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Landscape without grid
Posted: 07 Mar 2007 10:00
by Alver
Good day!
I think a grid now placed in GRF file. Does exists version without grid?
Posted: 07 Mar 2007 10:23
by Octopussy
I find the contrary : A grid without landscape in the game..
like it, in order to see the relief

Re: Landscape without grid
Posted: 07 Mar 2007 12:54
by XeryusTC
Alver wrote:Good day!
I think a grid now placed in GRF file. Does exists version without grid?
Try not to use online translators please.
And as an answer to your question (if I understood it correctly): the grid is drawn on the ground tiles, you will have to redraw/edit the original sprites (as found in trg*.grf) to get rid of the grid.
Posted: 07 Mar 2007 13:23
by Alver
Today i feel myself a little badly, so is little hard to write a good in english. sorry.
yes, you are right. I want to draw sprite withot grid on it. So - i need to edit all sprite in default grf files.
My question is - does anybody make this work early or not?
Posted: 07 Mar 2007 23:28
by flasher86
heh, what a funny conversation.
There is a finished grf file which replaces the standard ground by a ground without this grid.
Its called tempenh.grf and you can just download it there:
http://tt-forums.net/viewtopic.php?p=528046#528046
Posted: 08 Mar 2007 00:11
by athanasios
Alver
Engineer
Posts:
14
Alver wrote:I think a grid now placed in GRF file. Does exists version without grid?
Octopussy
Posts:
41
Octopussy wrote:I find the contrary : A grid without landscape in the game.
Your posts (OK at time of my reading this) are proof of your opposite opinions
Well there are available tiles with and without grid, but what about tiles only grid. This wouldn't be difficult to make (not much time to make from original ones), why don't you do it?
Posted: 08 Mar 2007 06:23
by iNVERTED
Hmm - how about having a toggle in the options menu (the one where things like full detail, full animation, etc are displayed) for turning off all the landscape, including trees, and only showing the grid, buildings, infrastructure etc?
When showing a grid only, it'd probably be faster to draw it in vector form with lines rather than sprites.
Posted: 08 Mar 2007 06:28
by MeusH
iNVERTED, IIRC this should come together with 32bpp graphics. And I think grid lines will be in pngs, not overlayed in any other way
Posted: 08 Mar 2007 08:09
by Alver
flasher86 wrote:heh, what a funny conversation.
There is a finished grf file which replaces the standard ground by a ground without this grid.
Its called tempenh.grf and you can just download it there:
http://tt-forums.net/viewtopic.php?p=528046#528046
Thank you and thank for guy, who made it. Thas's what i need!
Posted: 08 Mar 2007 08:16
by Octopussy
Octopussy
Posts:
41
Octopussy wrote:I find the contrary : A grid without landscape in the game.
Your posts (OK at time of my reading this) are proof of your opposite opinions
Well there are available tiles with and without grid, but what about tiles only grid. This wouldn't be difficult to make (not much time to make from original ones), why don't you do it?
It is for the possibility of building underground/subway or different kind of tunnel in OTTD..
Posted: 10 Mar 2007 05:06
by athanasios
Octopussy wrote:It is for the possibility of building underground/subway or different kind of tunnel in OTTD..
Locomotion...