Page 1 of 1
Posted: 09 Mar 2007 14:00
by ISA
Cool story

Posted: 09 Mar 2007 23:22
by Raichase
Raichase wrote:Figured I may as well get off my backside and make a UKRS network guide. Please don't post in this thread, I'm going to do that

.
Split this reply off, because, I am pleased to see positive feedback

.
Shower me with praise, all of ye!
Posted: 10 Mar 2007 00:27
by Bad Hair Day
*Showers Rai with praise.*
Posted: 10 Mar 2007 00:29
by Dave
*Doesn't shower Rai*
... At all.
It's just... wrong. A man in his 20s can shower himself! Surely!
Posted: 11 Mar 2007 11:58
by Two5Kid
What's that in the pic of Havant? Looks like the icon from AIM Messenger and its not transparent either. Is that your statue? Looks waaay cooler than the one I have on OTTD.

Posted: 11 Mar 2007 13:24
by lobster
2-10-0 wrote:*Showers Rai with praise.*
i have mixed feelings and odd visions when reading this.
but ofcourse, ontopic, t'is always a good idea. so far Rai's guides were more than enjoyable.
Posted: 12 Mar 2007 06:27
by Raichase
Two5Kid wrote:What's that in the pic of Havant? Looks like the icon from AIM Messenger and its not transparent either. Is that your statue? Looks waaay cooler than the one I have on OTTD.

Do you mean the little walking man? Thats a symbol used with transperant buildings in TTRSv3 to show somewhere that accepts tourists.
Posted: 12 Mar 2007 06:55
by Two5Kid
The things I miss by playing with OTTD, no TTRSv3, no added industries..etc
Posted: 12 Mar 2007 07:50
by Raichase
Two5Kid wrote:The things I miss by playing with OTTD, no TTRSv3, no added industries..etc
Yeah, but you gain larger maps, funky station load settings, etc.
Certainly advantages to both sides of the coin

.
Posted: 12 Mar 2007 09:19
by Pookey
Excellent story Rai, your brilliant at these screenshot/network guide things. And your right about the pic warning...it's about 5 mb according to my download graph.
Posted: 12 Mar 2007 09:21
by Raichase
Pookey wrote:Excellent story Rai, your brilliant at these screenshot/network guide things. And your right about the pic warning...it's about 5 mb according to my download graph.
Hehe, oops.
Only going to get worse, until I have time to split the posts up to try and spread the sucker out - thats why I don't want people posting in the thread

.
Posted: 21 Mar 2007 16:48
by Ameecher
Raichase, could you tell me how you got pb_build.grf to affect the build price of your trains. I have difficulty settings set so that cost of construction is High and Running costs are low yet the cost of vehicles remain the same throughout the game. Is there a switch I need to activate in ttdpatch.cfg?
Thanks very much

Posted: 21 Mar 2007 17:27
by CMircea
pb_build changes the cost of infrastructure. The cost of trains is controlled by UKRS.
Posted: 21 Mar 2007 17:32
by Ameecher
Ok then... how do I set UKRS up so that costs rise as the game goes on? I have inflation set to 4%.
Posted: 21 Mar 2007 17:38
by DaleStan
Did you set "noinflation on"?
Posted: 21 Mar 2007 18:11
by Ameecher
DaleStan wrote:Did you set "noinflation on"?
Ah that would be the problem, turned it off now, thanks very much DaleStan.