[media] Towns and industry

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uzurpator
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[media] Towns and industry

Post by uzurpator » 12 Mar 2007 08:14

This topic is for the work on industries, commerical and residendal buildings of Transport Empire.

Current theme - european buildings, all industries from TTD temprate climate.

If you want to submit media content for TE which follows this theme - please do this here.

Media might include - textures, models, sounds etc.
General rules:

- Higher polycount and resolution is better then lower polycount and resolution
- Format is irrelevant as long as it is relatively common or can be converted to a common format (blender, maya, 3d studio etc).
- The content posted here is considered under GPL license. Therefore if you post, your work automatically becomes GPLd.
All art and vehicle stats I authored for TT and derivatives are as of now PUBLIC DOMAIN! Use as you see fit
Just say NO to the TT fan-art sprite licensing madness. Public domain your art as well.

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uzurpator
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Post by uzurpator » 12 Mar 2007 14:11

I'll start here :)

There is an open 32 bit conversion going on in OTTD.
http://www.tt-forums.net/viewtopic.php? ... start=2560

I would like to ask someone to try to grab as many models from there :) and post them here, if their authors agree.
All art and vehicle stats I authored for TT and derivatives are as of now PUBLIC DOMAIN! Use as you see fit
Just say NO to the TT fan-art sprite licensing madness. Public domain your art as well.

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m3henry
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Re: [media] Towns and industry

Post by m3henry » 06 Feb 2009 12:09

I thought I should get something down, so here is a little 10' x 15' hut. (i did use triangles)
other files may come later.
Attachments
small hut.zip
wee hut
(25.33 KiB) Downloaded 758 times
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An00biS
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Re: [media] Towns and industry

Post by An00biS » 09 May 2009 18:17

Well, there are building foundations available in TE, but no houses to place upon them.
So, I tried to make one in blender using photos of a real building.
Worked out pretty well, huh?
anoobis_house_mesh.jpg
This comes directly from OGRE!
anoobis_house_mesh.jpg (20.77 KiB) Viewed 108133 times
As you can see, I also exported it to OGRE format. The attachment of this post is a self-contained zip-resource file. Just download, add it to resources.cfg and run the engine!
56 polys, all textures have power-of-two dimensions.

There's just one little issue: the scale. I don't yet know how big (in OGRE units) is a tile, so I can't scale the house properly. Need to ask Uzurpator about it.
Also, the material names are not organized, which could cause bumps between models. I'll fix it for the final version.

~An00biS
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House_HolasiceOrange.zip
(156.93 KiB) Downloaded 689 times
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Re: [media] Towns and industry

Post by maquinista » 14 May 2009 14:25

It would be interesting to see some screenshots with these new buildings.
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]

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Desert-Fox
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Re: [media] Towns and industry

Post by Desert-Fox » 08 Sep 2009 07:33

Here's a telegraph pole that I made in around 30 mins. It comes with the texture in the picture. I hope you like it and I also hope that it fits with the European theme! :S I should have read the guidelines before going off and making a model.
The model itself is in 3ds. format. and has a moderate poly-count.
Attachments
TelegraphPole.jpg
TelegraphPole.jpg (4.1 KiB) Viewed 106921 times
Telegraph Pole.zip
(521.44 KiB) Downloaded 611 times
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Tacker
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Re: [media] Towns and industry

Post by Tacker » 23 Jan 2011 23:57

Is this thread still valid? Cause I'm currently working on a European style 3d model house.

Image

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An00biS
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Re: [media] Towns and industry

Post by An00biS » 08 Apr 2011 20:56

Tacker wrote:Is this thread still valid?
Hello.
I like the model and appreciate your interest in TE.
Unfortunately, the game isn't capable of loading and displaying houses yet, though it's the current development topic.
[Update Aug 2013] FlexRails track buiding demo coming soon!

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