their decisions for them much like in real life.

Or another way of doing this would be to have Counties, where a certain portion of the map is controlled by a local authority in the Largest town/city in the region. Again borders being visible via a catchment area button.

Can provide pictures or further explanation if desired
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Post by Pookey »

Louie Armstrong wrote:Might be completely impossible unworkable but maybe have each cities Local Authority have a catchment area as it were, that grows and falls with the size of the town, that stretches a certain number of squares out from the towns structural, so say a small village's catchment area would be say 10 - 15 squares from the outer most building, a medium sized town maybe 25 - 35 and so on, all based on population and number of buildings. viewable via a button in the town window, like the station catchment area. With this system they could influence what u build even close to their towns, I know they can stop you building stations, but that is only near to the town or connected industries.

In this way it would also be possible for a Larger Town or Cities catchment area to over take a smaller town/village and govern their decisions for them much like in real life.

Or another way of doing this would be to have Counties, where a certain portion of the map is controlled by a local authority in the Largest town/city in the region. Again borders being visible via a catchment area button.

Can provide pictures or further explanation if desired
I believe that something like this already exists. It seems that smaller towns area's don't stretch as far out as large towns in my experience.
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Post by Marqhuinos »

Louie Armstrong wrote:Might be completely impossible unworkable but maybe have each cities Local Authority have a catchment area as it were, that grows and falls with the size of the town, that stretches a certain number of squares out from the towns structural, so say a small village's catchment area would be say 10 - 15 squares from the outer most building, a medium sized town maybe 25 - 35 and so on, all based on population and number of buildings. viewable via a button in the town window, like the station catchment area. With this system they could influence what u build even close to their towns, I know they can stop you building stations, but that is only near to the town or connected industries.

In this way it would also be possible for a Larger Town or Cities catchment area to over take a smaller town/village and govern their decisions for them much like in real life.

Or another way of doing this would be to have Counties, where a certain portion of the map is controlled by a local authority in the Largest town/city in the region. Again borders being visible via a catchment area button.

Can provide pictures or further explanation if desired
I Like the idea of towns "taking over" one another. It is indeed how it goes in real life.

But a second sort of goverment overruling the local goverment as in a state or "provincie" or maybe a national goverment, or maybe even a combination of local, state AND a national goverment, would be a nice addition in my opinion.
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Post by WWTBAM »

how would a state be defined in TTD :?:
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Post by Nextra »

I reckon that a good contol of where the state boundry is, should be like the largest town and its nearest 20 towns which create and area the thinks similarly but not exactly the same. Like all of the towns are opposed to you knocking down trees but some want to see buisness improve with your company and might give you an extra rating uprward. Thus we have a border between areas and that the border between two 'state areas' should not have the SAME idea to make some difference between them.
Interested in helping out where ever possible.
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Post by Pookey »

That's another TMWFTLB job. It would be much easier simply to modify the number of trees that towns are willing to let you remove (as a percentage) so that there are slightly smaller penalties for landscaping.
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Post by Dave »

Isn't the whole map one state?
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Post by WWTBAM »

yeah. I geuse we could split it up into multiple states but it would be easier to have one main city eg the largest that would be the capital and have smaller cities that have large las taking up smaller suburbs, these could even be suburubs of the main city. Then of course I geuse you could have it a switch for the different countries represented by newgrfs.
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Post by Pookey »

Dave Worley wrote:Isn't the whole map one state?
That prompted me to realise that that is the probable reason why a 'global authority' is not a viable option; it would involve having "four maps" in one, as robotboy added.
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