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Question about terrain shading
Posted: 02 Apr 2007 14:23
by NitroX infinity
I'm trying to create some terrain graphics but I need some help.
I've read FAQ's and used the search but I can't find the answer to my question:
How many different shades of terrain are there?
(I've counted 6 but I'm not 100% sure about it)
Posted: 02 Apr 2007 15:26
by m3henry
I'm not sure either, its between 5 and 9
EDIT: lol radio ham thing
Posted: 02 Apr 2007 17:11
by DaleStan
"shades"? If you're redoing the terrain, you can shade it however you please. Provided that the light still comes from the same direction, of course.
Posted: 02 Apr 2007 20:35
by NitroX infinity
I'm referring to lighter and darker terrain as a result of it's orientation compared to the light-source.
Also, does the light come from the north-east (top-right) or east (middle right)?
Posted: 02 Apr 2007 21:08
by m3henry
heres a... something
I make 5 shades
Posted: 03 Apr 2007 17:42
by AndersI
NitroX infinity wrote:Also, does the light come from the north-east (top-right) or east (middle right)?
Depends on how you define North - StraightUp or RightUp?
As you can see on the picture(s) above, the sun comes from NE-NEE or NEE-E for the land shading.
This question may open the classical wormcan, as I noticed when I asked it a while a go. If you search the forums, you will find that many artists see the light as coming from E, some even from SE.
Not even the original TTD sprites have completely uniform shading.
Posted: 03 Apr 2007 22:09
by athanasios
AndersI is right.
E or SE. Hope will not start a war again. Of course if you want to do something else it is up to you, but be prepared to change all the sprites, which is impossible I suppose

Posted: 04 Apr 2007 07:54
by NitroX infinity
East would be easiest when it comes to shadows

Posted: 04 Apr 2007 08:09
by Pookey
But because the game is on an 'angle', SE may actually be easier.
Posted: 04 Apr 2007 15:41
by NitroX infinity
Related question:
never mind