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Model attempt of concorde
Posted: 26 Mar 2007 09:55
by timzap
i know it's very bad, but it's the very first model i ever made on 3ds max 7.
Posted: 26 Mar 2007 12:19
by Need_Help
That is really bad

You should try to model with more 'difficult' method and make sure you use reference image/blueprint. You can model with many methods, and please, don't use the basic models like cone, cylinder. You should make it all in 1 object, by using 'box-modelling' method. After you've modelled exactly the same like the reference image, use Meshsmooth (make sure your height, and length have more polygons. Remember, read more tutorial, it will help you. If you don't know, you can ask me too (you can add me to your MSN and please tell me through PM if you added me because I won't accept any 'unknown' contacts.) The attached image is the Roman Temple, which I made months ago. Now I'm not doing that because of insufficient RAM.
Thanks

Posted: 26 Mar 2007 13:17
by Arathorn
Airplanes work quite well with cylinders and extrusion. Just make sure you use a blueprint. A good blueprint site is
http://www.the-blueprints.com/
Posted: 26 Mar 2007 14:15
by Need_Help
Most of the time, the shape of a plane is not a 'perfect' cylinder. Its actually a bit of oval, when you look from the front. This plane is totally out of the shape of a plane, you need to improve more on your modelling, and you also need to use UVW mapping when you need to texture it.
Thanks

Posted: 26 Mar 2007 14:40
by Arathorn
Sure, but you can achieve a lot with blueprints. They make it very easy to follow the correct shape of the fuselage, as long as the blueprint itself is correct off course. The model in the first post is bad, but it's his first.
Posted: 27 Mar 2007 06:40
by timzap
yeah, i made that model in about 10 mins. lol, at least the world isnt over. i'll try make a boeing 747 with the blueprint site, but i'm still not sure how you make it all one shape, but i'll try.

Posted: 27 Mar 2007 07:03
by DeletedUser21
Heh I wish you good luck! I think a well detailed model takes more than a day so make sure you can spend some time in perfecting the model.

But don't get discouraged, I think you'll do fine!

Posted: 27 Mar 2007 07:46
by Seelenquell
there“s more than one way to create models. everyone as another way with it. you can boxmodel them, model polybypoly, model them with nurbs, splines, whatever. you can use cylinders and whatever too. the more you model the more you learn
the final product is the important thing.
Posted: 27 Mar 2007 10:42
by timzap
a boeing 747
is there any blue print of a concorde?
Posted: 27 Mar 2007 11:09
by DeletedUser21
Well it's already a bit better!
It's not perfect tough, but try some more you'll improve.
What does Google say about "Concorde Blueprints" ?

Posted: 27 Mar 2007 11:33
by Need_Help
Remember, you need to use more 'boxes' and use Meshsmooth. Don't try to make it smooth by moving the polygons, use Meshsmooth (its in the modifier list) and make sure they are all in 1 object if you are going to use meshsmooth. Its a bit better this time, but there are still many things to do.
Box-modelling is to first have a box, then keep extrude it and move it to have the shape of the plane. Finally, apply a meshsmooth modifier, apply texture (remember to use UVW mapping) and its done.
Thanks

Posted: 27 Mar 2007 11:36
by Arathorn
timzap wrote:a boeing 747
is there any blue print of a concorde?
This is the one I used for my Transport Empire model. It's not perfect (for one it's not even symmetrical) but along with a lot of reference images from
http://www.airliners.net/ it was good enough for me.
Posted: 27 Mar 2007 13:30
by Jupix
Damn it's a beautiful machine.

Posted: 27 Mar 2007 13:31
by DeletedUser21
Jupix wrote:Damn it's a beautiful machine.

Too bad they abandoned the concorde in 2003. Will they ever build new supersonic commercial aircrafts
(Just a minor OT question. Sorry

)
Posted: 27 Mar 2007 13:37
by Jupix
Yes, I hear the Japanese are having a go at making one!
http://news.bbc.co.uk/2/hi/science/nature/4325634.stm
Only it's such a difficult task it'll be probably be a decade or two before we see a proper prototype.

Posted: 28 Mar 2007 07:08
by timzap
improved on the concorde.
Posted: 28 Mar 2007 07:25
by DeletedUser21
that looks already a bit better! Keep it up!
You get better with each image you create.

Posted: 28 Mar 2007 07:57
by Wacki
Yes, it is better!!! But you can make some render (if you don't, where is it, that is it in right top corner - blue teapot

), not only screenshot

Posted: 28 Mar 2007 09:04
by timzap
an attempt at animating.
obviously the airport isn't finished. hehe.
Posted: 28 Mar 2007 11:31
by Need_Help
Although its a bit better, but there are still lots of things that are waiting to be improved. You should use only 1 object and apply meshsmooth. You can't make it nice if you don't do what I told you. You should read the tutorials about modelling a car, its same as modelling a plane.
Thanks
