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Resolution 2560*1024
Posted: 03 Mar 2007 08:44
by Phosphoros
Is it possible to increase the max-resolution to 2560*1024 (2*1280*1024) ?
Posted: 03 Mar 2007 10:08
by BBoy Symm
You mean two screens next to eachtother? AFAIK, that's not possible. It would be very cool, though

Re: Resolution 2560*1024
Posted: 03 Mar 2007 10:26
by gkirilov
Phosphoros wrote:Is it possible to increase the max-resolution to 2560*1024 (2*1280*1024) ?
Try to edit the .cfg file in your OTTD directory with those values.
Posted: 03 Mar 2007 10:52
by Jupix
By default, no it's not possible. OpenTTD will only go to 2000 px or so in width.
If you have the means, you can workaround the restriction in the code (in openttd.h, search for MAX_SCREEN_WIDTH) and compile yourself an unrestricted executable. I've done this, but it's a Windows executable. Drop me a message if you're interested in it.
Re: Resolution 2560*1024
Posted: 13 Aug 2007 12:37
by rolandalbes
the maxium resolution seems to be
resolution = 2048,1200
every time, i set values higher, they will be cut back to 2048,1200
I would like to play 2560x1600 or 5120x1600...
is this possible? is there a max value set in the code?
Thanks, Roland
Re: Resolution 2560*1024
Posted: 13 Aug 2007 15:42
by vanOekelen
rolandalbes wrote:the maxium resolution seems to be
resolution = 2048,1200
every time, i set values higher, they will be cut back to 2048,1200
I would like to play 2560x1600 or 5120x1600...
is this possible? is there a max value set in the code?
Thanks, Roland
Did you even read the post above yours?
(the answer is probably yes and yes, but you could to alter it yourself....)
Re:
Posted: 13 Aug 2007 22:18
by MagicBuzz
Jupix wrote:By default, no it's not possible. OpenTTD will only go to 2000 px or so in width.
wow, I'm very lucky with my 1980x1200 display ^^ 20 more pixels and it shouldn't work anymore

Re: Resolution 2560*1024
Posted: 13 Aug 2007 22:30
by DaleStan
68 more pixels, I suspect. 2048 just seems like a nice likely number to be the limit.
Re: Re:
Posted: 21 Aug 2007 16:33
by Dooby
MagicBuzz wrote:
wow, I'm very lucky with my 1980x1200 display ^^ 20 more pixels and it shouldn't work anymore

Theres no such resolution as 1980. its 1920x1200, so you have plenty of room. Unlike my 2560x1600 resolution. 1920x1200 looks tiny in the centre of it. Jupix, PM'd you. Thanks in advance.
Re: Re:
Posted: 21 Aug 2007 18:37
by Bilbo
Dooby wrote:MagicBuzz wrote:
wow, I'm very lucky with my 1980x1200 display ^^ 20 more pixels and it shouldn't work anymore :shock:
Theres no such resolution as 1980. its 1920x1200, so you have plenty of room. Unlike my 2560x1600 resolution. 1920x1200 looks tiny in the centre of it. Jupix, PM'd you. Thanks in advance.
There is. With CRT monitor, you can have any resolution you want, as long is it is divisible by 8 and lies within some limits (min/max pixel clock and horizontal/vertical refresh rate). Probably the same with LCD's too.
If you want, you can have 1704x1096 for example
Re: Resolution 2560*1024
Posted: 22 Aug 2007 01:17
by athanasios
And it is very practical when you use many emulators!
I love my CRTs!
Re: Resolution 2560*1024
Posted: 22 Aug 2007 07:56
by bobingabout
this limit can be increased if you edit a couple of lines in code... its been a long time since i explained the problem, try looking at other thread mentioning resolution limit, or multiscreen.
Re: Resolution 2560*1024
Posted: 22 Aug 2007 19:13
by Jupix
bobingabout wrote:its been a long time since i explained the problem, try looking at other thread
I explained the problem and the dirty fix right here in this thread, post #4.
In case anyone else is interested, earlier this year I compiled a
Windows binary of 0.5.2 with the resolution limiter "removed". (Increased to such a high resolution it doesn't really limit anyone.)
Re: Resolution 2560*1024
Posted: 20 Mar 2009 01:29
by Snowdog
Does anyone have a modern .exe for this ? Say 0.6.3 or a newer nightly release or the 0.7.0 beta ?
I'd like to play at 3200x1024, but I have no idea how to remove the 2k hor pixel limit

. Would also be handy for the future as I might be upgrading to a 2560x1600 screen in the future, and other people might too...
Is there any known reason why the 2000 pixel limit was adapted in the first place ?
Re: Resolution 2560*1024
Posted: 20 Mar 2009 01:32
by Rubidium
Have you actually tried the nightlies/betas/release candidate?
Re: Resolution 2560*1024
Posted: 20 Mar 2009 01:41
by Snowdog
Rubidium wrote:Have you actually tried the nightlies/betas/release candidate?
Oops, not yet

, well not anything newer than 14565

. ( EDIT: And it works on that, feeling stupid now)
So much for my searching skills, couldn't see the newer versions had the limitation removed.
Thanks for the reply dude.
EDIT: Meh even the nightly I have been playing already had it, all I had to do is try to extend the window. Thanks for removing the limit in new versions

.
Re: Resolution 2560*1024
Posted: 20 Mar 2009 01:56
by DaleStan
Snowdog wrote:Is there any known reason why the 2000 pixel limit was adapted in the first place ?
Speed. And it wasn't 2000.
Re: Resolution 2560*1024
Posted: 20 Mar 2009 10:31
by Bilbo
Hmm ... I tried 0.7.0-RC1 and enlarge the window as much as possible - seems the limit is now 4096x4096. The only disadvantage of such large size is if you move the window with this size across screen, there is minor hiccup (about 3 seconds) in which openttd is frozen and not responding. Seems the hiccup depends on height, as 4096x1800 means almost no hiccup, neither I saw any problems with ordinary resolutions like 1600x1200.
Re: Resolution 2560*1024
Posted: 20 Mar 2009 10:38
by Rubidium
If the limit is 4096x4096 now then that is the limit of the libraries/OS that are used and not OpenTTD that is limiting the size.
Re: Resolution 2560*1024
Posted: 20 Mar 2009 10:47
by CommanderZ
Oh, there is someone playing OpenTTD on a 2*2 grid of 30 inch LCD panels? I want to see a photo
